| Index: src/platform-win32.cc
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| diff --git a/src/platform-win32.cc b/src/platform-win32.cc
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| index 27754533a3edc8f04e4d02e588128d30e4e709ea..199ed2da4442ae48a11adf52f8077dd8f795085b 100644
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| --- a/src/platform-win32.cc
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| +++ b/src/platform-win32.cc
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| @@ -1616,49 +1616,6 @@ void Thread::YieldCPU() {
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|  
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|  
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|  // ----------------------------------------------------------------------------
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| -// Win32 semaphore support.
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| -//
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| -// On Win32 semaphores are implemented using Win32 Semaphore objects. The
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| -// semaphores are anonymous. Also, the semaphores are initialized to have
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| -// no upper limit on count.
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| -
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| -
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| -class Win32Semaphore : public Semaphore {
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| - public:
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| -  explicit Win32Semaphore(int count) {
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| -    sem = ::CreateSemaphoreA(NULL, count, 0x7fffffff, NULL);
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| -  }
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| -
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| -  ~Win32Semaphore() {
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| -    CloseHandle(sem);
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| -  }
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| -
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| -  void Wait() {
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| -    WaitForSingleObject(sem, INFINITE);
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| -  }
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| -
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| -  bool Wait(int timeout) {
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| -    // Timeout in Windows API is in milliseconds.
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| -    DWORD millis_timeout = timeout / 1000;
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| -    return WaitForSingleObject(sem, millis_timeout) != WAIT_TIMEOUT;
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| -  }
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| -
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| -  void Signal() {
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| -    LONG dummy;
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| -    ReleaseSemaphore(sem, 1, &dummy);
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| -  }
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| -
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| - private:
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| -  HANDLE sem;
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| -};
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| -
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| -
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| -Semaphore* OS::CreateSemaphore(int count) {
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| -  return new Win32Semaphore(count);
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| -}
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| -
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| -
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| -// ----------------------------------------------------------------------------
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|  // Win32 socket support.
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|  //
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|  
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| 
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