Index: src/gpu/effects/GrBicubicEffect.cpp |
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9a38f678604bbe04baf2c2b530334b11d1a23d45 |
--- /dev/null |
+++ b/src/gpu/effects/GrBicubicEffect.cpp |
@@ -0,0 +1,175 @@ |
+#include "GrBicubicEffect.h" |
+ |
+#define DS(x) SkDoubleToScalar(x) |
+ |
+const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { |
+ DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), |
+ DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), |
+ DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), |
+ DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), |
+}; |
+ |
+ |
+class GrGLBicubicEffect : public GrGLEffect { |
+public: |
+ GrGLBicubicEffect(const GrBackendEffectFactory& factory, |
+ const GrDrawEffect&); |
+ virtual void emitCode(GrGLShaderBuilder*, |
+ const GrDrawEffect&, |
+ EffectKey, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TextureSamplerArray&) SK_OVERRIDE; |
+ |
+ static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
+ |
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
+ |
+private: |
+ typedef GrGLUniformManager::UniformHandle UniformHandle; |
+ |
+ UniformHandle fCoefficientsUni; |
+ UniformHandle fImageIncrementUni; |
+ |
+ GrGLEffectMatrix fEffectMatrix; |
+ |
+ typedef GrGLEffect INHERITED; |
+}; |
+ |
+GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, |
+ const GrDrawEffect& drawEffect) |
+ : INHERITED(factory) |
+ , fEffectMatrix(drawEffect.castEffect<GrBicubicEffect>().coordsType()) { |
+} |
+ |
+void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
+ const GrDrawEffect&, |
+ EffectKey key, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TextureSamplerArray& samplers) { |
+ SkString coords; |
+ fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); |
+ fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kMat44f_GrSLType, "Coefficients"); |
+ fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kVec2f_GrSLType, "ImageIncrement"); |
+ |
+ const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
+ const char* coeff = builder->getUniformCStr(fCoefficientsUni); |
+ |
+ SkString cubicBlendName; |
+ |
+ static const GrGLShaderVar gCubicBlendArgs[] = { |
+ GrGLShaderVar("coefficients", kMat44f_GrSLType), |
+ GrGLShaderVar("t", kFloat_GrSLType), |
+ GrGLShaderVar("c0", kVec4f_GrSLType), |
+ GrGLShaderVar("c1", kVec4f_GrSLType), |
+ GrGLShaderVar("c2", kVec4f_GrSLType), |
+ GrGLShaderVar("c3", kVec4f_GrSLType), |
+ }; |
+ builder->fsEmitFunction(kVec4f_GrSLType, |
+ "cubicBlend", |
+ SK_ARRAY_COUNT(gCubicBlendArgs), |
+ gCubicBlendArgs, |
+ "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" |
+ "\tvec4 c = coefficients * ts;\n" |
+ "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n", |
+ &cubicBlendName); |
+ builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords.c_str(), imgInc); |
+ builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc); |
+ for (int y = 0; y < 4; ++y) { |
+ for (int x = 0; x < 4; ++x) { |
+ SkString coord; |
+ coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); |
+ builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); |
+ builder->fsAppendTextureLookup(samplers[0], coord.c_str()); |
+ builder->fsCodeAppend(";\n"); |
+ } |
+ builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); |
+ } |
+ builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff); |
+} |
+ |
+GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
+ const GrBicubicEffect& bicubic = drawEffect.castEffect<GrBicubicEffect>(); |
+ EffectKey matrixKey = GrGLEffectMatrix::GenKey(bicubic.getMatrix(), |
+ drawEffect, |
+ bicubic.coordsType(), |
+ bicubic.texture(0)); |
+ return matrixKey; |
+} |
+ |
+void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, |
+ const GrDrawEffect& drawEffect) { |
+ const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); |
+ GrTexture& texture = *effect.texture(0); |
+ float imageIncrement[2]; |
+ imageIncrement[0] = 1.0f / texture.width(); |
+ imageIncrement[1] = 1.0f / texture.height(); |
+ uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); |
+ uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); |
+ fEffectMatrix.setData(uman, |
+ effect.getMatrix(), |
+ drawEffect, |
+ effect.texture(0)); |
+} |
+ |
+GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
+ const SkScalar coefficients[16]) |
+ : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) { |
+ for (int y = 0; y < 4; y++) { |
+ for (int x = 0; x < 4; x++) { |
+ // Convert from row-major scalars to column-major floats. |
+ fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); |
+ } |
+ } |
+} |
+ |
+GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
+ const SkScalar coefficients[16], |
+ const SkMatrix &matrix, |
+ const GrTextureParams ¶ms, |
+ CoordsType coordsType) |
+ : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordsType) { |
+ for (int y = 0; y < 4; y++) { |
+ for (int x = 0; x < 4; x++) { |
+ // Convert from row-major scalars to column-major floats. |
+ fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); |
+ } |
+ } |
+} |
+ |
+GrBicubicEffect::~GrBicubicEffect() { |
+} |
+ |
+const GrBackendEffectFactory& GrBicubicEffect::getFactory() const { |
+ return GrTBackendEffectFactory<GrBicubicEffect>::getInstance(); |
+} |
+ |
+bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const { |
+ const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase); |
+ return this->texture(0) == s.texture(0) && |
+ !memcmp(fCoefficients, s.coefficients(), 16); |
+} |
+ |
+void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
+ // FIXME: Perhaps we can do better. |
+ *validFlags = 0; |
+ return; |
+} |
+ |
+GR_DEFINE_EFFECT_TEST(GrBicubicEffect); |
+ |
+GrEffectRef* GrBicubicEffect::TestCreate(SkMWCRandom* random, |
+ GrContext* context, |
+ const GrDrawTargetCaps&, |
+ GrTexture* textures[]) { |
+ int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
+ GrEffectUnitTest::kAlphaTextureIdx; |
+ SkScalar coefficients[16]; |
+ for (int i = 0; i < 16; i++) { |
+ coefficients[i] = random->nextSScalar1(); |
+ } |
+ return GrBicubicEffect::Create(textures[texIdx], coefficients); |
+} |