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Side by Side Diff: src/gpu/effects/GrBicubicEffect.cpp

Issue 23779003: first cut at HQ GPU scaling; refactored existing bicubic scaler (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Duplicate the mitchell coefficients to avoid dependence on effects Created 7 years, 3 months ago
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1 #include "GrBicubicEffect.h"
2
3
4 class GrGLBicubicEffect : public GrGLEffect {
5 public:
6 GrGLBicubicEffect(const GrBackendEffectFactory& factory,
7 const GrDrawEffect&);
8 virtual void emitCode(GrGLShaderBuilder*,
9 const GrDrawEffect&,
10 EffectKey,
11 const char* outputColor,
12 const char* inputColor,
13 const TextureSamplerArray&) SK_OVERRIDE;
14
15 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
16
17 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
18
19 private:
20 typedef GrGLUniformManager::UniformHandle UniformHandle;
21
22 UniformHandle fCoefficientsUni;
23 UniformHandle fImageIncrementUni;
24
25 GrGLEffectMatrix fEffectMatrix;
26
27 typedef GrGLEffect INHERITED;
28 };
29
30 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory,
31 const GrDrawEffect& drawEffect)
32 : INHERITED(factory)
33 , fEffectMatrix(drawEffect.castEffect<GrBicubicEffect>().coordsType()) {
34 }
35
36 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
37 const GrDrawEffect&,
38 EffectKey key,
39 const char* outputColor,
40 const char* inputColor,
41 const TextureSamplerArray& samplers) {
42 SkString coords;
43 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
44 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty,
45 kMat44f_GrSLType, "Coefficients");
46 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity,
47 kVec2f_GrSLType, "ImageIncrement");
48
49 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
50 const char* coeff = builder->getUniformCStr(fCoefficientsUni);
51
52 SkString cubicBlendName;
53
54 static const GrGLShaderVar gCubicBlendArgs[] = {
55 GrGLShaderVar("coefficients", kMat44f_GrSLType),
56 GrGLShaderVar("t", kFloat_GrSLType),
57 GrGLShaderVar("c0", kVec4f_GrSLType),
58 GrGLShaderVar("c1", kVec4f_GrSLType),
59 GrGLShaderVar("c2", kVec4f_GrSLType),
60 GrGLShaderVar("c3", kVec4f_GrSLType),
61 };
62 builder->fsEmitFunction(kVec4f_GrSLType,
63 "cubicBlend",
64 SK_ARRAY_COUNT(gCubicBlendArgs),
65 gCubicBlendArgs,
66 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
67 "\tvec4 c = coefficients * ts;\n"
68 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3; \n",
69 &cubicBlendName);
70 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords. c_str(), imgInc);
71 builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc);
72 for (int y = 0; y < 4; ++y) {
73 for (int x = 0; x < 4; ++x) {
74 SkString coord;
75 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
76 builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y);
77 builder->fsAppendTextureLookup(samplers[0], coord.c_str());
78 builder->fsCodeAppend(";\n");
79 }
80 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d) ;\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
81 }
82 builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
83 }
84
85 GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
86 const GrBicubicEffect& bicubic = drawEffect.castEffect<GrBicubicEffect>();
87 EffectKey matrixKey = GrGLEffectMatrix::GenKey(bicubic.getMatrix(),
88 drawEffect,
89 bicubic.coordsType(),
90 bicubic.texture(0));
91 return matrixKey;
92 }
93
94 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
95 const GrDrawEffect& drawEffect) {
96 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
97 GrTexture& texture = *effect.texture(0);
98 float imageIncrement[2];
99 imageIncrement[0] = 1.0f / texture.width();
100 imageIncrement[1] = 1.0f / texture.height();
101 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
102 uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
103 fEffectMatrix.setData(uman,
104 effect.getMatrix(),
105 drawEffect,
106 effect.texture(0));
107 }
108
109 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
110 const SkScalar coefficients[16])
111 : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) {
112 for (int y = 0; y < 4; y++) {
113 for (int x = 0; x < 4; x++) {
114 // Convert from row-major scalars to column-major floats.
115 fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
116 }
117 }
118 }
119
120 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
121 const SkScalar coefficients[16],
122 const SkMatrix &matrix,
123 const GrTextureParams &params,
124 CoordsType coordsType)
125 : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordsType) {
126 for (int y = 0; y < 4; y++) {
127 for (int x = 0; x < 4; x++) {
128 // Convert from row-major scalars to column-major floats.
129 fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
130 }
131 }
132 }
133
134 GrBicubicEffect::~GrBicubicEffect() {
135 }
136
137 const GrBackendEffectFactory& GrBicubicEffect::getFactory() const {
138 return GrTBackendEffectFactory<GrBicubicEffect>::getInstance();
139 }
140
141 bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const {
142 const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase);
143 return this->texture(0) == s.texture(0) &&
144 !memcmp(fCoefficients, s.coefficients(), 16);
145 }
146
147 void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* valid Flags) const {
148 // FIXME: Perhaps we can do better.
149 *validFlags = 0;
150 return;
151 }
152
153 GR_DEFINE_EFFECT_TEST(GrBicubicEffect);
154
155 GrEffectRef* GrBicubicEffect::TestCreate(SkMWCRandom* random,
156 GrContext* context,
157 const GrDrawTargetCaps&,
158 GrTexture* textures[]) {
159 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
160 GrEffectUnitTest::kAlphaTextureIdx;
161 SkScalar coefficients[16];
162 for (int i = 0; i < 16; i++) {
163 coefficients[i] = random->nextSScalar1();
164 }
165 return GrBicubicEffect::Create(textures[texIdx], coefficients);
166 }
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