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Unified Diff: src/utils/SkCanvasStateUtils.cpp

Issue 23757008: Revert "Create a semi-stable API for capturing the state of an SkCanvas and reconstructing that sta… (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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Index: src/utils/SkCanvasStateUtils.cpp
diff --git a/src/utils/SkCanvasStateUtils.cpp b/src/utils/SkCanvasStateUtils.cpp
deleted file mode 100644
index 8abab6b5ae19805c9703b7c9e8833e1c76b88d1a..0000000000000000000000000000000000000000
--- a/src/utils/SkCanvasStateUtils.cpp
+++ /dev/null
@@ -1,339 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkCanvasStateUtils.h"
-#include "SkCanvas.h"
-#include "SkDevice.h"
-#include "SkNWayCanvas.h"
-#include "SkWriter32.h"
-
-#define CANVAS_STATE_VERSION 1
-/*
- * WARNING: The structs below are part of a stable ABI and as such we explicitly
- * use unambigious primitives (e.g. int32_t instead of an enum).
- *
- * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN AN
- * UPDATE OF THE CANVAS_STATE_VERSION. SUCH CHANGES SHOULD ONLY BE MADE IF
- * ABSOLUTELY NECESSARY!
- */
-enum RasterConfigs {
- kUnknown_RasterConfig = 0,
- kRGB_565_RasterConfig = 1,
- kARGB_8888_RasterConfig = 2
-};
-typedef int32_t RasterConfig;
-
-enum CanvasBackends {
- kUnknown_CanvasBackend = 0,
- kRaster_CanvasBackend = 1,
- kGPU_CanvasBackend = 2,
- kPDF_CanvasBackend = 3
-};
-typedef int32_t CanvasBackend;
-
-struct ClipRect {
- int32_t left, top, right, bottom;
-};
-
-struct SkMCState {
- float matrix[9];
- // NOTE: this only works for non-antialiased clips
- int32_t clipRectCount;
- ClipRect* clipRects;
-};
-
-// NOTE: If you add more members, bump CanvasState::version.
-struct SkCanvasLayerState {
- CanvasBackend type;
- int32_t x, y;
- int32_t width;
- int32_t height;
-
- SkMCState mcState;
-
- union {
- struct {
- RasterConfig config; // pixel format: a value from RasterConfigs.
- uint32_t rowBytes; // Number of bytes from start of one line to next.
- void* pixels; // The pixels, all (height * rowBytes) of them.
- } raster;
- struct {
- int32_t textureID;
- } gpu;
- };
-};
-
-class SkCanvasState {
-public:
- SkCanvasState(SkCanvas* canvas) {
- SkASSERT(canvas);
- version = CANVAS_STATE_VERSION;
- width = canvas->getDeviceSize().width();
- height = canvas->getDeviceSize().height();
- layerCount = 0;
- layers = NULL;
- originalCanvas = SkRef(canvas);
-
- mcState.clipRectCount = 0;
- mcState.clipRects = NULL;
- }
-
- ~SkCanvasState() {
- // loop through the layers and free the data allocated to the clipRects
- for (int i = 0; i < layerCount; ++i) {
- sk_free(layers[i].mcState.clipRects);
- }
-
- sk_free(mcState.clipRects);
- sk_free(layers);
-
- // it is now safe to free the canvas since there should be no remaining
- // references to the content that is referenced by this canvas (e.g. pixels)
- originalCanvas->unref();
- }
-
- /**
- * The version this struct was built with. This field must always appear
- * first in the struct so that when the versions don't match (and the
- * remaining contents and size are potentially different) we can still
- * compare the version numbers.
- */
- int32_t version;
-
- int32_t width;
- int32_t height;
-
- SkMCState mcState;
-
- int32_t layerCount;
- SkCanvasLayerState* layers;
-
-private:
- SkCanvas* originalCanvas;
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-class ClipValidator : public SkCanvas::ClipVisitor {
-public:
- ClipValidator() : fFailed(false) {}
- bool failed() { return fFailed; }
-
- // ClipVisitor
- virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
- fFailed |= antialias;
- }
-
- virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRIDE {
- fFailed |= antialias;
- }
-
-private:
- bool fFailed;
-};
-
-static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
- // initialize the struct
- state->clipRectCount = 0;
-
- // capture the matrix
- for (int i = 0; i < 9; i++) {
- state->matrix[i] = matrix.get(i);
- }
-
- /*
- * capture the clip
- *
- * storage is allocated on the stack for the first 4 rects. This value was
- * chosen somewhat arbitrarily, but does allow us to represent simple clips
- * and some more common complex clips (e.g. a clipRect with a sub-rect
- * clipped out of its interior) without needing to malloc any additional memory.
- */
- const int clipBufferSize = 4 * sizeof(ClipRect);
- char clipBuffer[clipBufferSize];
- SkWriter32 clipWriter(sizeof(ClipRect), clipBuffer, clipBufferSize);
-
- if (!clip.isEmpty()) {
- // only returns the b/w clip so aa clips fail
- SkRegion::Iterator clip_iterator(clip);
- for (; !clip_iterator.done(); clip_iterator.next()) {
- // this assumes the SkIRect is stored in l,t,r,b ordering which
- // matches the ordering of our ClipRect struct
- clipWriter.writeIRect(clip_iterator.rect());
- state->clipRectCount++;
- }
- }
-
- // allocate memory for the clip then and copy them to the struct
- state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.size());
- clipWriter.flatten(state->clipRects);
-}
-
-
-
-SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
- SkASSERT(canvas);
-
- // Check the clip can be decomposed into rectangles (i.e. no soft clips).
- ClipValidator validator;
- canvas->replayClips(&validator);
- if (validator.failed()) {
- SkDEBUGF(("CaptureCanvasState does not support canvases with antialiased clips.\n"));
- return NULL;
- }
-
- SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas)));
-
- // decompose the total matrix and clip
- setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getTotalClip());
-
- /*
- * decompose the layers
- *
- * storage is allocated on the stack for the first 3 layers. It is common in
- * some view systems (e.g. Android) that a few non-clipped layers are present
- * and we will not need to malloc any additional memory in those cases.
- */
- const int layerBufferSize = 3 * sizeof(SkCanvasLayerState);
- char layerBuffer[layerBufferSize];
- SkWriter32 layerWriter(sizeof(SkCanvasLayerState), layerBuffer, layerBufferSize);
- int layerCount = 0;
- for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) {
-
- // we currently only work for bitmap backed devices
- const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels*/);
- if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()) {
- return NULL;
- }
-
- SkCanvasLayerState* layerState =
- (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
- layerState->type = kRaster_CanvasBackend;
- layerState->x = layer.x();
- layerState->y = layer.y();
- layerState->width = bitmap.width();
- layerState->height = bitmap.height();
-
- switch (bitmap.config()) {
- case SkBitmap::kARGB_8888_Config:
- layerState->raster.config = kARGB_8888_RasterConfig;
- break;
- case SkBitmap::kRGB_565_Config:
- layerState->raster.config = kRGB_565_RasterConfig;
- break;
- default:
- return NULL;
- }
- layerState->raster.rowBytes = bitmap.rowBytes();
- layerState->raster.pixels = bitmap.getPixels();
-
- setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip());
- layerCount++;
- }
-
- // allocate memory for the layers and then and copy them to the struct
- SkASSERT(layerWriter.size() == layerCount * sizeof(SkCanvasLayerState));
- canvasState->layerCount = layerCount;
- canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.size());
- layerWriter.flatten(canvasState->layers);
-
- // for now, just ignore any client supplied DrawFilter.
- if (canvas->getDrawFilter()) {
- SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n"));
- }
-
- return canvasState.detach();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
- // reconstruct the matrix
- SkMatrix matrix;
- for (int i = 0; i < 9; i++) {
- matrix.set(i, state.matrix[i]);
- }
-
- // reconstruct the clip
- SkRegion clip;
- for (int i = 0; i < state.clipRectCount; ++i) {
- clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
- state.clipRects[i].top,
- state.clipRects[i].right,
- state.clipRects[i].bottom),
- SkRegion::kUnion_Op);
- }
-
- canvas->setMatrix(matrix);
- canvas->setClipRegion(clip);
-}
-
-static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
- SkASSERT(kRaster_CanvasBackend == layerState.type);
-
- SkBitmap bitmap;
- SkBitmap::Config config =
- layerState.raster.config == kARGB_8888_RasterConfig ? SkBitmap::kARGB_8888_Config :
- layerState.raster.config == kRGB_565_RasterConfig ? SkBitmap::kRGB_565_Config :
- SkBitmap::kNo_Config;
-
- if (config == SkBitmap::kNo_Config) {
- return NULL;
- }
-
- bitmap.setConfig(config, layerState.width, layerState.height,
- layerState.raster.rowBytes);
- bitmap.setPixels(layerState.raster.pixels);
-
- SkASSERT(!bitmap.empty());
- SkASSERT(!bitmap.isNull());
-
- // create a device & canvas
- SkAutoTUnref<SkDevice> device(SkNEW_ARGS(SkDevice, (bitmap)));
- SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (device.get())));
-
- // setup the matrix and clip
- setup_canvas_from_MC_state(layerState.mcState, canvas.get());
-
- return canvas.detach();
-}
-
-SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
- SkASSERT(state);
-
- // check that the versions match
- if (CANVAS_STATE_VERSION != state->version) {
- SkDebugf("CreateFromCanvasState version does not match the one use to create the input");
- return NULL;
- }
-
- if (state->layerCount < 1) {
- return NULL;
- }
-
- SkAutoTUnref<SkNWayCanvas> canvas(SkNEW_ARGS(SkNWayCanvas, (state->width, state->height)));
-
- // setup the matrix and clip on the n-way canvas
- setup_canvas_from_MC_state(state->mcState, canvas);
-
- // Iterate over the layers and add them to the n-way canvas
- for (int i = 0; i < state->layerCount; ++i) {
- SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state->layers[i]));
- if (!canvasLayer.get()) {
- return NULL;
- }
- canvas->addCanvas(canvasLayer.get());
- }
-
- return canvas.detach();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
- SkDELETE(state);
-}
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