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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ |
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
12 #include "base/time/time.h" | 12 #include "base/time/time.h" |
13 #include "cc/animation/animation.h" | 13 #include "cc/animation/animation.h" |
14 #include "cc/animation/animation_curve.h" | 14 #include "cc/animation/animation_curve.h" |
15 #include "cc/animation/element_animations.h" | 15 #include "cc/animation/element_animations.h" |
16 #include "cc/animation/element_id.h" | 16 #include "cc/animation/element_id.h" |
17 #include "cc/base/cc_export.h" | 17 #include "cc/base/cc_export.h" |
18 | 18 |
19 namespace cc { | 19 namespace cc { |
20 | 20 |
21 class AnimationDelegate; | 21 class AnimationDelegate; |
22 class AnimationEvents; | |
23 class AnimationHost; | 22 class AnimationHost; |
24 class AnimationTimeline; | 23 class AnimationTimeline; |
| 24 struct AnimationEvent; |
25 struct PropertyAnimationState; | 25 struct PropertyAnimationState; |
26 | 26 |
27 // An AnimationPlayer owns all animations to be run on particular CC Layer. | 27 // An AnimationPlayer owns all animations to be run on particular CC Layer. |
28 // Multiple AnimationPlayers can be attached to one layer. In this case, | 28 // Multiple AnimationPlayers can be attached to one layer. In this case, |
29 // they share common ElementAnimations so the | 29 // they share common ElementAnimations so the |
30 // ElementAnimations-to-Layer relationship is 1:1. | 30 // ElementAnimations-to-Layer relationship is 1:1. |
31 // For now, the blink logic is responsible for handling of conflicting | 31 // For now, the blink logic is responsible for handling of conflicting |
32 // same-property animations. | 32 // same-property animations. |
33 // Each AnimationPlayer has its copy on the impl thread. | 33 // Each AnimationPlayer has its copy on the impl thread. |
34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | 34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). |
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193 // Only try to start animations when new animations are added or when the | 193 // Only try to start animations when new animations are added or when the |
194 // previous attempt at starting animations failed to start all animations. | 194 // previous attempt at starting animations failed to start all animations. |
195 bool needs_to_start_animations_; | 195 bool needs_to_start_animations_; |
196 | 196 |
197 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | 197 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); |
198 }; | 198 }; |
199 | 199 |
200 } // namespace cc | 200 } // namespace cc |
201 | 201 |
202 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | 202 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ |
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