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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/render_thread_manager.h" | 5 #include "android_webview/browser/render_thread_manager.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "android_webview/browser/child_frame.h" | 9 #include "android_webview/browser/child_frame.h" |
| 10 #include "android_webview/browser/compositor_frame_producer.h" | 10 #include "android_webview/browser/compositor_frame_producer.h" |
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| 278 base::AutoLock lock(lock_); | 278 base::AutoLock lock(lock_); |
| 279 if (renderer_manager_key_ != manager->NullKey()) { | 279 if (renderer_manager_key_ != manager->NullKey()) { |
| 280 manager->DidDrawGL(renderer_manager_key_); | 280 manager->DidDrawGL(renderer_manager_key_); |
| 281 } | 281 } |
| 282 } | 282 } |
| 283 | 283 |
| 284 ScopedAppGLStateRestore state_restore( | 284 ScopedAppGLStateRestore state_restore( |
| 285 draw_info->mode == AwDrawGLInfo::kModeDraw | 285 draw_info->mode == AwDrawGLInfo::kModeDraw |
| 286 ? ScopedAppGLStateRestore::MODE_DRAW | 286 ? ScopedAppGLStateRestore::MODE_DRAW |
| 287 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); | 287 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); |
| 288 // Set the correct FBO before kModeDraw. The GL commands run in kModeDraw | |
| 289 // require a correctly bound FBO. The FBO remains until the next kModeDraw. | |
| 290 // So kModeProcess between kModeDraws has correctly bound FBO, too. | |
| 291 if (hardware_renderer_) { | |
| 292 hardware_renderer_->SetBackingFrameBufferObject( | |
| 293 state_restore.framebuffer_binding_ext()); | |
| 294 } | |
| 295 | |
| 296 ScopedAllowGL allow_gl; | 288 ScopedAllowGL allow_gl; |
| 297 if (!hardware_renderer_ && draw_info->mode == AwDrawGLInfo::kModeDraw && | 289 if (!hardware_renderer_ && draw_info->mode == AwDrawGLInfo::kModeDraw && |
| 298 !IsInsideHardwareRelease() && HasFrameForHardwareRendererOnRT()) { | 290 !IsInsideHardwareRelease() && HasFrameForHardwareRendererOnRT()) { |
| 299 hardware_renderer_.reset(new HardwareRenderer(this)); | 291 hardware_renderer_.reset(new HardwareRenderer(this)); |
| 300 hardware_renderer_->SetBackingFrameBufferObject( | |
| 301 state_restore.framebuffer_binding_ext()); | |
| 302 hardware_renderer_->CommitFrame(); | 292 hardware_renderer_->CommitFrame(); |
| 303 } | 293 } |
| 304 | 294 |
| 305 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { | 295 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { |
| 306 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; | 296 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; |
| 307 } | 297 } |
| 308 | 298 |
| 309 if (IsInsideHardwareRelease()) { | 299 if (IsInsideHardwareRelease()) { |
| 310 hardware_renderer_has_frame_ = false; | 300 hardware_renderer_has_frame_ = false; |
| 311 hardware_renderer_.reset(); | 301 hardware_renderer_.reset(); |
| 312 // Flush the idle queue in tear down. | 302 // Flush the idle queue in tear down. |
| 313 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); | 303 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); |
| 314 return; | 304 return; |
| 315 } | 305 } |
| 316 | 306 |
| 317 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { | 307 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { |
| 318 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { | 308 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { |
| 319 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); | 309 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); |
| 320 } | 310 } |
| 321 return; | 311 return; |
| 322 } | 312 } |
| 323 | 313 |
| 324 if (hardware_renderer_) | 314 if (hardware_renderer_) |
| 325 hardware_renderer_->DrawGL(draw_info, state_restore); | 315 hardware_renderer_->DrawGL(draw_info); |
| 326 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); | 316 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); |
| 327 } | 317 } |
| 328 | 318 |
| 329 void RenderThreadManager::DeleteHardwareRendererOnUI() { | 319 void RenderThreadManager::DeleteHardwareRendererOnUI() { |
| 330 DCHECK(ui_loop_->BelongsToCurrentThread()); | 320 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 331 | 321 |
| 332 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); | 322 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); |
| 333 | 323 |
| 334 client_->DetachFunctorFromView(); | 324 client_->DetachFunctorFromView(); |
| 335 | 325 |
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| 396 : render_thread_manager_(render_thread_manager) { | 386 : render_thread_manager_(render_thread_manager) { |
| 397 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); | 387 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); |
| 398 render_thread_manager_->SetInsideHardwareRelease(true); | 388 render_thread_manager_->SetInsideHardwareRelease(true); |
| 399 } | 389 } |
| 400 | 390 |
| 401 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 391 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
| 402 render_thread_manager_->SetInsideHardwareRelease(false); | 392 render_thread_manager_->SetInsideHardwareRelease(false); |
| 403 } | 393 } |
| 404 | 394 |
| 405 } // namespace android_webview | 395 } // namespace android_webview |
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