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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Neither the name of Google Inc. nor the names of its | 10 * * Neither the name of Google Inc. nor the names of its |
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| 166 break; | 166 break; |
| 167 } | 167 } |
| 168 return false; | 168 return false; |
| 169 } | 169 } |
| 170 | 170 |
| 171 InsertionPoint* ElementShadow::findInsertionPointFor(const Node* key) const | 171 InsertionPoint* ElementShadow::findInsertionPointFor(const Node* key) const |
| 172 { | 172 { |
| 173 return m_nodeToInsertionPoint.get(key); | 173 return m_nodeToInsertionPoint.get(key); |
| 174 } | 174 } |
| 175 | 175 |
| 176 void ElementShadow::populate(Node* node, Vector<Node*>& pool) | 176 void ElementShadow::populate(Node* node, Vector<Node*, 32>& pool) |
| 177 { | 177 { |
| 178 if (!isActiveInsertionPoint(node)) { | 178 if (!isActiveInsertionPoint(node)) { |
| 179 pool.append(node); | 179 pool.append(node); |
| 180 return; | 180 return; |
| 181 } | 181 } |
| 182 | 182 |
| 183 InsertionPoint* insertionPoint = toInsertionPoint(node); | 183 InsertionPoint* insertionPoint = toInsertionPoint(node); |
| 184 if (insertionPoint->hasDistribution()) { | 184 if (insertionPoint->hasDistribution()) { |
| 185 for (size_t i = 0; i < insertionPoint->size(); ++i) | 185 for (size_t i = 0; i < insertionPoint->size(); ++i) |
| 186 pool.append(insertionPoint->at(i)); | 186 pool.append(insertionPoint->at(i)); |
| 187 } else { | 187 } else { |
| 188 for (Node* fallbackNode = insertionPoint->firstChild(); fallbackNode; fa
llbackNode = fallbackNode->nextSibling()) | 188 for (Node* fallbackNode = insertionPoint->firstChild(); fallbackNode; fa
llbackNode = fallbackNode->nextSibling()) |
| 189 pool.append(fallbackNode); | 189 pool.append(fallbackNode); |
| 190 } | 190 } |
| 191 } | 191 } |
| 192 | 192 |
| 193 void ElementShadow::distribute() | 193 void ElementShadow::distribute() |
| 194 { | 194 { |
| 195 Vector<Node*> pool; | 195 Vector<Node*, 32> pool; |
| 196 for (Node* node = host()->firstChild(); node; node = node->nextSibling()) | 196 for (Node* node = host()->firstChild(); node; node = node->nextSibling()) |
| 197 populate(node, pool); | 197 populate(node, pool); |
| 198 | 198 |
| 199 host()->setNeedsStyleRecalc(); | 199 host()->setNeedsStyleRecalc(); |
| 200 | 200 |
| 201 Vector<bool> distributed(pool.size()); | 201 Vector<bool> distributed; |
| 202 distributed.fill(false); | 202 distributed.fill(false, pool.size()); |
| 203 | 203 |
| 204 Vector<HTMLShadowElement*, 8> activeShadowInsertionPoints; | 204 Vector<HTMLShadowElement*, 32> activeShadowInsertionPoints; |
| 205 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) { | 205 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) { |
| 206 HTMLShadowElement* firstActiveShadowInsertionPoint = 0; | 206 HTMLShadowElement* firstActiveShadowInsertionPoint = 0; |
| 207 | 207 |
| 208 const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->childInse
rtionPoints(); | 208 const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->childInse
rtionPoints(); |
| 209 for (size_t i = 0; i < insertionPoints.size(); ++i) { | 209 for (size_t i = 0; i < insertionPoints.size(); ++i) { |
| 210 InsertionPoint* point = insertionPoints[i].get(); | 210 InsertionPoint* point = insertionPoints[i].get(); |
| 211 if (!point->isActive()) | 211 if (!point->isActive()) |
| 212 continue; | 212 continue; |
| 213 | 213 |
| 214 if (isHTMLShadowElement(point)) { | 214 if (isHTMLShadowElement(point)) { |
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| 246 | 246 |
| 247 // Detach all nodes that were not distributed and have a renderer. | 247 // Detach all nodes that were not distributed and have a renderer. |
| 248 for (size_t i = 0; i < pool.size(); ++i) { | 248 for (size_t i = 0; i < pool.size(); ++i) { |
| 249 if (distributed[i]) | 249 if (distributed[i]) |
| 250 continue; | 250 continue; |
| 251 if (pool[i]->renderer()) | 251 if (pool[i]->renderer()) |
| 252 pool[i]->lazyReattachIfAttached(); | 252 pool[i]->lazyReattachIfAttached(); |
| 253 } | 253 } |
| 254 } | 254 } |
| 255 | 255 |
| 256 void ElementShadow::distributeSelectionsTo(InsertionPoint* insertionPoint, const
Vector<Node*>& pool, Vector<bool>& distributed) | 256 void ElementShadow::distributeSelectionsTo(InsertionPoint* insertionPoint, const
Vector<Node*, 32>& pool, Vector<bool>& distributed) |
| 257 { | 257 { |
| 258 ContentDistribution distribution; | 258 ContentDistribution distribution; |
| 259 | 259 |
| 260 for (size_t i = 0; i < pool.size(); ++i) { | 260 for (size_t i = 0; i < pool.size(); ++i) { |
| 261 if (distributed[i]) | 261 if (distributed[i]) |
| 262 continue; | 262 continue; |
| 263 | 263 |
| 264 if (isHTMLContentElement(insertionPoint) && !toHTMLContentElement(insert
ionPoint)->canSelectNode(pool, i)) | 264 if (isHTMLContentElement(insertionPoint) && !toHTMLContentElement(insert
ionPoint)->canSelectNode(pool, i)) |
| 265 continue; | 265 continue; |
| 266 | 266 |
| 267 Node* child = pool[i]; | 267 Node* child = pool[i]; |
| 268 distribution.append(child); | 268 distribution.append(child); |
| 269 m_nodeToInsertionPoint.add(child, insertionPoint); | 269 m_nodeToInsertionPoint.add(child, insertionPoint); |
| 270 distributed[i] = true; | 270 distributed[i] = true; |
| 271 } | 271 } |
| 272 | 272 |
| 273 insertionPoint->setDistribution(distribution); | 273 insertionPoint->setDistribution(distribution); |
| 274 } | 274 } |
| 275 | 275 |
| 276 void ElementShadow::distributeNodeChildrenTo(InsertionPoint* insertionPoint, Con
tainerNode* containerNode) | 276 void ElementShadow::distributeNodeChildrenTo(InsertionPoint* insertionPoint, Con
tainerNode* containerNode) |
| 277 { | 277 { |
| 278 ContentDistribution distribution; | 278 ContentDistribution distribution; |
| 279 for (Node* node = containerNode->firstChild(); node; node = node->nextSiblin
g()) { | 279 for (Node* node = containerNode->firstChild(); node; node = node->nextSiblin
g()) { |
| 280 if (isActiveInsertionPoint(node)) { | 280 if (isActiveInsertionPoint(node)) { |
| 281 InsertionPoint* innerInsertionPoint = toInsertionPoint(node); | 281 InsertionPoint* innerInsertionPoint = toInsertionPoint(node); |
| 282 if (innerInsertionPoint->hasDistribution()) { | 282 if (innerInsertionPoint->hasDistribution()) { |
| 283 for (size_t i = 0; i < innerInsertionPoint->size(); ++i) { | 283 for (size_t i = 0; i < innerInsertionPoint->size(); ++i) { |
| 284 distribution.append(innerInsertionPoint->at(i)); | 284 Node* nodeToAdd = innerInsertionPoint->at(i); |
| 285 m_nodeToInsertionPoint.add(innerInsertionPoint->at(i), inser
tionPoint); | 285 distribution.append(nodeToAdd); |
| 286 m_nodeToInsertionPoint.add(nodeToAdd, insertionPoint); |
| 286 } | 287 } |
| 287 } else { | 288 } else { |
| 288 for (Node* child = innerInsertionPoint->firstChild(); child; chi
ld = child->nextSibling()) { | 289 for (Node* child = innerInsertionPoint->firstChild(); child; chi
ld = child->nextSibling()) { |
| 289 distribution.append(child); | 290 distribution.append(child); |
| 290 m_nodeToInsertionPoint.add(child, insertionPoint); | 291 m_nodeToInsertionPoint.add(child, insertionPoint); |
| 291 } | 292 } |
| 292 } | 293 } |
| 293 } else { | 294 } else { |
| 294 distribution.append(node); | 295 distribution.append(node); |
| 295 m_nodeToInsertionPoint.add(node, insertionPoint); | 296 m_nodeToInsertionPoint.add(node, insertionPoint); |
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| 347 | 348 |
| 348 void ElementShadow::clearDistribution() | 349 void ElementShadow::clearDistribution() |
| 349 { | 350 { |
| 350 m_nodeToInsertionPoint.clear(); | 351 m_nodeToInsertionPoint.clear(); |
| 351 | 352 |
| 352 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) | 353 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) |
| 353 root->setInsertionPoint(0); | 354 root->setInsertionPoint(0); |
| 354 } | 355 } |
| 355 | 356 |
| 356 } // namespace | 357 } // namespace |
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