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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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39 // to the debugger agent through it's data parameter. | 39 // to the debugger agent through it's data parameter. |
40 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { | 40 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { |
41 DebuggerAgent* agent = Isolate::Current()->debugger_agent_instance(); | 41 DebuggerAgent* agent = Isolate::Current()->debugger_agent_instance(); |
42 ASSERT(agent != NULL); | 42 ASSERT(agent != NULL); |
43 agent->DebuggerMessage(message); | 43 agent->DebuggerMessage(message); |
44 } | 44 } |
45 | 45 |
46 | 46 |
47 // Debugger agent main thread. | 47 // Debugger agent main thread. |
48 void DebuggerAgent::Run() { | 48 void DebuggerAgent::Run() { |
49 const int kOneSecondInMicros = 1000000; | |
50 | |
51 // Allow this socket to reuse port even if still in TIME_WAIT. | 49 // Allow this socket to reuse port even if still in TIME_WAIT. |
52 server_->SetReuseAddress(true); | 50 server_->SetReuseAddress(true); |
53 | 51 |
54 // First bind the socket to the requested port. | 52 // First bind the socket to the requested port. |
55 bool bound = false; | 53 bool bound = false; |
56 while (!bound && !terminate_) { | 54 while (!bound && !terminate_) { |
57 bound = server_->Bind(port_); | 55 bound = server_->Bind(port_); |
58 | 56 |
59 // If an error occurred wait a bit before retrying. The most common error | 57 // If an error occurred wait a bit before retrying. The most common error |
60 // would be that the port is already in use so this avoids a busy loop and | 58 // would be that the port is already in use so this avoids a busy loop and |
61 // make the agent take over the port when it becomes free. | 59 // make the agent take over the port when it becomes free. |
62 if (!bound) { | 60 if (!bound) { |
| 61 const TimeDelta kTimeout = TimeDelta::FromSeconds(1); |
63 PrintF("Failed to open socket on port %d, " | 62 PrintF("Failed to open socket on port %d, " |
64 "waiting %d ms before retrying\n", port_, kOneSecondInMicros / 1000); | 63 "waiting %d ms before retrying\n", port_, |
65 terminate_now_->Wait(kOneSecondInMicros); | 64 static_cast<int>(kTimeout.InMilliseconds())); |
| 65 if (!terminate_now_.WaitFor(kTimeout)) { |
| 66 if (terminate_) return; |
| 67 } |
66 } | 68 } |
67 } | 69 } |
68 | 70 |
69 // Accept connections on the bound port. | 71 // Accept connections on the bound port. |
70 while (!terminate_) { | 72 while (!terminate_) { |
71 bool ok = server_->Listen(1); | 73 bool ok = server_->Listen(1); |
72 listening_->Signal(); | 74 listening_.Signal(); |
73 if (ok) { | 75 if (ok) { |
74 // Accept the new connection. | 76 // Accept the new connection. |
75 Socket* client = server_->Accept(); | 77 Socket* client = server_->Accept(); |
76 ok = client != NULL; | 78 ok = client != NULL; |
77 if (ok) { | 79 if (ok) { |
78 // Create and start a new session. | 80 // Create and start a new session. |
79 CreateSession(client); | 81 CreateSession(client); |
80 } | 82 } |
81 } | 83 } |
82 } | 84 } |
83 } | 85 } |
84 | 86 |
85 | 87 |
86 void DebuggerAgent::Shutdown() { | 88 void DebuggerAgent::Shutdown() { |
87 // Set the termination flag. | 89 // Set the termination flag. |
88 terminate_ = true; | 90 terminate_ = true; |
89 | 91 |
90 // Signal termination and make the server exit either its listen call or its | 92 // Signal termination and make the server exit either its listen call or its |
91 // binding loop. This makes sure that no new sessions can be established. | 93 // binding loop. This makes sure that no new sessions can be established. |
92 terminate_now_->Signal(); | 94 terminate_now_.Signal(); |
93 server_->Shutdown(); | 95 server_->Shutdown(); |
94 Join(); | 96 Join(); |
95 | 97 |
96 // Close existing session if any. | 98 // Close existing session if any. |
97 CloseSession(); | 99 CloseSession(); |
98 } | 100 } |
99 | 101 |
100 | 102 |
101 void DebuggerAgent::WaitUntilListening() { | 103 void DebuggerAgent::WaitUntilListening() { |
102 listening_->Wait(); | 104 listening_.Wait(); |
103 } | 105 } |
104 | 106 |
105 static const char* kCreateSessionMessage = | 107 static const char* kCreateSessionMessage = |
106 "Remote debugging session already active\r\n"; | 108 "Remote debugging session already active\r\n"; |
107 | 109 |
108 void DebuggerAgent::CreateSession(Socket* client) { | 110 void DebuggerAgent::CreateSession(Socket* client) { |
109 LockGuard<RecursiveMutex> session_access_guard(&session_access_); | 111 LockGuard<RecursiveMutex> session_access_guard(&session_access_); |
110 | 112 |
111 // If another session is already established terminate this one. | 113 // If another session is already established terminate this one. |
112 if (session_ != NULL) { | 114 if (session_ != NULL) { |
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453 return total_received; | 455 return total_received; |
454 } | 456 } |
455 total_received += received; | 457 total_received += received; |
456 } | 458 } |
457 return total_received; | 459 return total_received; |
458 } | 460 } |
459 | 461 |
460 } } // namespace v8::internal | 462 } } // namespace v8::internal |
461 | 463 |
462 #endif // ENABLE_DEBUGGER_SUPPORT | 464 #endif // ENABLE_DEBUGGER_SUPPORT |
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