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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
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| 70 public: | 70 public: |
| 71 static const size_t kCacheSizeBytes = 1024; | 71 static const size_t kCacheSizeBytes = 1024; |
| 72 static const bool kDisableGpuDiskCache = false; | 72 static const bool kDisableGpuDiskCache = false; |
| 73 static const GLuint kVertexShaderClientId = 90; | 73 static const GLuint kVertexShaderClientId = 90; |
| 74 static const GLuint kVertexShaderServiceId = 100; | 74 static const GLuint kVertexShaderServiceId = 100; |
| 75 static const GLuint kFragmentShaderClientId = 91; | 75 static const GLuint kFragmentShaderClientId = 91; |
| 76 static const GLuint kFragmentShaderServiceId = 100; | 76 static const GLuint kFragmentShaderServiceId = 100; |
| 77 | 77 |
| 78 MemoryProgramCacheTest() | 78 MemoryProgramCacheTest() |
| 79 : cache_(new MemoryProgramCache(kCacheSizeBytes, kDisableGpuDiskCache)), | 79 : cache_(new MemoryProgramCache(kCacheSizeBytes, kDisableGpuDiskCache)), |
| 80 vertex_shader_(NULL), | 80 shader_manager_(nullptr), |
| 81 fragment_shader_(NULL), | 81 vertex_shader_(nullptr), |
| 82 shader_cache_count_(0) { | 82 fragment_shader_(nullptr), |
| 83 } | 83 shader_cache_count_(0) {} |
| 84 ~MemoryProgramCacheTest() override { shader_manager_.Destroy(false); } | 84 ~MemoryProgramCacheTest() override { shader_manager_.Destroy(false); } |
| 85 | 85 |
| 86 void ShaderCacheCb(const std::string& key, const std::string& shader) { | 86 void ShaderCacheCb(const std::string& key, const std::string& shader) { |
| 87 shader_cache_count_++; | 87 shader_cache_count_++; |
| 88 shader_cache_shader_ = shader; | 88 shader_cache_shader_ = shader; |
| 89 } | 89 } |
| 90 | 90 |
| 91 int32_t shader_cache_count() { return shader_cache_count_; } | 91 int32_t shader_cache_count() { return shader_cache_count_; } |
| 92 const std::string& shader_cache_shader() { return shader_cache_shader_; } | 92 const std::string& shader_cache_shader() { return shader_cache_shader_; } |
| 93 | 93 |
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| 684 fragment_shader_, | 684 fragment_shader_, |
| 685 NULL, | 685 NULL, |
| 686 varyings_, | 686 varyings_, |
| 687 GL_NONE, | 687 GL_NONE, |
| 688 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, | 688 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, |
| 689 base::Unretained(this)))); | 689 base::Unretained(this)))); |
| 690 } | 690 } |
| 691 | 691 |
| 692 } // namespace gles2 | 692 } // namespace gles2 |
| 693 } // namespace gpu | 693 } // namespace gpu |
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