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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/animation/scroll_offset_animations_impl.h" | 5 #include "cc/animation/scroll_offset_animations_impl.h" |
| 6 | 6 |
| 7 #include "cc/animation/animation_events.h" | 7 #include "cc/animation/animation_events.h" |
| 8 #include "cc/animation/animation_host.h" | 8 #include "cc/animation/animation_host.h" |
| 9 #include "cc/animation/animation_id_provider.h" | 9 #include "cc/animation/animation_id_provider.h" |
| 10 #include "cc/animation/animation_player.h" | 10 #include "cc/animation/animation_player.h" |
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| 63 const gfx::Vector2dF& scroll_delta, | 63 const gfx::Vector2dF& scroll_delta, |
| 64 const gfx::ScrollOffset& max_scroll_offset, | 64 const gfx::ScrollOffset& max_scroll_offset, |
| 65 base::TimeTicks frame_monotonic_time, | 65 base::TimeTicks frame_monotonic_time, |
| 66 base::TimeDelta delayed_by) { | 66 base::TimeDelta delayed_by) { |
| 67 DCHECK(scroll_offset_animation_player_); | 67 DCHECK(scroll_offset_animation_player_); |
| 68 if (!scroll_offset_animation_player_->element_animations()) | 68 if (!scroll_offset_animation_player_->element_animations()) |
| 69 return false; | 69 return false; |
| 70 | 70 |
| 71 DCHECK_EQ(element_id, scroll_offset_animation_player_->element_id()); | 71 DCHECK_EQ(element_id, scroll_offset_animation_player_->element_id()); |
| 72 | 72 |
| 73 Animation* animation = | 73 Animation* animation = scroll_offset_animation_player_->GetAnimation( |
| 74 scroll_offset_animation_player_->element_animations()->GetAnimation( | 74 TargetProperty::SCROLL_OFFSET); |
| 75 TargetProperty::SCROLL_OFFSET); | |
| 76 if (!animation) { | 75 if (!animation) { |
| 77 scroll_offset_animation_player_->DetachElement(); | 76 scroll_offset_animation_player_->DetachElement(); |
| 78 return false; | 77 return false; |
| 79 } | 78 } |
| 80 if (scroll_delta.IsZero()) | 79 if (scroll_delta.IsZero()) |
| 81 return true; | 80 return true; |
| 82 | 81 |
| 83 ScrollOffsetAnimationCurve* curve = | 82 ScrollOffsetAnimationCurve* curve = |
| 84 animation->curve()->ToScrollOffsetAnimationCurve(); | 83 animation->curve()->ToScrollOffsetAnimationCurve(); |
| 85 | 84 |
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| 108 void ScrollOffsetAnimationsImpl::ScrollAnimationApplyAdjustment( | 107 void ScrollOffsetAnimationsImpl::ScrollAnimationApplyAdjustment( |
| 109 ElementId element_id, | 108 ElementId element_id, |
| 110 const gfx::Vector2dF& adjustment) { | 109 const gfx::Vector2dF& adjustment) { |
| 111 DCHECK(scroll_offset_animation_player_); | 110 DCHECK(scroll_offset_animation_player_); |
| 112 if (element_id != scroll_offset_animation_player_->element_id()) | 111 if (element_id != scroll_offset_animation_player_->element_id()) |
| 113 return; | 112 return; |
| 114 | 113 |
| 115 if (!scroll_offset_animation_player_->element_animations()) | 114 if (!scroll_offset_animation_player_->element_animations()) |
| 116 return; | 115 return; |
| 117 | 116 |
| 118 Animation* animation = | 117 Animation* animation = scroll_offset_animation_player_->GetAnimation( |
| 119 scroll_offset_animation_player_->element_animations()->GetAnimation( | 118 TargetProperty::SCROLL_OFFSET); |
| 120 TargetProperty::SCROLL_OFFSET); | |
| 121 if (!animation) | 119 if (!animation) |
| 122 return; | 120 return; |
| 123 | 121 |
| 124 std::unique_ptr<ScrollOffsetAnimationCurve> new_curve = | 122 std::unique_ptr<ScrollOffsetAnimationCurve> new_curve = |
| 125 animation->curve() | 123 animation->curve() |
| 126 ->ToScrollOffsetAnimationCurve() | 124 ->ToScrollOffsetAnimationCurve() |
| 127 ->CloneToScrollOffsetAnimationCurve(); | 125 ->CloneToScrollOffsetAnimationCurve(); |
| 128 new_curve->ApplyAdjustment(adjustment); | 126 new_curve->ApplyAdjustment(adjustment); |
| 129 | 127 |
| 130 std::unique_ptr<Animation> new_animation = Animation::Create( | 128 std::unique_ptr<Animation> new_animation = Animation::Create( |
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| 160 ElementId element_id) { | 158 ElementId element_id) { |
| 161 if (scroll_offset_animation_player_->element_id() != element_id) { | 159 if (scroll_offset_animation_player_->element_id() != element_id) { |
| 162 if (scroll_offset_animation_player_->element_id()) | 160 if (scroll_offset_animation_player_->element_id()) |
| 163 scroll_offset_animation_player_->DetachElement(); | 161 scroll_offset_animation_player_->DetachElement(); |
| 164 if (element_id) | 162 if (element_id) |
| 165 scroll_offset_animation_player_->AttachElement(element_id); | 163 scroll_offset_animation_player_->AttachElement(element_id); |
| 166 } | 164 } |
| 167 } | 165 } |
| 168 | 166 |
| 169 } // namespace cc | 167 } // namespace cc |
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