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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 package org.chromium.chromoting; | 5 package org.chromium.chromoting; |
6 | 6 |
7 import android.graphics.Matrix; | 7 import android.graphics.Matrix; |
8 import android.graphics.PointF; | 8 import android.graphics.PointF; |
9 import android.graphics.Rect; | 9 import android.graphics.Rect; |
10 import android.graphics.RectF; | 10 import android.graphics.RectF; |
11 | 11 |
12 /** | 12 /** |
13 * This class is responsible for transforming the desktop image matrix. | 13 * This class is responsible for transforming the desktop image matrix. |
14 */ | 14 */ |
15 public class DesktopCanvas { | 15 public class DesktopCanvas { |
16 /** | 16 /** |
17 * Maximum allowed zoom level - see {@link #scaleAndRepositionImage()}. | 17 * Maximum allowed zoom level - see {@link #scaleAndRepositionImage()}. |
18 */ | 18 */ |
19 private static final float MAX_ZOOM_FACTOR = 100.0f; | 19 private static final float MAX_ZOOM_FACTOR = 100.0f; |
20 | 20 |
21 /** | 21 /** |
22 * Used to smoothly reduce the amount of padding while the user is zooming. | 22 * Used to smoothly reduce the amount of padding while the user is zooming. |
23 */ | 23 */ |
24 private static final float PADDING_REDUCTION_FACTOR = 0.85f; | 24 private static final float PADDING_REDUCTION_FACTOR = 0.85f; |
25 | 25 |
26 private final RenderStub mRenderStub; | 26 private final RenderStub mRenderStub; |
27 private final RenderData mRenderData; | 27 private final RenderData mRenderData; |
28 | 28 |
29 /** | 29 /** |
30 * Represents the actual center of the viewport in image space. This value needs to be a pair | 30 * Represents the actual center of the viewport in image space. This value needs to be a pair |
Lambros
2016/10/05 01:35:54
It sounds like this is no longer accurate when mCu
joedow
2016/10/05 16:12:26
This is still accurate. When we manipulate the vi
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31 * of floats so the desktop image can be positioned with sub-pixel accuracy for smoother panning | 31 * of floats so the desktop image can be positioned with sub-pixel accuracy for smoother panning |
32 * animations at high zoom levels. | 32 * animations at high zoom levels. |
33 */ | 33 */ |
34 // TODO(joedow): See if we can collapse Viewport and Cursor position members . They were needed | 34 // TODO(joedow): See if we can collapse Viewport and Cursor position members . They were needed |
35 // in the past due to how we calculated the center positions but may not be needed now. | 35 // in the past due to how we calculated the center positions but may not be needed now. |
36 private PointF mViewportPosition = new PointF(); | 36 private PointF mViewportPosition = new PointF(); |
37 | 37 |
38 /** | 38 /** |
39 * Represents the desired center of the viewport in image space. This value may not represent | 39 * Represents the desired center of the viewport in image space. This value may not represent |
40 * the actual center of the viewport as adjustments are made to ensure as mu ch of the desktop is | 40 * the actual center of the viewport as adjustments are made to ensure as mu ch of the desktop is |
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51 // TODO(joedow): Update usage of this member so it is a true Rect instead of a set of offsets. | 51 // TODO(joedow): Update usage of this member so it is a true Rect instead of a set of offsets. |
52 private Rect mSystemUiScreenSize = new Rect(); | 52 private Rect mSystemUiScreenSize = new Rect(); |
53 | 53 |
54 /** | 54 /** |
55 * Represents the amount of padding, in screen pixels, added to each edge of the desktop image. | 55 * Represents the amount of padding, in screen pixels, added to each edge of the desktop image. |
56 * This extra space allows the user to reveal portions of the desktop image which are obscured | 56 * This extra space allows the user to reveal portions of the desktop image which are obscured |
57 * by System UI. | 57 * by System UI. |
58 */ | 58 */ |
59 private RectF mVisibleImagePadding = new RectF(); | 59 private RectF mVisibleImagePadding = new RectF(); |
60 | 60 |
61 /** | |
62 * Tracks whether to adjust the viewport to account for System UI. If false, the viewport | |
63 * center is the center of the screen. If true, then System UI offsets will be used to | |
64 * adjust the position of the viewport to ensure the cursor is visible. | |
65 */ | |
66 private boolean mAdjustViewportForSystemUi = false; | |
67 | |
68 /** | |
69 * Represents the amount of space, in pixels, to adjust the cursor center alo ng the y-axis. | |
70 */ | |
71 private float mCursorOffsetScreenY = 0.0f; | |
72 | |
61 public DesktopCanvas(RenderStub renderStub, RenderData renderData) { | 73 public DesktopCanvas(RenderStub renderStub, RenderData renderData) { |
62 mRenderStub = renderStub; | 74 mRenderStub = renderStub; |
63 mRenderData = renderData; | 75 mRenderData = renderData; |
64 } | 76 } |
65 | 77 |
66 /** | 78 /** |
67 * Sets the desired center position of the viewport (a.k.a. the cursor posit ion) and ensures | 79 * Sets the desired center position of the viewport (a.k.a. the cursor posit ion) and ensures |
68 * the viewport is updated to include the cursor within it. | 80 * the viewport is updated to include the cursor within it. |
69 * | 81 * |
70 * @param newX The new x coordinate value for the desired center position. | 82 * @param newX The new x coordinate value for the desired center position. |
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115 /** | 127 /** |
116 * Sets the offset values used to calculate the space used by System UI. | 128 * Sets the offset values used to calculate the space used by System UI. |
117 * | 129 * |
118 * @param left The space used by System UI on the left edge of the screen. | 130 * @param left The space used by System UI on the left edge of the screen. |
119 * @param top The space used by System UI on the top edge of the screen. | 131 * @param top The space used by System UI on the top edge of the screen. |
120 * @param right The space used by System UI on the right edge of the screen. | 132 * @param right The space used by System UI on the right edge of the screen. |
121 * @param bottom The space used by System UI on the bottom edge of the scree n. | 133 * @param bottom The space used by System UI on the bottom edge of the scree n. |
122 */ | 134 */ |
123 public void setSystemUiOffsetValues(int left, int top, int right, int bottom ) { | 135 public void setSystemUiOffsetValues(int left, int top, int right, int bottom ) { |
124 mSystemUiScreenSize.set(left, top, right, bottom); | 136 mSystemUiScreenSize.set(left, top, right, bottom); |
137 | |
138 // Adjust the cursor position to ensure it visible when large System UI (defined as 1/3 or | |
Lambros
2016/10/05 01:35:54
s/it/it is/
joedow
2016/10/05 16:12:26
Done.
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139 // more of the total screen size) is displayed. This is typically the S oft Keyboard. | |
140 // Without this change, it is difficult for users to enter text into edi t controls which are | |
141 // located bottom of the screen and may not be able to view their cursor at all. | |
142 if (mAdjustViewportForSystemUi && bottom > (mRenderData.screenHeight / 3 )) { | |
143 // Center the cursor within the viewable area (not obscurred by Syst em UI). | |
Lambros
2016/10/05 01:35:54
obscured
joedow
2016/10/05 16:12:26
Done.
| |
144 mCursorOffsetScreenY = (((float) mRenderData.screenHeight - bottom) / 2.0f); | |
145 } else { | |
146 mCursorOffsetScreenY = 0.0f; | |
147 } | |
148 | |
149 if (mAdjustViewportForSystemUi) { | |
150 setCursorPosition(mCursorPosition.x, mCursorPosition.y); | |
Lambros
2016/10/05 01:35:54
This feels suspect. Why do you need this call only
joedow
2016/10/05 16:12:26
It only affects the case where the cursor offset c
| |
151 } | |
125 } | 152 } |
126 | 153 |
127 /** Called to indicate that no System UI is visible. */ | 154 /** Called to indicate that no System UI is visible. */ |
128 public void clearSystemUiOffsets() { | 155 public void clearSystemUiOffsets() { |
156 mCursorOffsetScreenY = 0.0f; | |
129 mSystemUiScreenSize.setEmpty(); | 157 mSystemUiScreenSize.setEmpty(); |
130 } | 158 } |
131 | 159 |
160 public void adjustViewportForSystemUi(boolean adjustViewportForSystemUi) { | |
161 mAdjustViewportForSystemUi = adjustViewportForSystemUi; | |
162 } | |
163 | |
132 /** Resizes the image by zooming it such that the image is displayed without borders. */ | 164 /** Resizes the image by zooming it such that the image is displayed without borders. */ |
133 public void resizeImageToFitScreen() { | 165 public void resizeImageToFitScreen() { |
134 // Protect against being called before the image has been initialized. | 166 // Protect against being called before the image has been initialized. |
135 if (mRenderData.imageWidth == 0 || mRenderData.imageHeight == 0) { | 167 if (mRenderData.imageWidth == 0 || mRenderData.imageHeight == 0) { |
136 return; | 168 return; |
137 } | 169 } |
138 | 170 |
139 float widthRatio = (float) mRenderData.screenWidth / mRenderData.imageWi dth; | 171 float widthRatio = (float) mRenderData.screenWidth / mRenderData.imageWi dth; |
140 float heightRatio = (float) mRenderData.screenHeight / mRenderData.image Height; | 172 float heightRatio = (float) mRenderData.screenHeight / mRenderData.image Height; |
141 float screenToImageScale = Math.max(widthRatio, heightRatio); | 173 float screenToImageScale = Math.max(widthRatio, heightRatio); |
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213 | 245 |
214 /** | 246 /** |
215 * Repositions the image by translating it (without affecting the zoom level ). | 247 * Repositions the image by translating it (without affecting the zoom level ). |
216 */ | 248 */ |
217 private void repositionImage() { | 249 private void repositionImage() { |
218 // Map the current viewport position to screen coordinates and adjust th e image position. | 250 // Map the current viewport position to screen coordinates and adjust th e image position. |
219 float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y}; | 251 float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y}; |
220 mRenderData.transform.mapPoints(viewportPosition); | 252 mRenderData.transform.mapPoints(viewportPosition); |
221 | 253 |
222 float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportP osition[0]; | 254 float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportP osition[0]; |
223 float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewport Position[1]; | 255 float viewportTransY = |
256 ((float) mRenderData.screenHeight / 2) - viewportPosition[1] - m CursorOffsetScreenY; | |
224 | 257 |
225 // Translate the image so the viewport center is displayed in the middle of the screen. | 258 // Translate the image so the viewport center is displayed in the middle of the screen. |
Lambros
2016/10/05 01:35:54
I guess "middle of the screen" is no longer accura
joedow
2016/10/05 16:12:26
That's true, this comment should be updated.
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226 mRenderData.transform.postTranslate(viewportTransX, viewportTransY); | 259 mRenderData.transform.postTranslate(viewportTransX, viewportTransY); |
227 | 260 |
228 updateVisibleImagePadding(); | 261 updateVisibleImagePadding(); |
229 | 262 |
230 mRenderStub.setTransformation(mRenderData.transform); | 263 mRenderStub.setTransformation(mRenderData.transform); |
231 } | 264 } |
232 | 265 |
233 /** | 266 /** |
234 * Updates the given point such that it refers to a coordinate within the bo unds provided. | 267 * Updates the given point such that it refers to a coordinate within the bo unds provided. |
235 * | 268 * |
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256 // Padding is additional space added to the image which is the larger va lue of: | 289 // Padding is additional space added to the image which is the larger va lue of: |
257 // - Potential overlap of the System UI and image content | 290 // - Potential overlap of the System UI and image content |
258 // - Actual amount of padding already being used | 291 // - Actual amount of padding already being used |
259 // | 292 // |
260 // By expanding the area, we allow the user to move the cursor 'under' t he System UI which | 293 // By expanding the area, we allow the user to move the cursor 'under' t he System UI which |
261 // pulls the content out from under it and allows it to be visible. Onc e the System UI has | 294 // pulls the content out from under it and allows it to be visible. Onc e the System UI has |
262 // been dismissed or changes size, we use the actual padding value inste ad which prevents | 295 // been dismissed or changes size, we use the actual padding value inste ad which prevents |
263 // the desktop image from 'snapping' back to pre-System UI state. | 296 // the desktop image from 'snapping' back to pre-System UI state. |
264 RectF systemUiOverlap = getSystemUiOverlap(); | 297 RectF systemUiOverlap = getSystemUiOverlap(); |
265 float[] padding = {Math.max(mVisibleImagePadding.left, systemUiOverlap.l eft), | 298 float[] padding = {Math.max(mVisibleImagePadding.left, systemUiOverlap.l eft), |
266 Math.max(mVisibleImagePadding.top, systemUiOverlap.top), | 299 Math.max(mVisibleImagePadding.top + mCursorOffsetScreenY, system UiOverlap.top), |
267 Math.max(mVisibleImagePadding.right, systemUiOverlap.right), | 300 Math.max(mVisibleImagePadding.right, systemUiOverlap.right), |
268 Math.max(mVisibleImagePadding.bottom, systemUiOverlap.bottom)}; | 301 Math.max(mVisibleImagePadding.bottom - mCursorOffsetScreenY, |
302 systemUiOverlap.bottom)}; | |
269 Matrix screenToImage = new Matrix(); | 303 Matrix screenToImage = new Matrix(); |
270 mRenderData.transform.invert(screenToImage); | 304 mRenderData.transform.invert(screenToImage); |
271 screenToImage.mapVectors(padding); | 305 screenToImage.mapVectors(padding); |
272 | 306 |
273 return new RectF(-padding[0], -padding[1], mRenderData.imageWidth + padd ing[2], | 307 return new RectF(-padding[0], -padding[1], mRenderData.imageWidth + padd ing[2], |
274 mRenderData.imageHeight + padding[3]); | 308 mRenderData.imageHeight + padding[3]); |
275 } | 309 } |
276 | 310 |
277 /** Returns a region which defines the set of valid viewport center values i n image space. */ | 311 /** Returns a region which defines the set of valid viewport center values i n image space. */ |
278 private RectF getViewportBounds() { | 312 private RectF getViewportBounds() { |
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318 * Returns the amount of System UI along each edge of the screen which could overlap the remote | 352 * Returns the amount of System UI along each edge of the screen which could overlap the remote |
319 * desktop image below it. This is the maximum amount that could overlap, n ot the actual value. | 353 * desktop image below it. This is the maximum amount that could overlap, n ot the actual value. |
320 */ | 354 */ |
321 private RectF getSystemUiOverlap() { | 355 private RectF getSystemUiOverlap() { |
322 // letterBox padding represents the space added to the image to center i t on the screen. | 356 // letterBox padding represents the space added to the image to center i t on the screen. |
323 // Since it does not contain any interactable UI, we ignore it when calc ulating the overlap | 357 // Since it does not contain any interactable UI, we ignore it when calc ulating the overlap |
324 // between the System UI and the remote desktop image. | 358 // between the System UI and the remote desktop image. |
325 // Note: Ignore negative padding (clamp to 0) since that means no overla p exists. | 359 // Note: Ignore negative padding (clamp to 0) since that means no overla p exists. |
326 PointF letterboxPadding = getLetterboxPadding(); | 360 PointF letterboxPadding = getLetterboxPadding(); |
327 return new RectF(Math.max(mSystemUiScreenSize.left - letterboxPadding.x, 0.0f), | 361 return new RectF(Math.max(mSystemUiScreenSize.left - letterboxPadding.x, 0.0f), |
328 Math.max(mSystemUiScreenSize.top - letterboxPadding.y, 0.0f), | 362 Math.max(mSystemUiScreenSize.top - letterboxPadding.y + mCursorO ffsetScreenY, 0.0f), |
329 Math.max(mSystemUiScreenSize.right - letterboxPadding.x, 0.0f), | 363 Math.max(mSystemUiScreenSize.right - letterboxPadding.x, 0.0f), |
330 Math.max(mSystemUiScreenSize.bottom - letterboxPadding.y, 0.0f)) ; | 364 Math.max(mSystemUiScreenSize.bottom - letterboxPadding.y - mCurs orOffsetScreenY, |
365 0.0f)); | |
331 } | 366 } |
332 | 367 |
333 /** | 368 /** |
334 * Calculates the amount of padding visible on each edge of the desktop imag e. | 369 * Calculates the amount of padding visible on each edge of the desktop imag e. |
335 */ | 370 */ |
336 private void updateVisibleImagePadding() { | 371 private void updateVisibleImagePadding() { |
337 PointF letterboxPadding = getLetterboxPadding(); | 372 PointF letterboxPadding = getLetterboxPadding(); |
338 float[] imagePoints = {0.0f, 0.0f, mRenderData.imageWidth, mRenderData.i mageHeight}; | 373 float[] imagePoints = {0.0f, 0.0f, mRenderData.imageWidth, mRenderData.i mageHeight}; |
339 mRenderData.transform.mapPoints(imagePoints); | 374 mRenderData.transform.mapPoints(imagePoints); |
340 | 375 |
341 mVisibleImagePadding.set(Math.max(imagePoints[0] - letterboxPadding.x, 0 .0f), | 376 mVisibleImagePadding.set(Math.max(imagePoints[0] - letterboxPadding.x, 0 .0f), |
342 Math.max(imagePoints[1] - letterboxPadding.y, 0.0f), | 377 Math.max(imagePoints[1] - letterboxPadding.y, 0.0f), |
343 Math.max(mRenderData.screenWidth - imagePoints[2] - letterboxPad ding.x, 0.0f), | 378 Math.max(mRenderData.screenWidth - imagePoints[2] - letterboxPad ding.x, 0.0f), |
344 Math.max(mRenderData.screenHeight - imagePoints[3] - letterboxPa dding.y, 0.0f)); | 379 Math.max(mRenderData.screenHeight - imagePoints[3] - letterboxPa dding.y, 0.0f)); |
345 } | 380 } |
346 } | 381 } |
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