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Side by Side Diff: cc/animation/element_animations.h

Issue 2377223002: CC Animations: Rewrite unit tests to work with AnimationPlayer. (Closed)
Patch Set: Reparent. Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_
6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/time/time.h" 14 #include "base/time/time.h"
15 #include "cc/animation/animation.h" 15 #include "cc/animation/element_id.h"
16 #include "cc/animation/animation_curve.h"
17 #include "cc/animation/animation_events.h"
18 #include "cc/animation/property_animation_state.h" 16 #include "cc/animation/property_animation_state.h"
19 #include "cc/animation/target_property.h" 17 #include "cc/animation/target_property.h"
20 #include "cc/base/cc_export.h" 18 #include "cc/base/cc_export.h"
21 #include "ui/gfx/geometry/scroll_offset.h" 19 #include "ui/gfx/geometry/scroll_offset.h"
22 #include "ui/gfx/transform.h" 20 #include "ui/gfx/transform.h"
23 21
24 namespace gfx { 22 namespace gfx {
25 class BoxF; 23 class BoxF;
26 } 24 }
27 25
28 namespace cc { 26 namespace cc {
29 27
30 class AnimationDelegate; 28 class AnimationDelegate;
31 class AnimationEvents; 29 class AnimationEvents;
32 class AnimationHost; 30 class AnimationHost;
33 class AnimationPlayer; 31 class AnimationPlayer;
34 class FilterOperations; 32 class FilterOperations;
35 class KeyframeValueList;
36 enum class ElementListType; 33 enum class ElementListType;
37 enum class AnimationChangeType; 34 struct AnimationEvent;
38 35
39 // An ElementAnimations owns a list of all AnimationPlayers, attached to 36 // An ElementAnimations owns a list of all AnimationPlayers, attached to
40 // the element. 37 // the element.
41 // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship). 38 // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship).
42 // No pointer to/from respective blink::ElementAnimations object for now. 39 // No pointer to/from respective blink::ElementAnimations object for now.
43 class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations> { 40 class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations> {
44 public: 41 public:
45 static scoped_refptr<ElementAnimations> Create(); 42 static scoped_refptr<ElementAnimations> Create();
46 43
47 ElementId element_id() const { return element_id_; } 44 ElementId element_id() const { return element_id_; }
(...skipping 16 matching lines...) Expand all
64 61
65 typedef base::ObserverList<AnimationPlayer> PlayersList; 62 typedef base::ObserverList<AnimationPlayer> PlayersList;
66 PlayersList& players_list() const { return *players_list_.get(); } 63 PlayersList& players_list() const { return *players_list_.get(); }
67 64
68 // Ensures that the list of active animations on the main thread and the impl 65 // Ensures that the list of active animations on the main thread and the impl
69 // thread are kept in sync. This function does not take ownership of the impl 66 // thread are kept in sync. This function does not take ownership of the impl
70 // thread ElementAnimations. 67 // thread ElementAnimations.
71 void PushPropertiesTo( 68 void PushPropertiesTo(
72 scoped_refptr<ElementAnimations> element_animations_impl); 69 scoped_refptr<ElementAnimations> element_animations_impl);
73 70
74 void AddAnimation(std::unique_ptr<Animation> animation);
75 void PauseAnimation(int animation_id, base::TimeDelta time_offset);
76 void RemoveAnimation(int animation_id);
77 void AbortAnimation(int animation_id);
78 void AbortAnimations(TargetProperty::Type target_property,
79 bool needs_completion = false);
80
81 void Animate(base::TimeTicks monotonic_time); 71 void Animate(base::TimeTicks monotonic_time);
82 72
83 void UpdateState(bool start_ready_animations, AnimationEvents* events); 73 void UpdateState(bool start_ready_animations, AnimationEvents* events);
84 74
85 // Make animations affect active elements if and only if they affect 75 // Make animations affect active elements if and only if they affect
86 // pending elements. Any animations that no longer affect any elements 76 // pending elements. Any animations that no longer affect any elements
87 // are deleted. 77 // are deleted.
88 void ActivateAnimations(); 78 void ActivateAnimations();
89 79
90 // Returns the active animation animating the given property that is either
91 // running, or is next to run, if such an animation exists.
92 Animation* GetAnimation(TargetProperty::Type target_property) const;
93
94 // Returns the active animation for the given unique animation id.
95 Animation* GetAnimationById(int animation_id) const;
96
97 // Returns true if there are any animations that have neither finished nor 80 // Returns true if there are any animations that have neither finished nor
98 // aborted. 81 // aborted.
99 bool HasActiveAnimation() const; 82 bool HasActiveAnimation() const;
100 83
101 // Returns true if there are any animations at all to process. 84 // Returns true if there are any animations at all to process.
102 bool HasAnyAnimation() const; 85 bool HasAnyAnimation() const;
103 86
87 bool HasAnyAnimationTargetingProperty(TargetProperty::Type property) const;
88
104 // Returns true if there is an animation that is either currently animating 89 // Returns true if there is an animation that is either currently animating
105 // the given property or scheduled to animate this property in the future, and 90 // the given property or scheduled to animate this property in the future, and
106 // that affects the given tree type. 91 // that affects the given tree type.
107 bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property, 92 bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property,
108 ElementListType list_type) const; 93 ElementListType list_type) const;
109 94
110 // Returns true if there is an animation that is currently animating the given 95 // Returns true if there is an animation that is currently animating the given
111 // property and that affects the given tree type. 96 // property and that affects the given tree type.
112 bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property, 97 bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property,
113 ElementListType list_type) const; 98 ElementListType list_type) const;
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
166 // These scroll deltas need to be cleared at activation, so that the active 151 // These scroll deltas need to be cleared at activation, so that the active
167 // element's scroll offset matches the offset provided by the main thread 152 // element's scroll offset matches the offset provided by the main thread
168 // rather than a combination of this offset and scroll deltas produced by 153 // rather than a combination of this offset and scroll deltas produced by
169 // the removed animation. This is to provide the illusion of synchronicity to 154 // the removed animation. This is to provide the illusion of synchronicity to
170 // JS that simultaneously removes an animation and sets the scroll offset. 155 // JS that simultaneously removes an animation and sets the scroll offset.
171 bool scroll_offset_animation_was_interrupted() const { 156 bool scroll_offset_animation_was_interrupted() const {
172 return scroll_offset_animation_was_interrupted_; 157 return scroll_offset_animation_was_interrupted_;
173 } 158 }
174 void SetScrollOffsetAnimationWasInterrupted(); 159 void SetScrollOffsetAnimationWasInterrupted();
175 160
176 // TODO(loyso): Erase it, use AnimationPlayer's one.
177 bool needs_to_start_animations_for_testing() const;
178
179 void SetNeedsPushProperties(); 161 void SetNeedsPushProperties();
180 bool needs_push_properties() const { return needs_push_properties_; } 162 bool needs_push_properties() const { return needs_push_properties_; }
181 163
182 void UpdateClientAnimationState(); 164 void UpdateClientAnimationState();
183 void SetNeedsUpdateImplClientState(); 165 void SetNeedsUpdateImplClientState();
184 166
185 void UpdateActivationNormal(); 167 void UpdateActivationNormal();
186 168
187 void NotifyClientOpacityAnimated(float opacity, 169 void NotifyClientOpacityAnimated(float opacity,
188 bool notify_active_elements, 170 bool notify_active_elements,
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
237 PropertyAnimationState pending_state_; 219 PropertyAnimationState pending_state_;
238 220
239 bool needs_update_impl_client_state_; 221 bool needs_update_impl_client_state_;
240 222
241 DISALLOW_COPY_AND_ASSIGN(ElementAnimations); 223 DISALLOW_COPY_AND_ASSIGN(ElementAnimations);
242 }; 224 };
243 225
244 } // namespace cc 226 } // namespace cc
245 227
246 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 228 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_
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