| Index: src/gpu/effects/GrBicubicEffect.cpp
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| diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..9a38f678604bbe04baf2c2b530334b11d1a23d45
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| --- /dev/null
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| +++ b/src/gpu/effects/GrBicubicEffect.cpp
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| @@ -0,0 +1,175 @@
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| +#include "GrBicubicEffect.h"
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| +
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| +#define DS(x) SkDoubleToScalar(x)
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| +
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| +const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = {
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| +    DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
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| +    DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0),
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| +    DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0),
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| +    DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS(  7.0 / 18.0),
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| +};
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| +
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| +
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| +class GrGLBicubicEffect : public GrGLEffect {
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| +public:
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| +    GrGLBicubicEffect(const GrBackendEffectFactory& factory,
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| +                      const GrDrawEffect&);
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| +    virtual void emitCode(GrGLShaderBuilder*,
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| +                          const GrDrawEffect&,
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| +                          EffectKey,
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| +                          const char* outputColor,
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| +                          const char* inputColor,
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| +                          const TextureSamplerArray&) SK_OVERRIDE;
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| +
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| +    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
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| +
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| +    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
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| +
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| +private:
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| +    typedef GrGLUniformManager::UniformHandle        UniformHandle;
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| +
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| +    UniformHandle       fCoefficientsUni;
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| +    UniformHandle       fImageIncrementUni;
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| +
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| +    GrGLEffectMatrix    fEffectMatrix;
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| +
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| +    typedef GrGLEffect INHERITED;
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| +};
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| +
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| +GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory,
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| +                                     const GrDrawEffect& drawEffect)
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| +    : INHERITED(factory)
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| +    , fEffectMatrix(drawEffect.castEffect<GrBicubicEffect>().coordsType()) {
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| +}
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| +
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| +void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
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| +                                 const GrDrawEffect&,
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| +                                 EffectKey key,
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| +                                 const char* outputColor,
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| +                                 const char* inputColor,
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| +                                 const TextureSamplerArray& samplers) {
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| +    SkString coords;
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| +    fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
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| +    fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| +                                           kMat44f_GrSLType, "Coefficients");
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| +    fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| +                                             kVec2f_GrSLType, "ImageIncrement");
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| +
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| +    const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
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| +    const char* coeff = builder->getUniformCStr(fCoefficientsUni);
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| +
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| +    SkString cubicBlendName;
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| +
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| +    static const GrGLShaderVar gCubicBlendArgs[] = {
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| +        GrGLShaderVar("coefficients",  kMat44f_GrSLType),
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| +        GrGLShaderVar("t",             kFloat_GrSLType),
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| +        GrGLShaderVar("c0",            kVec4f_GrSLType),
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| +        GrGLShaderVar("c1",            kVec4f_GrSLType),
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| +        GrGLShaderVar("c2",            kVec4f_GrSLType),
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| +        GrGLShaderVar("c3",            kVec4f_GrSLType),
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| +    };
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| +    builder->fsEmitFunction(kVec4f_GrSLType,
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| +                            "cubicBlend",
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| +                            SK_ARRAY_COUNT(gCubicBlendArgs),
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| +                            gCubicBlendArgs,
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| +                            "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
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| +                            "\tvec4 c = coefficients * ts;\n"
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| +                            "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
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| +                            &cubicBlendName);
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| +    builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords.c_str(), imgInc);
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| +    builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc);
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| +    for (int y = 0; y < 4; ++y) {
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| +        for (int x = 0; x < 4; ++x) {
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| +            SkString coord;
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| +            coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
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| +            builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y);
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| +            builder->fsAppendTextureLookup(samplers[0], coord.c_str());
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| +            builder->fsCodeAppend(";\n");
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| +        }
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| +        builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
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| +    }
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| +    builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
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| +}
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| +
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| +GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
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| +    const GrBicubicEffect& bicubic = drawEffect.castEffect<GrBicubicEffect>();
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| +    EffectKey matrixKey = GrGLEffectMatrix::GenKey(bicubic.getMatrix(),
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| +                                                   drawEffect,
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| +                                                   bicubic.coordsType(),
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| +                                                   bicubic.texture(0));
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| +    return matrixKey;
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| +}
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| +
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| +void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
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| +                                const GrDrawEffect& drawEffect) {
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| +    const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
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| +    GrTexture& texture = *effect.texture(0);
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| +    float imageIncrement[2];
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| +    imageIncrement[0] = 1.0f / texture.width();
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| +    imageIncrement[1] = 1.0f / texture.height();
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| +    uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
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| +    uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
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| +    fEffectMatrix.setData(uman,
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| +                          effect.getMatrix(),
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| +                          drawEffect,
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| +                          effect.texture(0));
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| +}
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| +
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| +GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
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| +                                 const SkScalar coefficients[16])
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| +  : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) {
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| +    for (int y = 0; y < 4; y++) {
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| +        for (int x = 0; x < 4; x++) {
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| +            // Convert from row-major scalars to column-major floats.
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| +            fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
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| +        }
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| +    }
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| +}
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| +
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| +GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
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| +                                 const SkScalar coefficients[16],
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| +                                 const SkMatrix &matrix,
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| +                                 const GrTextureParams ¶ms,
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| +                                 CoordsType coordsType)
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| +  : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordsType) {
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| +    for (int y = 0; y < 4; y++) {
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| +        for (int x = 0; x < 4; x++) {
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| +            // Convert from row-major scalars to column-major floats.
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| +            fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
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| +        }
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| +    }
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| +}
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| +
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| +GrBicubicEffect::~GrBicubicEffect() {
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| +}
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| +
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| +const GrBackendEffectFactory& GrBicubicEffect::getFactory() const {
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| +    return GrTBackendEffectFactory<GrBicubicEffect>::getInstance();
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| +}
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| +
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| +bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const {
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| +    const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase);
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| +    return this->texture(0) == s.texture(0) &&
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| +           !memcmp(fCoefficients, s.coefficients(), 16);
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| +}
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| +
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| +void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
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| +    // FIXME:  Perhaps we can do better.
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| +    *validFlags = 0;
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| +    return;
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| +}
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| +
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| +GR_DEFINE_EFFECT_TEST(GrBicubicEffect);
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| +
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| +GrEffectRef* GrBicubicEffect::TestCreate(SkMWCRandom* random,
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| +                                         GrContext* context,
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| +                                         const GrDrawTargetCaps&,
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| +                                         GrTexture* textures[]) {
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| +    int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
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| +                                      GrEffectUnitTest::kAlphaTextureIdx;
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| +    SkScalar coefficients[16];
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| +    for (int i = 0; i < 16; i++) {
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| +        coefficients[i] = random->nextSScalar1();
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| +    }
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| +    return GrBicubicEffect::Create(textures[texIdx], coefficients);
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| +}
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| 
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