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Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java

Issue 2375113003: Allow Desktop Canvas to be scrolled out from under System UI. (Closed)
Patch Set: Addressing CR feedback Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.chromoting; 5 package org.chromium.chromoting;
6 6
7 import android.graphics.Matrix; 7 import android.graphics.Matrix;
8 import android.graphics.PointF; 8 import android.graphics.PointF;
9 import android.graphics.Rect; 9 import android.graphics.Rect;
10 import android.graphics.RectF; 10 import android.graphics.RectF;
11 11
12 /** 12 /**
13 * This class is responsible for transforming the desktop image matrix. 13 * This class is responsible for transforming the desktop image matrix.
14 */ 14 */
15 public class DesktopCanvas { 15 public class DesktopCanvas {
16 /** 16 /**
17 * Maximum allowed zoom level - see {@link #repositionImageWithZoom()}. 17 * Maximum allowed zoom level - see {@link #scaleAndRepositionImage()}.
18 */ 18 */
19 private static final float MAX_ZOOM_FACTOR = 100.0f; 19 private static final float MAX_ZOOM_FACTOR = 100.0f;
20 20
21 /**
22 * Used to smoothly reduce the amount of padding while the user is zooming.
23 */
24 private static final float PADDING_REDUCTION_FACTOR = 0.85f;
25
21 private final RenderStub mRenderStub; 26 private final RenderStub mRenderStub;
22 private final RenderData mRenderData; 27 private final RenderData mRenderData;
23 28
24 /** 29 /**
25 * Represents the actual center of the viewport. This value needs to be a p air of floats so the 30 * Represents the actual center of the viewport in image space. This value needs to be a pair
26 * desktop image can be positioned with sub-pixel accuracy for smoother pann ing animations at 31 * of floats so the desktop image can be positioned with sub-pixel accuracy for smoother panning
27 * high zoom levels. 32 * animations at high zoom levels.
28 */ 33 */
34 // TODO(joedow): See if we can collapse Viewport and Cursor position members . They were needed
35 // in the past due to how we calculated the center positions but may not be needed now.
29 private PointF mViewportPosition = new PointF(); 36 private PointF mViewportPosition = new PointF();
30 37
31 /** 38 /**
32 * Represents the desired center of the viewport. This value may not repres ent the actual 39 * Represents the desired center of the viewport in image space. This value may not represent
33 * center of the viewport as adjustments are made to ensure as much of the d esktop is visible as 40 * the actual center of the viewport as adjustments are made to ensure as mu ch of the desktop is
34 * possible. This value needs to be a pair of floats so the desktop image c an be positioned 41 * visible as possible. This value needs to be a pair of floats so the desk top image can be
35 * with sub-pixel accuracy for smoother panning animations at high zoom leve ls. 42 * positioned with sub-pixel accuracy for smoother panning animations at hig h zoom levels.
43 * Note: The internal cursor position may be placed outside of the image bou ndary, however the
44 * cursor position we inject on the host side is restricted to the actual im age dimensions.
36 */ 45 */
37 private PointF mCursorPosition = new PointF(); 46 private PointF mCursorPosition = new PointF();
38 47
39 /** 48 /**
40 * Represents the amount of space, in pixels, used by System UI. 49 * Represents the amount of space, in pixels, used by System UI on each edge of the screen.
41 */ 50 */
42 private Rect mSystemUiOffsetPixels = new Rect(); 51 // TODO(joedow): Update usage of this member so it is a true Rect instead of a set of offsets.
52 private Rect mSystemUiScreenSize = new Rect();
53
54 /**
55 * Represents the amount of padding, in screen pixels, added to each edge of the desktop image.
56 * This extra space allows the user to reveal portions of the desktop image which are obscured
57 * by System UI.
58 */
59 private RectF mVisibleImagePadding = new RectF();
43 60
44 public DesktopCanvas(RenderStub renderStub, RenderData renderData) { 61 public DesktopCanvas(RenderStub renderStub, RenderData renderData) {
45 mRenderStub = renderStub; 62 mRenderStub = renderStub;
46 mRenderData = renderData; 63 mRenderData = renderData;
47 } 64 }
48 65
49 /** 66 /**
50 * Sets the desired center position of the viewport (a.k.a. the cursor posit ion) and ensures 67 * Sets the desired center position of the viewport (a.k.a. the cursor posit ion) and ensures
51 * the viewport is updated to include the cursor within it. 68 * the viewport is updated to include the cursor within it.
52 * 69 *
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 114
98 /** 115 /**
99 * Sets the offset values used to calculate the space used by System UI. 116 * Sets the offset values used to calculate the space used by System UI.
100 * 117 *
101 * @param left The space used by System UI on the left edge of the screen. 118 * @param left The space used by System UI on the left edge of the screen.
102 * @param top The space used by System UI on the top edge of the screen. 119 * @param top The space used by System UI on the top edge of the screen.
103 * @param right The space used by System UI on the right edge of the screen. 120 * @param right The space used by System UI on the right edge of the screen.
104 * @param bottom The space used by System UI on the bottom edge of the scree n. 121 * @param bottom The space used by System UI on the bottom edge of the scree n.
105 */ 122 */
106 public void setSystemUiOffsetValues(int left, int top, int right, int bottom ) { 123 public void setSystemUiOffsetValues(int left, int top, int right, int bottom ) {
107 mSystemUiOffsetPixels.set(left, top, right, bottom); 124 mSystemUiScreenSize.set(left, top, right, bottom);
108 } 125 }
109 126
110 /** Called to indicate that no System UI is visible. */ 127 /** Called to indicate that no System UI is visible. */
111 public void clearSystemUiOffsets() { 128 public void clearSystemUiOffsets() {
112 mSystemUiOffsetPixels.setEmpty(); 129 mSystemUiScreenSize.setEmpty();
113 } 130 }
114 131
115 /** Resizes the image by zooming it such that the image is displayed without borders. */ 132 /** Resizes the image by zooming it such that the image is displayed without borders. */
116 public void resizeImageToFitScreen() { 133 public void resizeImageToFitScreen() {
117 // Protect against being called before the image has been initialized. 134 // Protect against being called before the image has been initialized.
118 if (mRenderData.imageWidth == 0 || mRenderData.imageHeight == 0) { 135 if (mRenderData.imageWidth == 0 || mRenderData.imageHeight == 0) {
119 return; 136 return;
120 } 137 }
121 138
122 float widthRatio = (float) mRenderData.screenWidth / mRenderData.imageWi dth; 139 float widthRatio = (float) mRenderData.screenWidth / mRenderData.imageWi dth;
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162 mRenderData.transform.mapVectors(imageSize); 179 mRenderData.transform.mapVectors(imageSize);
163 180
164 if (imageSize[0] < mRenderData.screenWidth && imageSize[1] < mRenderData .screenHeight) { 181 if (imageSize[0] < mRenderData.screenWidth && imageSize[1] < mRenderData .screenHeight) {
165 // Displayed image is too small in both directions, so apply the min imum zoom 182 // Displayed image is too small in both directions, so apply the min imum zoom
166 // level needed to fit either the width or height. 183 // level needed to fit either the width or height.
167 float scale = Math.min((float) mRenderData.screenWidth / mRenderData .imageWidth, 184 float scale = Math.min((float) mRenderData.screenWidth / mRenderData .imageWidth,
168 (float) mRenderData.screenHeight / mRenderDat a.imageHeight); 185 (float) mRenderData.screenHeight / mRenderDat a.imageHeight);
169 mRenderData.transform.setScale(scale, scale); 186 mRenderData.transform.setScale(scale, scale);
170 } 187 }
171 188
189 // Trim the image padding if the user is zooming out. This prevents cas es where the image
190 // pops to the center when it reaches its minimum size. Note that we do not need to do
191 // anything when the user is zooming in as the canvas will expand and ab sorb the padding.
192 if (scaleFactor < 1.0f) {
193 mVisibleImagePadding.set(mVisibleImagePadding.left * PADDING_REDUCTI ON_FACTOR,
194 mVisibleImagePadding.top * PADDING_REDUCTION_FACTOR,
195 mVisibleImagePadding.right * PADDING_REDUCTION_FACTOR,
196 mVisibleImagePadding.bottom * PADDING_REDUCTION_FACTOR);
197 }
198
172 if (centerOnCursor) { 199 if (centerOnCursor) {
173 setCursorPosition(mCursorPosition.x, mCursorPosition.y); 200 setCursorPosition(mCursorPosition.x, mCursorPosition.y);
174 } else { 201 } else {
175 // Find the new screen center (it was probably changed during the zo om operation) and 202 // Find the new screen center (it was probably changed during the zo om operation) and
176 // update the viewport and cursor. 203 // update the viewport and cursor.
177 float[] mappedPoints = { 204 float[] mappedPoints = {
178 ((float) mRenderData.screenWidth / 2), ((float) mRenderData. screenHeight / 2)}; 205 ((float) mRenderData.screenWidth / 2), ((float) mRenderData. screenHeight / 2)};
179 Matrix screenToImage = new Matrix(); 206 Matrix screenToImage = new Matrix();
180 mRenderData.transform.invert(screenToImage); 207 mRenderData.transform.invert(screenToImage);
181 screenToImage.mapPoints(mappedPoints); 208 screenToImage.mapPoints(mappedPoints);
182 // The cursor is mapped to the center of the viewport in this case. 209 // The cursor is mapped to the center of the viewport in this case.
183 setCursorPosition(mappedPoints[0], mappedPoints[1]); 210 setCursorPosition(mappedPoints[0], mappedPoints[1]);
184 } 211 }
185 } 212 }
186 213
187 /** 214 /**
188 * Repositions the image by translating it (without affecting the zoom level ). 215 * Repositions the image by translating it (without affecting the zoom level ).
189 */ 216 */
190 private void repositionImage() { 217 private void repositionImage() {
191 // Map the current viewport position to screen coordinates and adjust th e image position. 218 // Map the current viewport position to screen coordinates and adjust th e image position.
192 float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y}; 219 float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y};
193 mRenderData.transform.mapPoints(viewportPosition); 220 mRenderData.transform.mapPoints(viewportPosition);
194 221
195 float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportP osition[0]; 222 float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportP osition[0];
196 float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewport Position[1]; 223 float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewport Position[1];
197 224
198 // Translate the image so the viewport center is displayed in the middle of the screen. 225 // Translate the image so the viewport center is displayed in the middle of the screen.
199 mRenderData.transform.postTranslate(viewportTransX, viewportTransY); 226 mRenderData.transform.postTranslate(viewportTransX, viewportTransY);
200 227
228 updateVisibleImagePadding();
229
201 mRenderStub.setTransformation(mRenderData.transform); 230 mRenderStub.setTransformation(mRenderData.transform);
202 } 231 }
203 232
204 /** 233 /**
205 * Updates the given point such that it refers to a coordinate within the bo unds provided. 234 * Updates the given point such that it refers to a coordinate within the bo unds provided.
206 * 235 *
207 * @param point The point to adjust, the original object is modified. 236 * @param point The point to adjust, the original object is modified.
208 * @param bounds The bounds used to constrain the point. 237 * @param bounds The bounds used to constrain the point.
209 */ 238 */
210 private void constrainPointToBounds(PointF point, RectF bounds) { 239 private void constrainPointToBounds(PointF point, RectF bounds) {
211 if (point.x < bounds.left) { 240 if (point.x < bounds.left) {
212 point.x = bounds.left; 241 point.x = bounds.left;
213 } else if (point.x > bounds.right) { 242 } else if (point.x > bounds.right) {
214 point.x = bounds.right; 243 point.x = bounds.right;
215 } 244 }
216 245
217 if (point.y < bounds.top) { 246 if (point.y < bounds.top) {
218 point.y = bounds.top; 247 point.y = bounds.top;
219 } else if (point.y > bounds.bottom) { 248 } else if (point.y > bounds.bottom) {
220 point.y = bounds.bottom; 249 point.y = bounds.bottom;
221 } 250 }
222 } 251 }
223 252
224 /** Returns a region which defines the set of valid cursor values in image s pace. */ 253 /** Returns a region which defines the set of valid cursor positions in imag e space. */
225 private RectF getImageBounds() { 254 private RectF getImageBounds() {
226 return new RectF(0, 0, mRenderData.imageWidth, mRenderData.imageHeight); 255 // The set of valid cursor positions includes any point on the image as well as the padding.
256 // Padding is additional space added to the image which is the larger va lue of:
257 // - Potential overlap of the System UI and image content
258 // - Actual amount of padding already being used
259 //
260 // By expanding the area, we allow the user to move the cursor 'under' t he System UI which
261 // pulls the content out from under it and allows it to be visible. Onc e the System UI has
262 // been dismissed or changes size, we use the actual padding value inste ad which prevents
263 // the desktop image from 'snapping' back to pre-System UI state.
264 RectF systemUiOverlap = getSystemUiOverlap();
265 float[] padding = {Math.max(mVisibleImagePadding.left, systemUiOverlap.l eft),
266 Math.max(mVisibleImagePadding.top, systemUiOverlap.top),
267 Math.max(mVisibleImagePadding.right, systemUiOverlap.right),
268 Math.max(mVisibleImagePadding.bottom, systemUiOverlap.bottom)};
269 Matrix screenToImage = new Matrix();
270 mRenderData.transform.invert(screenToImage);
271 screenToImage.mapVectors(padding);
272
273 return new RectF(-padding[0], -padding[1], mRenderData.imageWidth + padd ing[2],
274 mRenderData.imageHeight + padding[3]);
227 } 275 }
228 276
229 /** Returns a region which defines the set of valid viewport center values i n image space. */ 277 /** Returns a region which defines the set of valid viewport center values i n image space. */
230 private RectF getViewportBounds() { 278 private RectF getViewportBounds() {
231 float[] screenVectors = {(float) mRenderData.screenWidth, (float) mRende rData.screenHeight}; 279 // The region of allowable viewport values is the imageBound rect, inset by the size of the
280 // viewport itself. This prevents over and under panning of the viewpor t while still
281 // allowing the user to see and interact with all pixels one the desktop image.
232 Matrix screenToImage = new Matrix(); 282 Matrix screenToImage = new Matrix();
233 mRenderData.transform.invert(screenToImage); 283 mRenderData.transform.invert(screenToImage);
284
285 float[] screenVectors = {(float) mRenderData.screenWidth, (float) mRende rData.screenHeight};
234 screenToImage.mapVectors(screenVectors); 286 screenToImage.mapVectors(screenVectors);
235 287
236 float xAdjust = 0.0f; 288 PointF letterboxPadding = getLetterboxPadding();
237 if (mRenderData.imageWidth < screenVectors[0]) { 289 float[] letterboxPaddingVectors = {letterboxPadding.x, letterboxPadding. y};
238 // Image is narrower than the screen, so adjust the bounds to center it. 290 screenToImage.mapVectors(letterboxPaddingVectors);
239 xAdjust = (screenVectors[0] - mRenderData.imageWidth) / 2.0f;
240 }
241
242 float yAdjust = 0.0f;
243 if (mRenderData.imageHeight < screenVectors[1]) {
244 // Image is shorter than the screen, so adjust the bounds to center it.
245 yAdjust = (screenVectors[1] - mRenderData.imageHeight) / 2.0f;
246 }
247 291
248 // screenCenter values are 1/2 of a particular screen dimension mapped t o image space. 292 // screenCenter values are 1/2 of a particular screen dimension mapped t o image space.
249 float screenCenterX = screenVectors[0] / 2.0f; 293 float screenCenterX = (screenVectors[0] / 2.0f) - letterboxPaddingVector s[0];
250 float screenCenterY = screenVectors[1] / 2.0f; 294 float screenCenterY = (screenVectors[1] / 2.0f) - letterboxPaddingVector s[1];
251 return new RectF(screenCenterX - xAdjust, screenCenterY - yAdjust, 295 RectF imageBounds = getImageBounds();
252 mRenderData.imageWidth - screenCenterX + xAdjust, 296 imageBounds.inset(screenCenterX, screenCenterY);
253 mRenderData.imageHeight - screenCenterY + yAdjust); 297 return imageBounds;
298 }
299
300 /**
301 * Provides the amount of padding needed to center the image content on the screen.
302 */
303 private PointF getLetterboxPadding() {
304 float[] imageVectors = {mRenderData.imageWidth, mRenderData.imageHeight} ;
305 mRenderData.transform.mapVectors(imageVectors);
306
307 // We want to letterbox when the image is smaller than the screen in a s pecific dimension.
308 // Since we center the image, split the difference so it is equally dist ributed.
309 float widthAdjust =
310 Math.max(((float) mRenderData.screenWidth - imageVectors[0]) / 2 .0f, 0.0f);
311 float heightAdjust =
312 Math.max(((float) mRenderData.screenHeight - imageVectors[1]) / 2.0f, 0.0f);
313
314 return new PointF(widthAdjust, heightAdjust);
315 }
316
317 /**
318 * Returns the amount of System UI along each edge of the screen which could overlap the remote
319 * desktop image below it. This is the maximum amount that could overlap, n ot the actual value.
320 */
321 private RectF getSystemUiOverlap() {
322 // letterBox padding represents the space added to the image to center i t on the screen.
323 // Since it does not contain any interactable UI, we ignore it when calc ulating the overlap
324 // between the System UI and the remote desktop image.
325 // Note: Ignore negative padding (clamp to 0) since that means no overla p exists.
326 PointF letterboxPadding = getLetterboxPadding();
327 return new RectF(Math.max(mSystemUiScreenSize.left - letterboxPadding.x, 0.0f),
328 Math.max(mSystemUiScreenSize.top - letterboxPadding.y, 0.0f),
329 Math.max(mSystemUiScreenSize.right - letterboxPadding.x, 0.0f),
330 Math.max(mSystemUiScreenSize.bottom - letterboxPadding.y, 0.0f)) ;
331 }
332
333 /**
334 * Calculates the amount of padding visible on each edge of the desktop imag e.
335 */
336 private void updateVisibleImagePadding() {
337 PointF letterboxPadding = getLetterboxPadding();
338 float[] imagePoints = {0.0f, 0.0f, mRenderData.imageWidth, mRenderData.i mageHeight};
339 mRenderData.transform.mapPoints(imagePoints);
340
341 mVisibleImagePadding.set(Math.max(imagePoints[0] - letterboxPadding.x, 0 .0f),
342 Math.max(imagePoints[1] - letterboxPadding.y, 0.0f),
343 Math.max(mRenderData.screenWidth - imagePoints[2] - letterboxPad ding.x, 0.0f),
344 Math.max(mRenderData.screenHeight - imagePoints[3] - letterboxPa dding.y, 0.0f));
254 } 345 }
255 } 346 }
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