| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ | 5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| 6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ | 6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/observer_list.h" | 13 #include "base/observer_list.h" |
| 14 #include "base/time/time.h" | 14 #include "base/time/time.h" |
| 15 #include "cc/animation/animation.h" | 15 #include "cc/animation/element_id.h" |
| 16 #include "cc/animation/animation_curve.h" | |
| 17 #include "cc/animation/animation_events.h" | |
| 18 #include "cc/animation/property_animation_state.h" | 16 #include "cc/animation/property_animation_state.h" |
| 19 #include "cc/animation/target_property.h" | 17 #include "cc/animation/target_property.h" |
| 20 #include "cc/base/cc_export.h" | 18 #include "cc/base/cc_export.h" |
| 21 #include "ui/gfx/geometry/scroll_offset.h" | 19 #include "ui/gfx/geometry/scroll_offset.h" |
| 22 #include "ui/gfx/transform.h" | 20 #include "ui/gfx/transform.h" |
| 23 | 21 |
| 24 namespace gfx { | 22 namespace gfx { |
| 25 class BoxF; | 23 class BoxF; |
| 26 } | 24 } |
| 27 | 25 |
| 28 namespace cc { | 26 namespace cc { |
| 29 | 27 |
| 30 class AnimationDelegate; | 28 class AnimationDelegate; |
| 31 class AnimationEvents; | 29 class AnimationEvents; |
| 32 class AnimationHost; | 30 class AnimationHost; |
| 33 class AnimationPlayer; | 31 class AnimationPlayer; |
| 34 class FilterOperations; | 32 class FilterOperations; |
| 35 class KeyframeValueList; | |
| 36 enum class ElementListType; | 33 enum class ElementListType; |
| 37 enum class AnimationChangeType; | 34 struct AnimationEvent; |
| 38 | 35 |
| 39 // An ElementAnimations owns a list of all AnimationPlayers, attached to | 36 // An ElementAnimations owns a list of all AnimationPlayers, attached to |
| 40 // the element. | 37 // the element. |
| 41 // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship). | 38 // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship). |
| 42 // No pointer to/from respective blink::ElementAnimations object for now. | 39 // No pointer to/from respective blink::ElementAnimations object for now. |
| 43 class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations> { | 40 class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations> { |
| 44 public: | 41 public: |
| 45 static scoped_refptr<ElementAnimations> Create(); | 42 static scoped_refptr<ElementAnimations> Create(); |
| 46 | 43 |
| 47 ElementId element_id() const { return element_id_; } | 44 ElementId element_id() const { return element_id_; } |
| (...skipping 16 matching lines...) Expand all Loading... |
| 64 | 61 |
| 65 typedef base::ObserverList<AnimationPlayer> PlayersList; | 62 typedef base::ObserverList<AnimationPlayer> PlayersList; |
| 66 PlayersList& players_list() const { return *players_list_.get(); } | 63 PlayersList& players_list() const { return *players_list_.get(); } |
| 67 | 64 |
| 68 // Ensures that the list of active animations on the main thread and the impl | 65 // Ensures that the list of active animations on the main thread and the impl |
| 69 // thread are kept in sync. This function does not take ownership of the impl | 66 // thread are kept in sync. This function does not take ownership of the impl |
| 70 // thread ElementAnimations. | 67 // thread ElementAnimations. |
| 71 void PushPropertiesTo( | 68 void PushPropertiesTo( |
| 72 scoped_refptr<ElementAnimations> element_animations_impl); | 69 scoped_refptr<ElementAnimations> element_animations_impl); |
| 73 | 70 |
| 74 void AddAnimation(std::unique_ptr<Animation> animation); | |
| 75 void PauseAnimation(int animation_id, base::TimeDelta time_offset); | |
| 76 void RemoveAnimation(int animation_id); | |
| 77 void AbortAnimation(int animation_id); | |
| 78 void AbortAnimations(TargetProperty::Type target_property, | |
| 79 bool needs_completion = false); | |
| 80 | |
| 81 void Animate(base::TimeTicks monotonic_time); | 71 void Animate(base::TimeTicks monotonic_time); |
| 82 | 72 |
| 83 void UpdateState(bool start_ready_animations, AnimationEvents* events); | 73 void UpdateState(bool start_ready_animations, AnimationEvents* events); |
| 84 | 74 |
| 85 // Make animations affect active elements if and only if they affect | 75 // Make animations affect active elements if and only if they affect |
| 86 // pending elements. Any animations that no longer affect any elements | 76 // pending elements. Any animations that no longer affect any elements |
| 87 // are deleted. | 77 // are deleted. |
| 88 void ActivateAnimations(); | 78 void ActivateAnimations(); |
| 89 | 79 |
| 90 // Returns the active animation animating the given property that is either | |
| 91 // running, or is next to run, if such an animation exists. | |
| 92 Animation* GetAnimation(TargetProperty::Type target_property) const; | |
| 93 | |
| 94 // Returns the active animation for the given unique animation id. | |
| 95 Animation* GetAnimationById(int animation_id) const; | |
| 96 | |
| 97 // Returns true if there are any animations that have neither finished nor | 80 // Returns true if there are any animations that have neither finished nor |
| 98 // aborted. | 81 // aborted. |
| 99 bool HasActiveAnimation() const; | 82 bool HasActiveAnimation() const; |
| 100 | 83 |
| 101 // Returns true if there are any animations at all to process. | 84 // Returns true if there are any animations at all to process. |
| 102 bool HasAnyAnimation() const; | 85 bool HasAnyAnimation() const; |
| 103 | 86 |
| 87 bool HasAnyAnimationTargetingProperty(TargetProperty::Type property) const; |
| 88 |
| 104 // Returns true if there is an animation that is either currently animating | 89 // Returns true if there is an animation that is either currently animating |
| 105 // the given property or scheduled to animate this property in the future, and | 90 // the given property or scheduled to animate this property in the future, and |
| 106 // that affects the given tree type. | 91 // that affects the given tree type. |
| 107 bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property, | 92 bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property, |
| 108 ElementListType list_type) const; | 93 ElementListType list_type) const; |
| 109 | 94 |
| 110 // Returns true if there is an animation that is currently animating the given | 95 // Returns true if there is an animation that is currently animating the given |
| 111 // property and that affects the given tree type. | 96 // property and that affects the given tree type. |
| 112 bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property, | 97 bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property, |
| 113 ElementListType list_type) const; | 98 ElementListType list_type) const; |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 166 // These scroll deltas need to be cleared at activation, so that the active | 151 // These scroll deltas need to be cleared at activation, so that the active |
| 167 // element's scroll offset matches the offset provided by the main thread | 152 // element's scroll offset matches the offset provided by the main thread |
| 168 // rather than a combination of this offset and scroll deltas produced by | 153 // rather than a combination of this offset and scroll deltas produced by |
| 169 // the removed animation. This is to provide the illusion of synchronicity to | 154 // the removed animation. This is to provide the illusion of synchronicity to |
| 170 // JS that simultaneously removes an animation and sets the scroll offset. | 155 // JS that simultaneously removes an animation and sets the scroll offset. |
| 171 bool scroll_offset_animation_was_interrupted() const { | 156 bool scroll_offset_animation_was_interrupted() const { |
| 172 return scroll_offset_animation_was_interrupted_; | 157 return scroll_offset_animation_was_interrupted_; |
| 173 } | 158 } |
| 174 void SetScrollOffsetAnimationWasInterrupted(); | 159 void SetScrollOffsetAnimationWasInterrupted(); |
| 175 | 160 |
| 176 // TODO(loyso): Erase it, use AnimationPlayer's one. | |
| 177 bool needs_to_start_animations_for_testing() const; | |
| 178 | |
| 179 void SetNeedsPushProperties(); | 161 void SetNeedsPushProperties(); |
| 180 bool needs_push_properties() const { return needs_push_properties_; } | 162 bool needs_push_properties() const { return needs_push_properties_; } |
| 181 | 163 |
| 182 void UpdateClientAnimationState(); | 164 void UpdateClientAnimationState(); |
| 183 void SetNeedsUpdateImplClientState(); | 165 void SetNeedsUpdateImplClientState(); |
| 184 | 166 |
| 185 void UpdateActivationNormal(); | 167 void UpdateActivationNormal(); |
| 186 | 168 |
| 187 void NotifyClientOpacityAnimated(float opacity, | 169 void NotifyClientOpacityAnimated(float opacity, |
| 188 bool notify_active_elements, | 170 bool notify_active_elements, |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 237 PropertyAnimationState pending_state_; | 219 PropertyAnimationState pending_state_; |
| 238 | 220 |
| 239 bool needs_update_impl_client_state_; | 221 bool needs_update_impl_client_state_; |
| 240 | 222 |
| 241 DISALLOW_COPY_AND_ASSIGN(ElementAnimations); | 223 DISALLOW_COPY_AND_ASSIGN(ElementAnimations); |
| 242 }; | 224 }; |
| 243 | 225 |
| 244 } // namespace cc | 226 } // namespace cc |
| 245 | 227 |
| 246 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ | 228 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| OLD | NEW |