Index: src/utils/SkCanvasStateUtils.cpp |
diff --git a/src/utils/SkCanvasStateUtils.cpp b/src/utils/SkCanvasStateUtils.cpp |
deleted file mode 100644 |
index 8abab6b5ae19805c9703b7c9e8833e1c76b88d1a..0000000000000000000000000000000000000000 |
--- a/src/utils/SkCanvasStateUtils.cpp |
+++ /dev/null |
@@ -1,339 +0,0 @@ |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "SkCanvasStateUtils.h" |
-#include "SkCanvas.h" |
-#include "SkDevice.h" |
-#include "SkNWayCanvas.h" |
-#include "SkWriter32.h" |
- |
-#define CANVAS_STATE_VERSION 1 |
-/* |
- * WARNING: The structs below are part of a stable ABI and as such we explicitly |
- * use unambigious primitives (e.g. int32_t instead of an enum). |
- * |
- * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN AN |
- * UPDATE OF THE CANVAS_STATE_VERSION. SUCH CHANGES SHOULD ONLY BE MADE IF |
- * ABSOLUTELY NECESSARY! |
- */ |
-enum RasterConfigs { |
- kUnknown_RasterConfig = 0, |
- kRGB_565_RasterConfig = 1, |
- kARGB_8888_RasterConfig = 2 |
-}; |
-typedef int32_t RasterConfig; |
- |
-enum CanvasBackends { |
- kUnknown_CanvasBackend = 0, |
- kRaster_CanvasBackend = 1, |
- kGPU_CanvasBackend = 2, |
- kPDF_CanvasBackend = 3 |
-}; |
-typedef int32_t CanvasBackend; |
- |
-struct ClipRect { |
- int32_t left, top, right, bottom; |
-}; |
- |
-struct SkMCState { |
- float matrix[9]; |
- // NOTE: this only works for non-antialiased clips |
- int32_t clipRectCount; |
- ClipRect* clipRects; |
-}; |
- |
-// NOTE: If you add more members, bump CanvasState::version. |
-struct SkCanvasLayerState { |
- CanvasBackend type; |
- int32_t x, y; |
- int32_t width; |
- int32_t height; |
- |
- SkMCState mcState; |
- |
- union { |
- struct { |
- RasterConfig config; // pixel format: a value from RasterConfigs. |
- uint32_t rowBytes; // Number of bytes from start of one line to next. |
- void* pixels; // The pixels, all (height * rowBytes) of them. |
- } raster; |
- struct { |
- int32_t textureID; |
- } gpu; |
- }; |
-}; |
- |
-class SkCanvasState { |
-public: |
- SkCanvasState(SkCanvas* canvas) { |
- SkASSERT(canvas); |
- version = CANVAS_STATE_VERSION; |
- width = canvas->getDeviceSize().width(); |
- height = canvas->getDeviceSize().height(); |
- layerCount = 0; |
- layers = NULL; |
- originalCanvas = SkRef(canvas); |
- |
- mcState.clipRectCount = 0; |
- mcState.clipRects = NULL; |
- } |
- |
- ~SkCanvasState() { |
- // loop through the layers and free the data allocated to the clipRects |
- for (int i = 0; i < layerCount; ++i) { |
- sk_free(layers[i].mcState.clipRects); |
- } |
- |
- sk_free(mcState.clipRects); |
- sk_free(layers); |
- |
- // it is now safe to free the canvas since there should be no remaining |
- // references to the content that is referenced by this canvas (e.g. pixels) |
- originalCanvas->unref(); |
- } |
- |
- /** |
- * The version this struct was built with. This field must always appear |
- * first in the struct so that when the versions don't match (and the |
- * remaining contents and size are potentially different) we can still |
- * compare the version numbers. |
- */ |
- int32_t version; |
- |
- int32_t width; |
- int32_t height; |
- |
- SkMCState mcState; |
- |
- int32_t layerCount; |
- SkCanvasLayerState* layers; |
- |
-private: |
- SkCanvas* originalCanvas; |
-}; |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-class ClipValidator : public SkCanvas::ClipVisitor { |
-public: |
- ClipValidator() : fFailed(false) {} |
- bool failed() { return fFailed; } |
- |
- // ClipVisitor |
- virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) SK_OVERRIDE { |
- fFailed |= antialias; |
- } |
- |
- virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRIDE { |
- fFailed |= antialias; |
- } |
- |
-private: |
- bool fFailed; |
-}; |
- |
-static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) { |
- // initialize the struct |
- state->clipRectCount = 0; |
- |
- // capture the matrix |
- for (int i = 0; i < 9; i++) { |
- state->matrix[i] = matrix.get(i); |
- } |
- |
- /* |
- * capture the clip |
- * |
- * storage is allocated on the stack for the first 4 rects. This value was |
- * chosen somewhat arbitrarily, but does allow us to represent simple clips |
- * and some more common complex clips (e.g. a clipRect with a sub-rect |
- * clipped out of its interior) without needing to malloc any additional memory. |
- */ |
- const int clipBufferSize = 4 * sizeof(ClipRect); |
- char clipBuffer[clipBufferSize]; |
- SkWriter32 clipWriter(sizeof(ClipRect), clipBuffer, clipBufferSize); |
- |
- if (!clip.isEmpty()) { |
- // only returns the b/w clip so aa clips fail |
- SkRegion::Iterator clip_iterator(clip); |
- for (; !clip_iterator.done(); clip_iterator.next()) { |
- // this assumes the SkIRect is stored in l,t,r,b ordering which |
- // matches the ordering of our ClipRect struct |
- clipWriter.writeIRect(clip_iterator.rect()); |
- state->clipRectCount++; |
- } |
- } |
- |
- // allocate memory for the clip then and copy them to the struct |
- state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.size()); |
- clipWriter.flatten(state->clipRects); |
-} |
- |
- |
- |
-SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) { |
- SkASSERT(canvas); |
- |
- // Check the clip can be decomposed into rectangles (i.e. no soft clips). |
- ClipValidator validator; |
- canvas->replayClips(&validator); |
- if (validator.failed()) { |
- SkDEBUGF(("CaptureCanvasState does not support canvases with antialiased clips.\n")); |
- return NULL; |
- } |
- |
- SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas))); |
- |
- // decompose the total matrix and clip |
- setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getTotalClip()); |
- |
- /* |
- * decompose the layers |
- * |
- * storage is allocated on the stack for the first 3 layers. It is common in |
- * some view systems (e.g. Android) that a few non-clipped layers are present |
- * and we will not need to malloc any additional memory in those cases. |
- */ |
- const int layerBufferSize = 3 * sizeof(SkCanvasLayerState); |
- char layerBuffer[layerBufferSize]; |
- SkWriter32 layerWriter(sizeof(SkCanvasLayerState), layerBuffer, layerBufferSize); |
- int layerCount = 0; |
- for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) { |
- |
- // we currently only work for bitmap backed devices |
- const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels*/); |
- if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()) { |
- return NULL; |
- } |
- |
- SkCanvasLayerState* layerState = |
- (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState)); |
- layerState->type = kRaster_CanvasBackend; |
- layerState->x = layer.x(); |
- layerState->y = layer.y(); |
- layerState->width = bitmap.width(); |
- layerState->height = bitmap.height(); |
- |
- switch (bitmap.config()) { |
- case SkBitmap::kARGB_8888_Config: |
- layerState->raster.config = kARGB_8888_RasterConfig; |
- break; |
- case SkBitmap::kRGB_565_Config: |
- layerState->raster.config = kRGB_565_RasterConfig; |
- break; |
- default: |
- return NULL; |
- } |
- layerState->raster.rowBytes = bitmap.rowBytes(); |
- layerState->raster.pixels = bitmap.getPixels(); |
- |
- setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); |
- layerCount++; |
- } |
- |
- // allocate memory for the layers and then and copy them to the struct |
- SkASSERT(layerWriter.size() == layerCount * sizeof(SkCanvasLayerState)); |
- canvasState->layerCount = layerCount; |
- canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.size()); |
- layerWriter.flatten(canvasState->layers); |
- |
- // for now, just ignore any client supplied DrawFilter. |
- if (canvas->getDrawFilter()) { |
- SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n")); |
- } |
- |
- return canvasState.detach(); |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { |
- // reconstruct the matrix |
- SkMatrix matrix; |
- for (int i = 0; i < 9; i++) { |
- matrix.set(i, state.matrix[i]); |
- } |
- |
- // reconstruct the clip |
- SkRegion clip; |
- for (int i = 0; i < state.clipRectCount; ++i) { |
- clip.op(SkIRect::MakeLTRB(state.clipRects[i].left, |
- state.clipRects[i].top, |
- state.clipRects[i].right, |
- state.clipRects[i].bottom), |
- SkRegion::kUnion_Op); |
- } |
- |
- canvas->setMatrix(matrix); |
- canvas->setClipRegion(clip); |
-} |
- |
-static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) { |
- SkASSERT(kRaster_CanvasBackend == layerState.type); |
- |
- SkBitmap bitmap; |
- SkBitmap::Config config = |
- layerState.raster.config == kARGB_8888_RasterConfig ? SkBitmap::kARGB_8888_Config : |
- layerState.raster.config == kRGB_565_RasterConfig ? SkBitmap::kRGB_565_Config : |
- SkBitmap::kNo_Config; |
- |
- if (config == SkBitmap::kNo_Config) { |
- return NULL; |
- } |
- |
- bitmap.setConfig(config, layerState.width, layerState.height, |
- layerState.raster.rowBytes); |
- bitmap.setPixels(layerState.raster.pixels); |
- |
- SkASSERT(!bitmap.empty()); |
- SkASSERT(!bitmap.isNull()); |
- |
- // create a device & canvas |
- SkAutoTUnref<SkDevice> device(SkNEW_ARGS(SkDevice, (bitmap))); |
- SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (device.get()))); |
- |
- // setup the matrix and clip |
- setup_canvas_from_MC_state(layerState.mcState, canvas.get()); |
- |
- return canvas.detach(); |
-} |
- |
-SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) { |
- SkASSERT(state); |
- |
- // check that the versions match |
- if (CANVAS_STATE_VERSION != state->version) { |
- SkDebugf("CreateFromCanvasState version does not match the one use to create the input"); |
- return NULL; |
- } |
- |
- if (state->layerCount < 1) { |
- return NULL; |
- } |
- |
- SkAutoTUnref<SkNWayCanvas> canvas(SkNEW_ARGS(SkNWayCanvas, (state->width, state->height))); |
- |
- // setup the matrix and clip on the n-way canvas |
- setup_canvas_from_MC_state(state->mcState, canvas); |
- |
- // Iterate over the layers and add them to the n-way canvas |
- for (int i = 0; i < state->layerCount; ++i) { |
- SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state->layers[i])); |
- if (!canvasLayer.get()) { |
- return NULL; |
- } |
- canvas->addCanvas(canvasLayer.get()); |
- } |
- |
- return canvas.detach(); |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
- SkDELETE(state); |
-} |