Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(11)

Side by Side Diff: gpu/command_buffer/service/shader_manager.h

Issue 2378583003: Ping watchdog thread during GpuChannel destruction (Closed)
Patch Set: Fix lifetime and use nullptr Created 4 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
14 #include "gpu/command_buffer/service/gl_utils.h" 14 #include "gpu/command_buffer/service/gl_utils.h"
15 #include "gpu/command_buffer/service/shader_translator.h" 15 #include "gpu/command_buffer/service/shader_translator.h"
16 #include "gpu/gpu_export.h" 16 #include "gpu/gpu_export.h"
17 17
18 namespace gpu { 18 namespace gpu {
19 namespace gles2 { 19 namespace gles2 {
20 20
21 class ProgressReporter;
22
21 enum ShaderVariableBaseType { 23 enum ShaderVariableBaseType {
22 SHADER_VARIABLE_INT = 0x01, 24 SHADER_VARIABLE_INT = 0x01,
23 SHADER_VARIABLE_UINT = 0x02, 25 SHADER_VARIABLE_UINT = 0x02,
24 SHADER_VARIABLE_FLOAT = 0x03, 26 SHADER_VARIABLE_FLOAT = 0x03,
25 SHADER_VARIABLE_UNDEFINED_TYPE = 0x00 27 SHADER_VARIABLE_UNDEFINED_TYPE = 0x00
26 }; 28 };
27 29
28 // This is used to keep the source code for a shader. This is because in order 30 // This is used to keep the source code for a shader. This is because in order
29 // to emluate GLES2 the shaders will have to be re-written before passed to 31 // to emluate GLES2 the shaders will have to be re-written before passed to
30 // the underlying OpenGL. But, when the user calls glGetShaderSource they 32 // the underlying OpenGL. But, when the user calls glGetShaderSource they
(...skipping 230 matching lines...) Expand 10 before | Expand all | Expand 10 after
261 // The name hashing info when the shader was last compiled. 263 // The name hashing info when the shader was last compiled.
262 NameMap name_map_; 264 NameMap name_map_;
263 }; 265 };
264 266
265 // Tracks the Shaders. 267 // Tracks the Shaders.
266 // 268 //
267 // NOTE: To support shared resources an instance of this class will 269 // NOTE: To support shared resources an instance of this class will
268 // need to be shared by multiple GLES2Decoders. 270 // need to be shared by multiple GLES2Decoders.
269 class GPU_EXPORT ShaderManager { 271 class GPU_EXPORT ShaderManager {
270 public: 272 public:
271 ShaderManager(); 273 ShaderManager(ProgressReporter* progress_reporter);
272 ~ShaderManager(); 274 ~ShaderManager();
273 275
274 // Must call before destruction. 276 // Must call before destruction.
275 void Destroy(bool have_context); 277 void Destroy(bool have_context);
276 278
277 // Creates a shader for the given shader ID. 279 // Creates a shader for the given shader ID.
278 Shader* CreateShader( 280 Shader* CreateShader(
279 GLuint client_id, 281 GLuint client_id,
280 GLuint service_id, 282 GLuint service_id,
281 GLenum shader_type); 283 GLenum shader_type);
(...skipping 19 matching lines...) Expand all
301 303
302 private: 304 private:
303 friend class Shader; 305 friend class Shader;
304 306
305 // Info for each shader by service side shader Id. 307 // Info for each shader by service side shader Id.
306 typedef base::hash_map<GLuint, scoped_refptr<Shader> > ShaderMap; 308 typedef base::hash_map<GLuint, scoped_refptr<Shader> > ShaderMap;
307 ShaderMap shaders_; 309 ShaderMap shaders_;
308 310
309 void RemoveShader(Shader* shader); 311 void RemoveShader(Shader* shader);
310 312
313 // Used to notify the watchdog thread of progress during destruction,
314 // preventing time-outs when destruction takes a long time. May be null when
315 // using in-process command buffer.
316 ProgressReporter* progress_reporter_;
317
311 DISALLOW_COPY_AND_ASSIGN(ShaderManager); 318 DISALLOW_COPY_AND_ASSIGN(ShaderManager);
312 }; 319 };
313 320
314 } // namespace gles2 321 } // namespace gles2
315 } // namespace gpu 322 } // namespace gpu
316 323
317 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 324 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
318 325
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698