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Issue 2377223002: CC Animations: Rewrite unit tests to work with AnimationPlayer. (Closed)
Patch Set: Reparent. Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/element_animations.h" 5 #include "cc/animation/element_animations.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ptr_util.h" 12 #include "base/memory/ptr_util.h"
13 #include "cc/animation/animation_delegate.h" 13 #include "cc/animation/animation_delegate.h"
14 #include "cc/animation/animation_events.h"
14 #include "cc/animation/animation_host.h" 15 #include "cc/animation/animation_host.h"
15 #include "cc/animation/animation_player.h" 16 #include "cc/animation/animation_player.h"
16 #include "cc/animation/keyframed_animation_curve.h" 17 #include "cc/animation/keyframed_animation_curve.h"
17 #include "cc/output/filter_operations.h" 18 #include "cc/output/filter_operations.h"
18 #include "cc/trees/mutator_host_client.h" 19 #include "cc/trees/mutator_host_client.h"
19 #include "ui/gfx/geometry/box_f.h" 20 #include "ui/gfx/geometry/box_f.h"
20 21
21 namespace cc { 22 namespace cc {
22 23
23 scoped_refptr<ElementAnimations> ElementAnimations::Create() { 24 scoped_refptr<ElementAnimations> ElementAnimations::Create() {
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
151 152
152 // Update impl client state. 153 // Update impl client state.
153 if (needs_update_impl_client_state_) 154 if (needs_update_impl_client_state_)
154 element_animations_impl->UpdateClientAnimationState(); 155 element_animations_impl->UpdateClientAnimationState();
155 needs_update_impl_client_state_ = false; 156 needs_update_impl_client_state_ = false;
156 157
157 element_animations_impl->UpdateActivation(ActivationType::NORMAL); 158 element_animations_impl->UpdateActivation(ActivationType::NORMAL);
158 UpdateActivation(ActivationType::NORMAL); 159 UpdateActivation(ActivationType::NORMAL);
159 } 160 }
160 161
161 void ElementAnimations::AddAnimation(std::unique_ptr<Animation> animation) {
162 // TODO(loyso): Erase this. Rewrite element_animations_unittest to use
163 // AnimationPlayer::AddAnimation.
164
165 // Add animation to the first player.
166 DCHECK(players_list_->might_have_observers());
167 ElementAnimations::PlayersList::Iterator it(players_list_.get());
168 AnimationPlayer* player = it.GetNext();
169 DCHECK(player);
170 player->AddAnimation(std::move(animation));
171 }
172
173 void ElementAnimations::Animate(base::TimeTicks monotonic_time) { 162 void ElementAnimations::Animate(base::TimeTicks monotonic_time) {
174 DCHECK(!monotonic_time.is_null()); 163 DCHECK(!monotonic_time.is_null());
175 if (!has_element_in_active_list() && !has_element_in_pending_list()) 164 if (!has_element_in_active_list() && !has_element_in_pending_list())
176 return; 165 return;
177 166
178 { 167 {
179 // TODO(crbug.com/634916): Shouldn't manually iterate through the list if 168 // TODO(crbug.com/634916): Shouldn't manually iterate through the list if
180 // base::ObserverList has a callback mechanism. 169 // base::ObserverList has a callback mechanism.
181 ElementAnimations::PlayersList::Iterator it(players_list_.get()); 170 ElementAnimations::PlayersList::Iterator it(players_list_.get());
182 AnimationPlayer* player; 171 AnimationPlayer* player;
(...skipping 364 matching lines...) Expand 10 before | Expand all | Expand 10 after
547 ElementAnimations::PlayersList::Iterator it(players_list_.get()); 536 ElementAnimations::PlayersList::Iterator it(players_list_.get());
548 AnimationPlayer* player; 537 AnimationPlayer* player;
549 while ((player = it.GetNext()) != nullptr) { 538 while ((player = it.GetNext()) != nullptr) {
550 if (player->has_any_animation()) 539 if (player->has_any_animation())
551 return true; 540 return true;
552 } 541 }
553 542
554 return false; 543 return false;
555 } 544 }
556 545
546 bool ElementAnimations::HasAnyAnimationTargetingProperty(
547 TargetProperty::Type property) const {
548 ElementAnimations::PlayersList::Iterator it(players_list_.get());
549 AnimationPlayer* player;
550 while ((player = it.GetNext()) != nullptr) {
551 if (player->GetAnimation(property))
552 return true;
553 }
554 return false;
555 }
556
557 bool ElementAnimations::IsPotentiallyAnimatingProperty( 557 bool ElementAnimations::IsPotentiallyAnimatingProperty(
558 TargetProperty::Type target_property, 558 TargetProperty::Type target_property,
559 ElementListType list_type) const { 559 ElementListType list_type) const {
560 ElementAnimations::PlayersList::Iterator it(players_list_.get()); 560 ElementAnimations::PlayersList::Iterator it(players_list_.get());
561 AnimationPlayer* player; 561 AnimationPlayer* player;
562 while ((player = it.GetNext()) != nullptr) { 562 while ((player = it.GetNext()) != nullptr) {
563 if (player->IsPotentiallyAnimatingProperty(target_property, list_type)) 563 if (player->IsPotentiallyAnimatingProperty(target_property, list_type))
564 return true; 564 return true;
565 } 565 }
566 566
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577 return true; 577 return true;
578 } 578 }
579 579
580 return false; 580 return false;
581 } 581 }
582 582
583 void ElementAnimations::SetScrollOffsetAnimationWasInterrupted() { 583 void ElementAnimations::SetScrollOffsetAnimationWasInterrupted() {
584 scroll_offset_animation_was_interrupted_ = true; 584 scroll_offset_animation_was_interrupted_ = true;
585 } 585 }
586 586
587 bool ElementAnimations::needs_to_start_animations_for_testing() const {
588 ElementAnimations::PlayersList::Iterator it(players_list_.get());
589 AnimationPlayer* player;
590 while ((player = it.GetNext()) != nullptr) {
591 if (player->needs_to_start_animations())
592 return true;
593 }
594
595 return false;
596 }
597
598 void ElementAnimations::PauseAnimation(int animation_id,
599 base::TimeDelta time_offset) {
600 ElementAnimations::PlayersList::Iterator it(players_list_.get());
601 AnimationPlayer* player;
602 while ((player = it.GetNext()) != nullptr)
603 player->PauseAnimation(animation_id, time_offset.InSecondsF());
604 }
605
606 void ElementAnimations::RemoveAnimation(int animation_id) {
607 ElementAnimations::PlayersList::Iterator it(players_list_.get());
608 AnimationPlayer* player;
609 while ((player = it.GetNext()) != nullptr)
610 player->RemoveAnimation(animation_id);
611 }
612
613 void ElementAnimations::AbortAnimation(int animation_id) {
614 ElementAnimations::PlayersList::Iterator it(players_list_.get());
615 AnimationPlayer* player;
616 while ((player = it.GetNext()) != nullptr)
617 player->AbortAnimation(animation_id);
618 }
619
620 void ElementAnimations::AbortAnimations(TargetProperty::Type target_property,
621 bool needs_completion) {
622 ElementAnimations::PlayersList::Iterator it(players_list_.get());
623 AnimationPlayer* player;
624 while ((player = it.GetNext()) != nullptr)
625 player->AbortAnimations(target_property, needs_completion);
626 }
627
628 Animation* ElementAnimations::GetAnimation(
629 TargetProperty::Type target_property) const {
630 ElementAnimations::PlayersList::Iterator it(players_list_.get());
631 AnimationPlayer* player;
632 while ((player = it.GetNext()) != nullptr) {
633 if (Animation* animation = player->GetAnimation(target_property))
634 return animation;
635 }
636 return nullptr;
637 }
638
639 Animation* ElementAnimations::GetAnimationById(int animation_id) const {
640 ElementAnimations::PlayersList::Iterator it(players_list_.get());
641 AnimationPlayer* player;
642 while ((player = it.GetNext()) != nullptr) {
643 if (Animation* animation = player->GetAnimationById(animation_id))
644 return animation;
645 }
646 return nullptr;
647 }
648
649 void ElementAnimations::OnFilterAnimated(ElementListType list_type, 587 void ElementAnimations::OnFilterAnimated(ElementListType list_type,
650 const FilterOperations& filters) { 588 const FilterOperations& filters) {
651 DCHECK(element_id()); 589 DCHECK(element_id());
652 DCHECK(animation_host()); 590 DCHECK(animation_host());
653 DCHECK(animation_host()->mutator_host_client()); 591 DCHECK(animation_host()->mutator_host_client());
654 animation_host()->mutator_host_client()->SetElementFilterMutated( 592 animation_host()->mutator_host_client()->SetElementFilterMutated(
655 element_id(), list_type, filters); 593 element_id(), list_type, filters);
656 } 594 }
657 595
658 void ElementAnimations::OnOpacityAnimated(ElementListType list_type, 596 void ElementAnimations::OnOpacityAnimated(ElementListType list_type,
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687 if (animation_host()) { 625 if (animation_host()) {
688 DCHECK(animation_host()->mutator_host_client()); 626 DCHECK(animation_host()->mutator_host_client());
689 return animation_host()->mutator_host_client()->GetScrollOffsetForAnimation( 627 return animation_host()->mutator_host_client()->GetScrollOffsetForAnimation(
690 element_id()); 628 element_id());
691 } 629 }
692 630
693 return gfx::ScrollOffset(); 631 return gfx::ScrollOffset();
694 } 632 }
695 633
696 } // namespace cc 634 } // namespace cc
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