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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" | 5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" |
| 6 | 6 |
| 7 #include "base/strings/utf_string_conversions.h" | 7 #include "base/strings/utf_string_conversions.h" |
| 8 | 8 |
| 9 #include "device/vr/android/gvr/gvr_delegate.h" | 9 #include "device/vr/android/gvr/gvr_delegate.h" |
| 10 #include "third_party/WebKit/public/platform/WebGamepads.h" | 10 #include "third_party/WebKit/public/platform/WebGamepads.h" |
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| 47 GvrGamepadDataFetcher::GvrGamepadDataFetcher(GvrDelegate* delegate, | 47 GvrGamepadDataFetcher::GvrGamepadDataFetcher(GvrDelegate* delegate, |
| 48 unsigned int display_id) | 48 unsigned int display_id) |
| 49 : display_id_(display_id) { | 49 : display_id_(display_id) { |
| 50 gvr::GvrApi* gvr_api = delegate->gvr_api(); | 50 gvr::GvrApi* gvr_api = delegate->gvr_api(); |
| 51 controller_api_.reset(new gvr::ControllerApi()); | 51 controller_api_.reset(new gvr::ControllerApi()); |
| 52 int32_t options = gvr::ControllerApi::DefaultOptions(); | 52 int32_t options = gvr::ControllerApi::DefaultOptions(); |
| 53 options |= GVR_CONTROLLER_ENABLE_GYRO; | 53 options |= GVR_CONTROLLER_ENABLE_GYRO; |
| 54 bool success = controller_api_->Init(options, gvr_api->GetContext()); | 54 bool success = controller_api_->Init(options, gvr_api->GetContext()); |
| 55 if (!success) | 55 if (!success) |
| 56 controller_api_.reset(nullptr); | 56 controller_api_.reset(nullptr); |
| 57 | |
| 58 user_prefs_.reset(new gvr::UserPrefs(gvr_api->GetUserPrefs().cobj())); | |
| 59 } | 57 } |
| 60 | 58 |
| 61 GvrGamepadDataFetcher::~GvrGamepadDataFetcher() {} | 59 GvrGamepadDataFetcher::~GvrGamepadDataFetcher() {} |
| 62 | 60 |
| 63 GamepadSource GvrGamepadDataFetcher::source() { | 61 GamepadSource GvrGamepadDataFetcher::source() { |
| 64 return GAMEPAD_SOURCE_GVR; | 62 return GAMEPAD_SOURCE_GVR; |
| 65 } | 63 } |
| 66 | 64 |
| 67 void GvrGamepadDataFetcher::OnAddedToProvider() { | 65 void GvrGamepadDataFetcher::OnAddedToProvider() { |
| 68 PauseHint(false); | 66 PauseHint(false); |
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| 89 pad.axesLength = 2; | 87 pad.axesLength = 2; |
| 90 | 88 |
| 91 pad.displayId = display_id_; | 89 pad.displayId = display_id_; |
| 92 } | 90 } |
| 93 | 91 |
| 94 controller_state_.Update(*controller_api_); | 92 controller_state_.Update(*controller_api_); |
| 95 | 93 |
| 96 pad.timestamp = controller_state_.GetLastOrientationTimestamp(); | 94 pad.timestamp = controller_state_.GetLastOrientationTimestamp(); |
| 97 | 95 |
| 98 // TODO: Query from API if avaialable. | 96 // TODO: Query from API if avaialable. |
| 99 gvr::ControllerHandedness handedness = user_prefs_->GetControllerHandedness(); | 97 pad.hand = GamepadHandRight; |
| 100 pad.hand = (handedness == GVR_CONTROLLER_RIGHT_HANDED) ? GamepadHandRight | |
| 101 : GamepadHandLeft; | |
| 102 | 98 |
| 103 if (controller_state_.IsTouching()) { | 99 if (controller_state_.IsTouching()) { |
| 104 gvr_vec2f touch_position = controller_state_.GetTouchPos(); | 100 gvr_vec2f touch_position = controller_state_.GetTouchPos(); |
| 105 pad.axes[0] = (touch_position.x * 2.0f) - 1.0f; | 101 pad.axes[0] = (touch_position.x * 2.0f) - 1.0f; |
| 106 pad.axes[1] = (touch_position.y * 2.0f) - 1.0f; | 102 pad.axes[1] = (touch_position.y * 2.0f) - 1.0f; |
| 107 } else { | 103 } else { |
| 108 pad.axes[0] = 0.0f; | 104 pad.axes[0] = 0.0f; |
| 109 pad.axes[1] = 0.0f; | 105 pad.axes[1] = 0.0f; |
| 110 } | 106 } |
| 111 | 107 |
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| 143 return; | 139 return; |
| 144 | 140 |
| 145 if (paused) { | 141 if (paused) { |
| 146 controller_api_->Pause(); | 142 controller_api_->Pause(); |
| 147 } else { | 143 } else { |
| 148 controller_api_->Resume(); | 144 controller_api_->Resume(); |
| 149 } | 145 } |
| 150 } | 146 } |
| 151 | 147 |
| 152 } // namespace device | 148 } // namespace device |
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