| Index: src/gpu/gl/GrGLProgram.h
|
| diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
|
| index 279890f5d4a8858b7b103c95b77f04410a98bac5..e39e9bf076ca60fb3197859e65eed6c0f5f8c5e9 100644
|
| --- a/src/gpu/gl/GrGLProgram.h
|
| +++ b/src/gpu/gl/GrGLProgram.h
|
| @@ -12,6 +12,7 @@
|
| #include "GrDrawState.h"
|
| #include "GrGLContext.h"
|
| #include "GrGLProgramDesc.h"
|
| +#include "GrGLShaderBuilder.h"
|
| #include "GrGLSL.h"
|
| #include "GrGLTexture.h"
|
| #include "GrGLUniformManager.h"
|
| @@ -162,7 +163,7 @@ private:
|
|
|
| GrSLConstantVec genInputCoverage(GrGLShaderBuilder* builder, SkString* inCoverage);
|
|
|
| - void genGeometryShader(GrGLShaderBuilder* segments) const;
|
| + void genGeometryShader(GrGLShaderBuilder::VertexBuilder* vertexBuilder) const;
|
|
|
| // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
|
| bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder,
|
|
|