| Index: src/gpu/effects/GrBicubicEffect.cpp
|
| diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..9919dab59b0eb25abbd9b4c5828bb188673ad35c
|
| --- /dev/null
|
| +++ b/src/gpu/effects/GrBicubicEffect.cpp
|
| @@ -0,0 +1,139 @@
|
| +#include "GrBicubicEffect.h"
|
| +
|
| +GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory,
|
| + const GrDrawEffect& drawEffect)
|
| + : INHERITED(factory)
|
| + , fEffectMatrix(drawEffect.castEffect<GrBicubicEffect>().coordsType()) {
|
| +}
|
| +
|
| +void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
|
| + const GrDrawEffect&,
|
| + EffectKey key,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TextureSamplerArray& samplers) {
|
| + SkString coords;
|
| + fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
|
| + fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + kMat44f_GrSLType, "Coefficients");
|
| + fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + kVec2f_GrSLType, "ImageIncrement");
|
| +
|
| + const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
|
| + const char* coeff = builder->getUniformCStr(fCoefficientsUni);
|
| +
|
| + SkString cubicBlendName;
|
| +
|
| + static const GrGLShaderVar gCubicBlendArgs[] = {
|
| + GrGLShaderVar("coefficients", kMat44f_GrSLType),
|
| + GrGLShaderVar("t", kFloat_GrSLType),
|
| + GrGLShaderVar("c0", kVec4f_GrSLType),
|
| + GrGLShaderVar("c1", kVec4f_GrSLType),
|
| + GrGLShaderVar("c2", kVec4f_GrSLType),
|
| + GrGLShaderVar("c3", kVec4f_GrSLType),
|
| + };
|
| + builder->fsEmitFunction(kVec4f_GrSLType,
|
| + "cubicBlend",
|
| + SK_ARRAY_COUNT(gCubicBlendArgs),
|
| + gCubicBlendArgs,
|
| + "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
|
| + "\tvec4 c = coefficients * ts;\n"
|
| + "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
|
| + &cubicBlendName);
|
| + builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords.c_str(), imgInc);
|
| + builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc);
|
| + for (int y = 0; y < 4; ++y) {
|
| + for (int x = 0; x < 4; ++x) {
|
| + SkString coord;
|
| + coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
|
| + builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y);
|
| + builder->fsAppendTextureLookup(samplers[0], coord.c_str());
|
| + builder->fsCodeAppend(";\n");
|
| + }
|
| + builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
|
| + }
|
| + builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
|
| +}
|
| +
|
| +GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
| + const GrBicubicEffect& bicubic = drawEffect.castEffect<GrBicubicEffect>();
|
| + EffectKey matrixKey = GrGLEffectMatrix::GenKey(bicubic.getMatrix(),
|
| + drawEffect,
|
| + bicubic.coordsType(),
|
| + bicubic.texture(0));
|
| + return matrixKey;
|
| +}
|
| +
|
| +void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
|
| + const GrDrawEffect& drawEffect) {
|
| + const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
|
| + GrTexture& texture = *effect.texture(0);
|
| + float imageIncrement[2];
|
| + imageIncrement[0] = 1.0f / texture.width();
|
| + imageIncrement[1] = 1.0f / texture.height();
|
| + uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
|
| + uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
|
| + fEffectMatrix.setData(uman,
|
| + effect.getMatrix(),
|
| + drawEffect,
|
| + effect.texture(0));
|
| +}
|
| +
|
| +GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
|
| + const SkScalar coefficients[16])
|
| + : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) {
|
| + for (int y = 0; y < 4; y++) {
|
| + for (int x = 0; x < 4; x++) {
|
| + // Convert from row-major scalars to column-major floats.
|
| + fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
|
| + }
|
| + }
|
| +}
|
| +
|
| +GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
|
| + const SkScalar coefficients[16],
|
| + const SkMatrix &matrix,
|
| + const GrTextureParams ¶ms,
|
| + CoordsType coordsType)
|
| + : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordsType) {
|
| + for (int y = 0; y < 4; y++) {
|
| + for (int x = 0; x < 4; x++) {
|
| + // Convert from row-major scalars to column-major floats.
|
| + fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
|
| + }
|
| + }
|
| +}
|
| +
|
| +GrBicubicEffect::~GrBicubicEffect() {
|
| +}
|
| +
|
| +const GrBackendEffectFactory& GrBicubicEffect::getFactory() const {
|
| + return GrTBackendEffectFactory<GrBicubicEffect>::getInstance();
|
| +}
|
| +
|
| +bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const {
|
| + const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase);
|
| + return this->texture(0) == s.texture(0) &&
|
| + !memcmp(fCoefficients, s.coefficients(), 16);
|
| +}
|
| +
|
| +void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
| + // FIXME: Perhaps we can do better.
|
| + *validFlags = 0;
|
| + return;
|
| +}
|
| +
|
| +GR_DEFINE_EFFECT_TEST(GrBicubicEffect);
|
| +
|
| +GrEffectRef* GrBicubicEffect::TestCreate(SkMWCRandom* random,
|
| + GrContext* context,
|
| + const GrDrawTargetCaps&,
|
| + GrTexture* textures[]) {
|
| + int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
|
| + GrEffectUnitTest::kAlphaTextureIdx;
|
| + SkScalar coefficients[16];
|
| + for (int i = 0; i < 16; i++) {
|
| + coefficients[i] = random->nextSScalar1();
|
| + }
|
| + return GrBicubicEffect::Create(textures[texIdx], coefficients);
|
| +}
|
|
|