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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
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| 74 static const GLuint kVertexShaderServiceId = 100; | 74 static const GLuint kVertexShaderServiceId = 100; |
| 75 static const GLuint kFragmentShaderClientId = 91; | 75 static const GLuint kFragmentShaderClientId = 91; |
| 76 static const GLuint kFragmentShaderServiceId = 100; | 76 static const GLuint kFragmentShaderServiceId = 100; |
| 77 | 77 |
| 78 MemoryProgramCacheTest() | 78 MemoryProgramCacheTest() |
| 79 : cache_(new MemoryProgramCache(kCacheSizeBytes, kDisableGpuDiskCache)), | 79 : cache_(new MemoryProgramCache(kCacheSizeBytes, kDisableGpuDiskCache)), |
| 80 vertex_shader_(NULL), | 80 vertex_shader_(NULL), |
| 81 fragment_shader_(NULL), | 81 fragment_shader_(NULL), |
| 82 shader_cache_count_(0) { | 82 shader_cache_count_(0) { |
| 83 } | 83 } |
| 84 ~MemoryProgramCacheTest() override { shader_manager_.Destroy(false); } | 84 ~MemoryProgramCacheTest() override { |
| 85 shader_manager_.Destroy(false, nullptr); |
| 86 } |
| 85 | 87 |
| 86 void ShaderCacheCb(const std::string& key, const std::string& shader) { | 88 void ShaderCacheCb(const std::string& key, const std::string& shader) { |
| 87 shader_cache_count_++; | 89 shader_cache_count_++; |
| 88 shader_cache_shader_ = shader; | 90 shader_cache_shader_ = shader; |
| 89 } | 91 } |
| 90 | 92 |
| 91 int32_t shader_cache_count() { return shader_cache_count_; } | 93 int32_t shader_cache_count() { return shader_cache_count_; } |
| 92 const std::string& shader_cache_shader() { return shader_cache_shader_; } | 94 const std::string& shader_cache_shader() { return shader_cache_shader_; } |
| 93 | 95 |
| 94 protected: | 96 protected: |
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| 684 fragment_shader_, | 686 fragment_shader_, |
| 685 NULL, | 687 NULL, |
| 686 varyings_, | 688 varyings_, |
| 687 GL_NONE, | 689 GL_NONE, |
| 688 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, | 690 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, |
| 689 base::Unretained(this)))); | 691 base::Unretained(this)))); |
| 690 } | 692 } |
| 691 | 693 |
| 692 } // namespace gles2 | 694 } // namespace gles2 |
| 693 } // namespace gpu | 695 } // namespace gpu |
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