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Unified Diff: third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp

Issue 2376743002: Implement commit for unaccelerated canvas with GPU compositing (Closed)
Patch Set: fix windbg compile error Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp b/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp
index d58b2028de640f1f5025b5d2a0c8e5770546d332..8a18c6a2c8a85638165e3f3dac308be7dae57d31 100644
--- a/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp
+++ b/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp
@@ -11,16 +11,23 @@
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/resources/returned_resource.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "platform/RuntimeEnabledFeatures.h"
+#include "platform/graphics/gpu/SharedGpuContext.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "public/platform/InterfaceProvider.h"
#include "public/platform/Platform.h"
+#include "public/platform/WebGraphicsContext3DProvider.h"
#include "public/platform/modules/offscreencanvas/offscreen_canvas_surface.mojom-blink.h"
#include "third_party/khronos/GLES2/gl2.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkXfermode.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/transform.h"
+#include "wtf/typed_arrays/ArrayBuffer.h"
+#include "wtf/typed_arrays/Uint8Array.h"
namespace blink {
@@ -44,6 +51,103 @@ OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(
mojo::GetProxy(&m_sink));
}
+// Case 1: both canvas and compositor are not gpu accelerated.
+void OffscreenCanvasFrameDispatcherImpl::setTransferableResourceInMemory(
+ cc::TransferableResource& resource,
+ RefPtr<StaticBitmapImage> image) {
+ std::unique_ptr<cc::SharedBitmap> bitmap =
+ Platform::current()->allocateSharedBitmap(IntSize(m_width, m_height));
+ if (!bitmap)
+ return;
+ unsigned char* pixels = bitmap->pixels();
+ DCHECK(pixels);
+ SkImageInfo imageInfo = SkImageInfo::Make(
+ m_width, m_height, kN32_SkColorType,
+ image->isPremultiplied() ? kPremul_SkAlphaType : kUnpremul_SkAlphaType);
+ // TODO(xlai): Optimize to avoid copying pixels. See crbug.com/651456.
+ image->imageForCurrentFrame()->readPixels(imageInfo, pixels,
+ imageInfo.minRowBytes(), 0, 0);
+ resource.mailbox_holder.mailbox = bitmap->id();
+ resource.mailbox_holder.texture_target = 0;
+ resource.is_software = true;
+
+ // Hold ref to |bitmap|, to keep it alive until the browser ReturnResources.
+ // It guarantees that the shared bitmap is not re-used or deleted.
+ m_sharedBitmaps.add(m_nextResourceId, std::move(bitmap));
+}
+
+// Case 2: canvas is not gpu-accelerated, but compositor is
+void OffscreenCanvasFrameDispatcherImpl::setTransferableResourceMemoryToTexture(
+ cc::TransferableResource& resource,
+ RefPtr<StaticBitmapImage> image) {
+ // TODO(crbug.com/652707): When committing the first frame, there is no
+ // instance of SharedGpuContext yet, calling SharedGpuContext::gl() will
+ // trigger a creation of an instace, which requires to create a
+ // WebGraphicsContext3DProvider. This process is quite expensive, because
+ // WebGraphicsContext3DProvider can only be constructed on the main thread,
+ // and bind to the worker thread if commit() is called on worker. In the
+ // subsequent frame, we should already have a SharedGpuContext, then getting
+ // the gl interface should not be expensive.
+ gpu::gles2::GLES2Interface* gl = SharedGpuContext::gl();
+
+ SkImageInfo info = SkImageInfo::Make(
+ m_width, m_height, kN32_SkColorType,
+ image->isPremultiplied() ? kPremul_SkAlphaType : kUnpremul_SkAlphaType);
+ RefPtr<ArrayBuffer> dstBuffer =
+ ArrayBuffer::createOrNull(m_width * m_height, info.bytesPerPixel());
+ // If it fails to create a buffer for copying the pixel data, then exit early.
+ if (!dstBuffer)
+ return;
+ RefPtr<Uint8Array> dstPixels =
+ Uint8Array::create(dstBuffer, 0, dstBuffer->byteLength());
+ image->imageForCurrentFrame()->readPixels(info, dstPixels->data(),
+ info.minRowBytes(), 0, 0);
+
+ GLuint textureId = 0u;
+ gl->GenTextures(1, &textureId);
+ gl->BindTexture(GL_TEXTURE_2D, textureId);
+ GLenum format =
+ (kN32_SkColorType == kRGBA_8888_SkColorType) ? GL_RGBA : GL_BGRA_EXT;
+ gl->TexImage2D(GL_TEXTURE_2D, 0, format, m_width, m_height, 0, format,
+ GL_UNSIGNED_BYTE, 0);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ // The pixel data will be uploaded to GPU memory, we have to keep the GPU
+ // memory alive until browser ReturnResources, so here we put textureId for
+ // that piece of GPU memory into a hashmap.
+ m_cachedTextureIds.add(m_nextResourceId, textureId);
+ gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, format,
+ GL_UNSIGNED_BYTE, dstPixels->data());
+
+ gpu::Mailbox mailbox;
+ gl->GenMailboxCHROMIUM(mailbox.name);
+ gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
+
+ const GLuint64 fenceSync = gl->InsertFenceSyncCHROMIUM();
+ gl->ShallowFlushCHROMIUM();
+ gpu::SyncToken syncToken;
+ gl->GenSyncTokenCHROMIUM(fenceSync, syncToken.GetData());
+
+ resource.mailbox_holder =
+ gpu::MailboxHolder(mailbox, syncToken, GL_TEXTURE_2D);
+ resource.read_lock_fences_enabled = false;
+ resource.is_software = false;
+}
+
+// Case 3: both canvas and compositor are gpu accelerated.
+void OffscreenCanvasFrameDispatcherImpl::setTransferableResourceInTexture(
+ cc::TransferableResource& resource,
+ RefPtr<StaticBitmapImage> image) {
+ image->ensureMailbox();
+ resource.mailbox_holder = gpu::MailboxHolder(
+ image->getMailbox(), image->getSyncToken(), GL_TEXTURE_2D);
+ resource.read_lock_fences_enabled = false;
+ resource.is_software = false;
+
+ // Hold ref to |image|, to keep it alive until the browser ReturnResources.
+ // It guarantees that the resource is not re-used or deleted.
+ m_cachedImages.add(m_nextResourceId, std::move(image));
+}
+
void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(
RefPtr<StaticBitmapImage> image) {
if (!image)
@@ -66,42 +170,23 @@ void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(
cc::TransferableResource resource;
resource.id = m_nextResourceId;
resource.format = cc::ResourceFormat::RGBA_8888;
- // TODO(crbug.com/645590): filter should respect the image-rendering CSS property of associated canvas element.
+ // TODO(crbug.com/645590): filter should respect the image-rendering CSS
+ // property of associated canvas element.
resource.filter = GL_LINEAR;
resource.size = gfx::Size(m_width, m_height);
- if (image->isTextureBacked()) {
- image->ensureMailbox();
- resource.mailbox_holder = gpu::MailboxHolder(
- image->getMailbox(), image->getSyncToken(), GL_TEXTURE_2D);
- resource.read_lock_fences_enabled = false;
- resource.is_software = false;
-
- // Hold ref to |image|, to keep it alive until the browser ReturnResources.
- // It guarantees that the resource is not re-used or deleted.
- m_cachedImages.add(getNextResourceIdAndIncrement(), std::move(image));
- } else {
- std::unique_ptr<cc::SharedBitmap> bitmap =
- Platform::current()->allocateSharedBitmap(IntSize(m_width, m_height));
- if (!bitmap)
- return;
- unsigned char* pixels = bitmap->pixels();
- DCHECK(pixels);
- SkImageInfo imageInfo = SkImageInfo::Make(
- m_width, m_height, kN32_SkColorType,
- image->isPremultiplied() ? kPremul_SkAlphaType : kUnpremul_SkAlphaType);
- // TODO(xlai): Optimize to avoid copying pixels. See crbug.com/651456.
- image->imageForCurrentFrame()->readPixels(imageInfo, pixels,
- imageInfo.minRowBytes(), 0, 0);
- resource.mailbox_holder.mailbox = bitmap->id();
- resource.is_software = true;
-
- // Hold ref to |bitmap|, to keep it alive until the browser ReturnResources.
- // It guarantees that the shared bitmap is not re-used or deleted.
- m_sharedBitmaps.add(getNextResourceIdAndIncrement(), std::move(bitmap));
- }
// TODO(crbug.com/646022): making this overlay-able.
resource.is_overlay_candidate = false;
+ if (!image->isTextureBacked() &&
+ !RuntimeEnabledFeatures::gpuCompositingEnabled())
+ setTransferableResourceInMemory(resource, image);
+ else if (!image->isTextureBacked() &&
+ RuntimeEnabledFeatures::gpuCompositingEnabled())
+ setTransferableResourceMemoryToTexture(resource, image);
+ else
+ setTransferableResourceInTexture(resource, image);
+
+ m_nextResourceId++;
frame.delegated_frame_data->resource_list.push_back(std::move(resource));
cc::TextureDrawQuad* quad =
@@ -109,13 +194,15 @@ void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(
gfx::Size rectSize(m_width, m_height);
const bool needsBlending = true;
- // TOOD(crbug.com/645993): this should be inherited from WebGL context's creation settings.
+ // TOOD(crbug.com/645993): this should be inherited from WebGL context's
+ // creation settings.
const bool premultipliedAlpha = true;
const gfx::PointF uvTopLeft(0.f, 0.f);
const gfx::PointF uvBottomRight(1.f, 1.f);
float vertexOpacity[4] = {1.f, 1.f, 1.f, 1.f};
const bool yflipped = false;
- // TODO(crbug.com/645994): this should be true when using style "image-rendering: pixelated".
+ // TODO(crbug.com/645994): this should be true when using style
+ // "image-rendering: pixelated".
const bool nearestNeighbor = false;
quad->SetAll(sqs, bounds, bounds, bounds, needsBlending, resource.id,
gfx::Size(), premultipliedAlpha, uvTopLeft, uvBottomRight,
@@ -132,6 +219,7 @@ void OffscreenCanvasFrameDispatcherImpl::ReturnResources(
for (const auto& resource : resources) {
m_cachedImages.remove(resource->id);
m_sharedBitmaps.remove(resource->id);
+ m_cachedTextureIds.remove(resource->id);
}
}

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