Index: third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp |
diff --git a/third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp b/third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp |
index ba4cca2bb13c8da2bcc7cbc66cdad6fd869999b3..32cc3e56a6e5ea948bcaba2bef99da49d7cd70a0 100644 |
--- a/third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp |
+++ b/third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp |
@@ -34,7 +34,6 @@ namespace blink { |
GIFImageDecoder::GIFImageDecoder(AlphaOption alphaOption, GammaAndColorProfileOption colorOptions, size_t maxDecodedBytes) |
: ImageDecoder(alphaOption, colorOptions, maxDecodedBytes) |
- , m_purgeAggressively(false) |
, m_repetitionCount(cAnimationLoopOnce) |
{ |
} |
@@ -382,48 +381,4 @@ bool GIFImageDecoder::initFrameBuffer(size_t frameIndex) |
m_currentBufferSawAlpha = false; |
return true; |
} |
- |
-void GIFImageDecoder::updateAggressivePurging(size_t index) |
-{ |
- if (m_purgeAggressively) |
- return; |
- |
- // We don't want to cache so much that we cause a memory issue. |
- // |
- // If we used a LRU cache we would fill it and then on next animation loop |
- // we would need to decode all the frames again -- the LRU would give no |
- // benefit and would consume more memory. |
- // So instead, simply purge unused frames if caching all of the frames of |
- // the image would use more memory than the image decoder is allowed |
- // (m_maxDecodedBytes) or would overflow 32 bits.. |
- // |
- // As we decode we will learn the total number of frames, and thus total |
- // possible image memory used. |
- |
- const uint64_t frameArea = decodedSize().area(); |
- // We are about to multiply by 4, which may require an extra bit of storage |
- bool wouldOverflow = frameArea > (UINT64_C(1) << 62); |
- if (wouldOverflow) { |
- m_purgeAggressively = true; |
- return; |
- } |
- |
- const uint64_t frameMemoryUsage = frameArea * 4; // 4 bytes per pixel |
- // We are about to multiply by a size_t, which does not have a fixed |
- // size. |
- // To simplify things, let's make sure our per-frame memory usage and |
- // index can be stored in 32 bits and store the multiplicand in a 64-bit |
- // number. |
- wouldOverflow = (frameMemoryUsage > (UINT32_C(1) << 31)) |
- || (index > (UINT32_C(1) << 31)); |
- if (wouldOverflow) { |
- m_purgeAggressively = true; |
- return; |
- } |
- |
- const uint64_t totalMemoryUsage = frameMemoryUsage * index; |
- if (totalMemoryUsage > m_maxDecodedBytes) { |
- m_purgeAggressively = true; |
- } |
-} |
} // namespace blink |