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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
| 14 #include "gpu/command_buffer/service/gl_utils.h" | 14 #include "gpu/command_buffer/service/gl_utils.h" |
| 15 #include "gpu/command_buffer/service/shader_translator.h" | 15 #include "gpu/command_buffer/service/shader_translator.h" |
| 16 #include "gpu/gpu_export.h" | 16 #include "gpu/gpu_export.h" |
| 17 | 17 |
| 18 namespace gpu { | 18 namespace gpu { |
| 19 namespace gles2 { | 19 namespace gles2 { |
| 20 | 20 |
| 21 class ProgressReporter; |
| 22 |
| 21 enum ShaderVariableBaseType { | 23 enum ShaderVariableBaseType { |
| 22 SHADER_VARIABLE_INT = 0x01, | 24 SHADER_VARIABLE_INT = 0x01, |
| 23 SHADER_VARIABLE_UINT = 0x02, | 25 SHADER_VARIABLE_UINT = 0x02, |
| 24 SHADER_VARIABLE_FLOAT = 0x03, | 26 SHADER_VARIABLE_FLOAT = 0x03, |
| 25 SHADER_VARIABLE_UNDEFINED_TYPE = 0x00 | 27 SHADER_VARIABLE_UNDEFINED_TYPE = 0x00 |
| 26 }; | 28 }; |
| 27 | 29 |
| 28 // This is used to keep the source code for a shader. This is because in order | 30 // This is used to keep the source code for a shader. This is because in order |
| 29 // to emluate GLES2 the shaders will have to be re-written before passed to | 31 // to emluate GLES2 the shaders will have to be re-written before passed to |
| 30 // the underlying OpenGL. But, when the user calls glGetShaderSource they | 32 // the underlying OpenGL. But, when the user calls glGetShaderSource they |
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| 265 // Tracks the Shaders. | 267 // Tracks the Shaders. |
| 266 // | 268 // |
| 267 // NOTE: To support shared resources an instance of this class will | 269 // NOTE: To support shared resources an instance of this class will |
| 268 // need to be shared by multiple GLES2Decoders. | 270 // need to be shared by multiple GLES2Decoders. |
| 269 class GPU_EXPORT ShaderManager { | 271 class GPU_EXPORT ShaderManager { |
| 270 public: | 272 public: |
| 271 ShaderManager(); | 273 ShaderManager(); |
| 272 ~ShaderManager(); | 274 ~ShaderManager(); |
| 273 | 275 |
| 274 // Must call before destruction. | 276 // Must call before destruction. |
| 275 void Destroy(bool have_context); | 277 void Destroy(bool have_context, ProgressReporter* progress_reporter); |
| 276 | 278 |
| 277 // Creates a shader for the given shader ID. | 279 // Creates a shader for the given shader ID. |
| 278 Shader* CreateShader( | 280 Shader* CreateShader( |
| 279 GLuint client_id, | 281 GLuint client_id, |
| 280 GLuint service_id, | 282 GLuint service_id, |
| 281 GLenum shader_type); | 283 GLenum shader_type); |
| 282 | 284 |
| 283 // Gets an existing shader info for the given shader ID. Returns NULL if none | 285 // Gets an existing shader info for the given shader ID. Returns NULL if none |
| 284 // exists. | 286 // exists. |
| 285 Shader* GetShader(GLuint client_id); | 287 Shader* GetShader(GLuint client_id); |
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| 309 void RemoveShader(Shader* shader); | 311 void RemoveShader(Shader* shader); |
| 310 | 312 |
| 311 DISALLOW_COPY_AND_ASSIGN(ShaderManager); | 313 DISALLOW_COPY_AND_ASSIGN(ShaderManager); |
| 312 }; | 314 }; |
| 313 | 315 |
| 314 } // namespace gles2 | 316 } // namespace gles2 |
| 315 } // namespace gpu | 317 } // namespace gpu |
| 316 | 318 |
| 317 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 319 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 318 | 320 |
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