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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 package org.chromium.chromoting; | 5 package org.chromium.chromoting; |
| 6 | 6 |
| 7 import android.graphics.Matrix; | 7 import android.graphics.Matrix; |
| 8 import android.graphics.PointF; | 8 import android.graphics.PointF; |
| 9 import android.graphics.Rect; | 9 import android.graphics.Rect; |
| 10 import android.graphics.RectF; | 10 import android.graphics.RectF; |
| 11 | 11 |
| 12 /** | 12 /** |
| 13 * This class is responsible for transforming the desktop image matrix. | 13 * This class is responsible for transforming the desktop image matrix. |
| 14 */ | 14 */ |
| 15 public class DesktopCanvas { | 15 public class DesktopCanvas { |
| 16 /** | 16 /** |
| 17 * Maximum allowed zoom level - see {@link #repositionImageWithZoom()}. | 17 * Maximum allowed zoom level - see {@link #repositionImageWithZoom()}. |
| 18 */ | 18 */ |
| 19 private static final float MAX_ZOOM_FACTOR = 100.0f; | 19 private static final float MAX_ZOOM_FACTOR = 100.0f; |
| 20 | 20 |
| 21 /** | |
| 22 * Used to smoothly reduce the amount of padding whle the user is zooming. | |
|
Lambros
2016/09/30 01:59:37
s/whle/while/
joedow
2016/09/30 19:42:57
Done.
| |
| 23 */ | |
| 24 private static final float PADDING_REDUCTION_FACTOR = 0.85f; | |
| 25 | |
| 21 private final RenderStub mRenderStub; | 26 private final RenderStub mRenderStub; |
| 22 private final RenderData mRenderData; | 27 private final RenderData mRenderData; |
| 23 | 28 |
| 24 /** | 29 /** |
| 25 * Represents the actual center of the viewport. This value needs to be a p air of floats so the | 30 * Represents the actual center of the viewport. This value needs to be a p air of floats so the |
| 26 * desktop image can be positioned with sub-pixel accuracy for smoother pann ing animations at | 31 * desktop image can be positioned with sub-pixel accuracy for smoother pann ing animations at |
| 27 * high zoom levels. | 32 * high zoom levels. |
| 28 */ | 33 */ |
| 29 private PointF mViewportPosition = new PointF(); | 34 private PointF mViewportPosition = new PointF(); |
| 30 | 35 |
| 31 /** | 36 /** |
| 32 * Represents the desired center of the viewport. This value may not repres ent the actual | 37 * Represents the desired center of the viewport. This value may not repres ent the actual |
| 33 * center of the viewport as adjustments are made to ensure as much of the d esktop is visible as | 38 * center of the viewport as adjustments are made to ensure as much of the d esktop is visible as |
| 34 * possible. This value needs to be a pair of floats so the desktop image c an be positioned | 39 * possible. This value needs to be a pair of floats so the desktop image c an be positioned |
| 35 * with sub-pixel accuracy for smoother panning animations at high zoom leve ls. | 40 * with sub-pixel accuracy for smoother panning animations at high zoom leve ls. |
| 36 */ | 41 */ |
| 37 private PointF mCursorPosition = new PointF(); | 42 private PointF mCursorPosition = new PointF(); |
| 38 | 43 |
| 39 /** | 44 /** |
| 40 * Represents the amount of space, in pixels, used by System UI. | 45 * Represents the amount of space, in pixels, used by System UI. |
| 41 */ | 46 */ |
| 42 private Rect mSystemUiOffsetPixels = new Rect(); | 47 private Rect mSystemUiOffsetPixels = new Rect(); |
| 43 | 48 |
| 49 /** | |
| 50 * Represents the additional space, in pixels, for each edge of the desktop image. Used for | |
| 51 * positioning the desktop canvas to allow the user to scroll it below any v isible System UI. | |
|
Lambros
2016/09/30 01:59:36
Is this in screen or image coordinates?
Can you ex
joedow
2016/09/30 19:42:56
Added a block of text at the top of the class givi
| |
| 52 */ | |
| 53 private RectF mImagePadding = new RectF(); | |
| 54 | |
| 44 public DesktopCanvas(RenderStub renderStub, RenderData renderData) { | 55 public DesktopCanvas(RenderStub renderStub, RenderData renderData) { |
| 45 mRenderStub = renderStub; | 56 mRenderStub = renderStub; |
| 46 mRenderData = renderData; | 57 mRenderData = renderData; |
| 47 } | 58 } |
| 48 | 59 |
| 49 /** | 60 /** |
| 50 * Sets the desired center position of the viewport (a.k.a. the cursor posit ion) and ensures | 61 * Sets the desired center position of the viewport (a.k.a. the cursor posit ion) and ensures |
| 51 * the viewport is updated to include the cursor within it. | 62 * the viewport is updated to include the cursor within it. |
| 52 * | 63 * |
| 53 * @param newX The new x coordinate value for the desired center position. | 64 * @param newX The new x coordinate value for the desired center position. |
| (...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 162 mRenderData.transform.mapVectors(imageSize); | 173 mRenderData.transform.mapVectors(imageSize); |
| 163 | 174 |
| 164 if (imageSize[0] < mRenderData.screenWidth && imageSize[1] < mRenderData .screenHeight) { | 175 if (imageSize[0] < mRenderData.screenWidth && imageSize[1] < mRenderData .screenHeight) { |
| 165 // Displayed image is too small in both directions, so apply the min imum zoom | 176 // Displayed image is too small in both directions, so apply the min imum zoom |
| 166 // level needed to fit either the width or height. | 177 // level needed to fit either the width or height. |
| 167 float scale = Math.min((float) mRenderData.screenWidth / mRenderData .imageWidth, | 178 float scale = Math.min((float) mRenderData.screenWidth / mRenderData .imageWidth, |
| 168 (float) mRenderData.screenHeight / mRenderDat a.imageHeight); | 179 (float) mRenderData.screenHeight / mRenderDat a.imageHeight); |
| 169 mRenderData.transform.setScale(scale, scale); | 180 mRenderData.transform.setScale(scale, scale); |
| 170 } | 181 } |
| 171 | 182 |
| 183 // Trim the image padding if the user is zooming out. This prevents cas es where the image | |
| 184 // pops to the center when it reaches its minimum size. Note that we do not need to do | |
| 185 // anything when the user is zooming in as the canvas will expand and ab sorb the padding. | |
| 186 if (scaleFactor < 1.0f) { | |
| 187 mImagePadding.set(mImagePadding.left * PADDING_REDUCTION_FACTOR, | |
| 188 mImagePadding.top * PADDING_REDUCTION_FACTOR, | |
| 189 mImagePadding.right * PADDING_REDUCTION_FACTOR, | |
| 190 mImagePadding.bottom * PADDING_REDUCTION_FACTOR); | |
| 191 } | |
| 192 | |
| 172 if (centerOnCursor) { | 193 if (centerOnCursor) { |
| 173 setCursorPosition(mCursorPosition.x, mCursorPosition.y); | 194 setCursorPosition(mCursorPosition.x, mCursorPosition.y); |
| 174 } else { | 195 } else { |
| 175 // Find the new screen center (it was probably changed during the zo om operation) and | 196 // Find the new screen center (it was probably changed during the zo om operation) and |
| 176 // update the viewport and cursor. | 197 // update the viewport and cursor. |
| 177 float[] mappedPoints = { | 198 float[] mappedPoints = { |
| 178 ((float) mRenderData.screenWidth / 2), ((float) mRenderData. screenHeight / 2)}; | 199 ((float) mRenderData.screenWidth / 2), ((float) mRenderData. screenHeight / 2)}; |
| 179 Matrix screenToImage = new Matrix(); | 200 Matrix screenToImage = new Matrix(); |
| 180 mRenderData.transform.invert(screenToImage); | 201 mRenderData.transform.invert(screenToImage); |
| 181 screenToImage.mapPoints(mappedPoints); | 202 screenToImage.mapPoints(mappedPoints); |
| 182 // The cursor is mapped to the center of the viewport in this case. | 203 // The cursor is mapped to the center of the viewport in this case. |
| 183 setCursorPosition(mappedPoints[0], mappedPoints[1]); | 204 setCursorPosition(mappedPoints[0], mappedPoints[1]); |
| 184 } | 205 } |
| 185 } | 206 } |
| 186 | 207 |
| 187 /** | 208 /** |
| 188 * Repositions the image by translating it (without affecting the zoom level ). | 209 * Repositions the image by translating it (without affecting the zoom level ). |
| 189 */ | 210 */ |
| 190 private void repositionImage() { | 211 private void repositionImage() { |
| 191 // Map the current viewport position to screen coordinates and adjust th e image position. | 212 // Map the current viewport position to screen coordinates and adjust th e image position. |
| 192 float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y}; | 213 float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y}; |
| 193 mRenderData.transform.mapPoints(viewportPosition); | 214 mRenderData.transform.mapPoints(viewportPosition); |
| 194 | 215 |
| 195 float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportP osition[0]; | 216 float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportP osition[0]; |
| 196 float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewport Position[1]; | 217 float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewport Position[1]; |
| 197 | 218 |
| 198 // Translate the image so the viewport center is displayed in the middle of the screen. | 219 // Translate the image so the viewport center is displayed in the middle of the screen. |
| 199 mRenderData.transform.postTranslate(viewportTransX, viewportTransY); | 220 mRenderData.transform.postTranslate(viewportTransX, viewportTransY); |
| 200 | 221 |
| 222 // Remove or add image padding based on the new position. | |
|
Lambros
2016/09/30 01:59:37
How is padding based on position?
joedow
2016/09/30 19:42:56
Removed comment since it wan't useful.
| |
| 223 adjustImagePadding(); | |
| 224 | |
| 201 mRenderStub.setTransformation(mRenderData.transform); | 225 mRenderStub.setTransformation(mRenderData.transform); |
| 202 } | 226 } |
| 203 | 227 |
| 204 /** | 228 /** |
| 205 * Updates the given point such that it refers to a coordinate within the bo unds provided. | 229 * Updates the given point such that it refers to a coordinate within the bo unds provided. |
| 206 * | 230 * |
| 207 * @param point The point to adjust, the original object is modified. | 231 * @param point The point to adjust, the original object is modified. |
| 208 * @param bounds The bounds used to constrain the point. | 232 * @param bounds The bounds used to constrain the point. |
| 209 */ | 233 */ |
| 210 private void constrainPointToBounds(PointF point, RectF bounds) { | 234 private void constrainPointToBounds(PointF point, RectF bounds) { |
| 211 if (point.x < bounds.left) { | 235 if (point.x < bounds.left) { |
| 212 point.x = bounds.left; | 236 point.x = bounds.left; |
| 213 } else if (point.x > bounds.right) { | 237 } else if (point.x > bounds.right) { |
| 214 point.x = bounds.right; | 238 point.x = bounds.right; |
| 215 } | 239 } |
| 216 | 240 |
| 217 if (point.y < bounds.top) { | 241 if (point.y < bounds.top) { |
| 218 point.y = bounds.top; | 242 point.y = bounds.top; |
| 219 } else if (point.y > bounds.bottom) { | 243 } else if (point.y > bounds.bottom) { |
| 220 point.y = bounds.bottom; | 244 point.y = bounds.bottom; |
| 221 } | 245 } |
| 222 } | 246 } |
| 223 | 247 |
| 224 /** Returns a region which defines the set of valid cursor values in image s pace. */ | 248 /** Returns a region which defines the set of valid cursor values in image s pace. */ |
| 225 private RectF getImageBounds() { | 249 private RectF getImageBounds() { |
| 226 return new RectF(0, 0, mRenderData.imageWidth, mRenderData.imageHeight); | 250 float[] maxPadding = getMaxPadding(); |
| 251 return new RectF(-maxPadding[0], -maxPadding[1], mRenderData.imageWidth + maxPadding[2], | |
|
Lambros
2016/09/30 01:59:36
If my reading is correct, this is the full image r
joedow
2016/09/30 19:42:56
I'll remove the maxPadding method since it is conf
| |
| 252 mRenderData.imageHeight + maxPadding[3]); | |
| 227 } | 253 } |
| 228 | 254 |
| 229 /** Returns a region which defines the set of valid viewport center values i n image space. */ | 255 /** Returns a region which defines the set of valid viewport center values i n image space. */ |
| 230 private RectF getViewportBounds() { | 256 private RectF getViewportBounds() { |
| 231 float[] screenVectors = {(float) mRenderData.screenWidth, (float) mRende rData.screenHeight}; | 257 float[] screenVectors = {(float) mRenderData.screenWidth, (float) mRende rData.screenHeight}; |
| 232 Matrix screenToImage = new Matrix(); | 258 Matrix screenToImage = new Matrix(); |
| 233 mRenderData.transform.invert(screenToImage); | 259 mRenderData.transform.invert(screenToImage); |
| 234 screenToImage.mapVectors(screenVectors); | 260 screenToImage.mapVectors(screenVectors); |
| 235 | 261 |
| 236 float xAdjust = 0.0f; | 262 float[] letterBoxPadding = getLetterboxPadding(); |
| 237 if (mRenderData.imageWidth < screenVectors[0]) { | 263 screenToImage.mapVectors(letterBoxPadding); |
| 238 // Image is narrower than the screen, so adjust the bounds to center it. | |
| 239 xAdjust = (screenVectors[0] - mRenderData.imageWidth) / 2.0f; | |
| 240 } | |
| 241 | |
| 242 float yAdjust = 0.0f; | |
| 243 if (mRenderData.imageHeight < screenVectors[1]) { | |
| 244 // Image is shorter than the screen, so adjust the bounds to center it. | |
| 245 yAdjust = (screenVectors[1] - mRenderData.imageHeight) / 2.0f; | |
| 246 } | |
| 247 | 264 |
| 248 // screenCenter values are 1/2 of a particular screen dimension mapped t o image space. | 265 // screenCenter values are 1/2 of a particular screen dimension mapped t o image space. |
| 249 float screenCenterX = screenVectors[0] / 2.0f; | 266 float screenCenterX = (screenVectors[0] / 2.0f) - letterBoxPadding[0]; |
| 250 float screenCenterY = screenVectors[1] / 2.0f; | 267 float screenCenterY = (screenVectors[1] / 2.0f) - letterBoxPadding[1]; |
| 251 return new RectF(screenCenterX - xAdjust, screenCenterY - yAdjust, | 268 RectF imageBounds = getImageBounds(); |
| 252 mRenderData.imageWidth - screenCenterX + xAdjust, | 269 return new RectF(imageBounds.left + screenCenterX, imageBounds.top + scr eenCenterY, |
|
Lambros
2016/09/30 01:59:36
return imageBounds.inset(screenCenterX, screenCent
joedow
2016/09/30 19:42:57
Done.
| |
| 253 mRenderData.imageHeight - screenCenterY + yAdjust); | 270 imageBounds.right - screenCenterX, imageBounds.bottom - screenCe nterY); |
| 271 } | |
| 272 | |
| 273 /** Returns the maximum amount of padding per edge (left, top, right, bottom ) in image space. */ | |
| 274 private float[] getMaxPadding() { | |
| 275 RectF systemUiOffsetPixels = getAdjustedSystemUiOffsets(); | |
| 276 float[] maxPadding = {Math.max(mImagePadding.left, systemUiOffsetPixels. left), | |
| 277 Math.max(mImagePadding.top, systemUiOffsetPixels.top), | |
| 278 Math.max(mImagePadding.right, systemUiOffsetPixels.right), | |
| 279 Math.max(mImagePadding.bottom, systemUiOffsetPixels.bottom)}; | |
| 280 Matrix screenToImage = new Matrix(); | |
| 281 mRenderData.transform.invert(screenToImage); | |
| 282 screenToImage.mapVectors(maxPadding); | |
| 283 | |
| 284 return maxPadding; | |
| 285 } | |
| 286 | |
| 287 /** Returns the letter box padding needed in each dimension (x and y) in scr een coordinates. */ | |
|
Lambros
2016/09/30 01:59:37
Maybe explain in a little more detail:
This is the
joedow
2016/09/30 19:42:57
Explained in detail at the top of the class.
| |
| 288 private float[] getLetterboxPadding() { | |
|
Lambros
2016/09/30 01:59:36
Maybe return PointF ?
joedow
2016/09/30 19:42:57
I had originally left this as a float [] to make t
| |
| 289 float[] imageVectors = {mRenderData.imageWidth, mRenderData.imageHeight} ; | |
| 290 mRenderData.transform.mapVectors(imageVectors); | |
| 291 | |
| 292 // We want to letterbox when the image is smaller than the screen in a s pecific dimension. | |
| 293 // Since we center the image, split the difference so it is equally dist ributed. | |
| 294 float widthAdjust = | |
| 295 Math.max(0.0f, ((float) mRenderData.screenWidth - imageVectors[0 ]) / 2.0f); | |
| 296 float heightAdjust = | |
| 297 Math.max(0.0f, ((float) mRenderData.screenHeight - imageVectors[ 1]) / 2.0f); | |
| 298 | |
| 299 return new float[] {widthAdjust, heightAdjust}; | |
| 300 } | |
| 301 | |
| 302 /** | |
| 303 * Returns the amount of System UI, adjusted for letter boxing, which should be used for | |
| 304 * padding calculations. | |
| 305 */ | |
| 306 private RectF getAdjustedSystemUiOffsets() { | |
| 307 float[] letterBoxPadding = getLetterboxPadding(); | |
| 308 return new RectF(Math.max(mSystemUiOffsetPixels.left - letterBoxPadding[ 0], 0.0f), | |
| 309 Math.max(mSystemUiOffsetPixels.top - letterBoxPadding[1], 0.0f), | |
| 310 Math.max(mSystemUiOffsetPixels.right - letterBoxPadding[0], 0.0f ), | |
| 311 Math.max(mSystemUiOffsetPixels.bottom - letterBoxPadding[1], 0.0 f)); | |
| 312 } | |
| 313 | |
| 314 /** Updates the padding used to allow the user to scroll the image out from under System UI. */ | |
| 315 private void adjustImagePadding() { | |
| 316 float[] letterBoxPadding = getLetterboxPadding(); | |
| 317 RectF systemUiOffsetPixels = getAdjustedSystemUiOffsets(); | |
| 318 float[] imagePoints = {0.0f, 0.0f, mRenderData.imageWidth, mRenderData.i mageHeight}; | |
| 319 mRenderData.transform.mapPoints(imagePoints); | |
| 320 | |
| 321 mImagePadding.set( | |
| 322 adjustEdge(systemUiOffsetPixels.left, mImagePadding.left, | |
| 323 imagePoints[0] - letterBoxPadding[0]), | |
| 324 adjustEdge(systemUiOffsetPixels.top, mImagePadding.top, | |
| 325 imagePoints[1] - letterBoxPadding[1]), | |
| 326 adjustEdge(systemUiOffsetPixels.right, mImagePadding.right, | |
| 327 mRenderData.screenWidth - imagePoints[2] - letterBoxPadd ing[0]), | |
| 328 adjustEdge(systemUiOffsetPixels.bottom, mImagePadding.bottom, | |
| 329 mRenderData.screenHeight - imagePoints[3] - letterBoxPad ding[1])); | |
| 330 } | |
| 331 | |
| 332 /** | |
| 333 * Update the current edge padding based on the current System UI and image postion state. | |
|
Lambros
2016/09/30 01:59:36
s/postion/position/
joedow
2016/09/30 19:42:56
Done.
| |
| 334 * | |
| 335 * @param systemUiPadding Amount of visible System UI in pixels. | |
| 336 * @param currentPadding Amount of padding used, in pixels, for position cal culations. | |
| 337 * @param visiblePixels Amount of padding actually visible, in pixels. | |
| 338 * @return The new value, in pixels, to be used for positioning. | |
| 339 */ | |
| 340 private float adjustEdge(float systemUiPadding, float currentPadding, float visiblePixels) { | |
| 341 float edgeValue; | |
| 342 visiblePixels = Math.max(visiblePixels, 0.0f); | |
| 343 if (systemUiPadding > 0.0f) { | |
| 344 if (systemUiPadding > currentPadding) { | |
| 345 // Add enough padding to allow scrolling the desktop out from un der the System UI. | |
| 346 edgeValue = Math.min(systemUiPadding, visiblePixels); | |
| 347 } else if (systemUiPadding < currentPadding) { | |
| 348 // Remove unneeded padding from the canvas. | |
| 349 edgeValue = Math.max(systemUiPadding, Math.min(currentPadding, v isiblePixels)); | |
| 350 } else { | |
| 351 // If current and system padding sizes are the same, then keep t he visible portion. | |
| 352 edgeValue = Math.min(currentPadding, visiblePixels); | |
| 353 } | |
| 354 } else if (currentPadding > 0.0f) { | |
| 355 // If we have existing padding, then trim if possible, otherwise kee p the same value. | |
| 356 edgeValue = Math.min(currentPadding, visiblePixels); | |
| 357 } else { | |
| 358 // Use zero padding if there is no system or current padding specifi ed. | |
| 359 edgeValue = 0.0f; | |
| 360 } | |
| 361 return edgeValue; | |
| 254 } | 362 } |
| 255 } | 363 } |
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