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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 39 // to the debugger agent through it's data parameter. | 39 // to the debugger agent through it's data parameter. |
| 40 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { | 40 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { |
| 41 DebuggerAgent* agent = Isolate::Current()->debugger_agent_instance(); | 41 DebuggerAgent* agent = Isolate::Current()->debugger_agent_instance(); |
| 42 ASSERT(agent != NULL); | 42 ASSERT(agent != NULL); |
| 43 agent->DebuggerMessage(message); | 43 agent->DebuggerMessage(message); |
| 44 } | 44 } |
| 45 | 45 |
| 46 | 46 |
| 47 // Debugger agent main thread. | 47 // Debugger agent main thread. |
| 48 void DebuggerAgent::Run() { | 48 void DebuggerAgent::Run() { |
| 49 const int kOneSecondInMicros = 1000000; | |
| 50 | |
| 51 // Allow this socket to reuse port even if still in TIME_WAIT. | 49 // Allow this socket to reuse port even if still in TIME_WAIT. |
| 52 server_->SetReuseAddress(true); | 50 server_->SetReuseAddress(true); |
| 53 | 51 |
| 54 // First bind the socket to the requested port. | 52 // First bind the socket to the requested port. |
| 55 bool bound = false; | 53 bool bound = false; |
| 56 while (!bound && !terminate_) { | 54 while (!bound && !terminate_) { |
| 57 bound = server_->Bind(port_); | 55 bound = server_->Bind(port_); |
| 58 | 56 |
| 59 // If an error occurred wait a bit before retrying. The most common error | 57 // If an error occurred wait a bit before retrying. The most common error |
| 60 // would be that the port is already in use so this avoids a busy loop and | 58 // would be that the port is already in use so this avoids a busy loop and |
| 61 // make the agent take over the port when it becomes free. | 59 // make the agent take over the port when it becomes free. |
| 62 if (!bound) { | 60 if (!bound) { |
| 61 const TimeDelta kTimeout = TimeDelta::FromSeconds(1); |
| 63 PrintF("Failed to open socket on port %d, " | 62 PrintF("Failed to open socket on port %d, " |
| 64 "waiting %d ms before retrying\n", port_, kOneSecondInMicros / 1000); | 63 "waiting %d ms before retrying\n", port_, |
| 65 terminate_now_->Wait(kOneSecondInMicros); | 64 static_cast<int>(kTimeout.InMilliseconds())); |
| 65 if (!terminate_now_.WaitFor(kTimeout)) { |
| 66 if (terminate_) return; |
| 67 } |
| 66 } | 68 } |
| 67 } | 69 } |
| 68 | 70 |
| 69 // Accept connections on the bound port. | 71 // Accept connections on the bound port. |
| 70 while (!terminate_) { | 72 while (!terminate_) { |
| 71 bool ok = server_->Listen(1); | 73 bool ok = server_->Listen(1); |
| 72 listening_->Signal(); | 74 listening_.Signal(); |
| 73 if (ok) { | 75 if (ok) { |
| 74 // Accept the new connection. | 76 // Accept the new connection. |
| 75 Socket* client = server_->Accept(); | 77 Socket* client = server_->Accept(); |
| 76 ok = client != NULL; | 78 ok = client != NULL; |
| 77 if (ok) { | 79 if (ok) { |
| 78 // Create and start a new session. | 80 // Create and start a new session. |
| 79 CreateSession(client); | 81 CreateSession(client); |
| 80 } | 82 } |
| 81 } | 83 } |
| 82 } | 84 } |
| 83 } | 85 } |
| 84 | 86 |
| 85 | 87 |
| 86 void DebuggerAgent::Shutdown() { | 88 void DebuggerAgent::Shutdown() { |
| 87 // Set the termination flag. | 89 // Set the termination flag. |
| 88 terminate_ = true; | 90 terminate_ = true; |
| 89 | 91 |
| 90 // Signal termination and make the server exit either its listen call or its | 92 // Signal termination and make the server exit either its listen call or its |
| 91 // binding loop. This makes sure that no new sessions can be established. | 93 // binding loop. This makes sure that no new sessions can be established. |
| 92 terminate_now_->Signal(); | 94 terminate_now_.Signal(); |
| 93 server_->Shutdown(); | 95 server_->Shutdown(); |
| 94 Join(); | 96 Join(); |
| 95 | 97 |
| 96 // Close existing session if any. | 98 // Close existing session if any. |
| 97 CloseSession(); | 99 CloseSession(); |
| 98 } | 100 } |
| 99 | 101 |
| 100 | 102 |
| 101 void DebuggerAgent::WaitUntilListening() { | 103 void DebuggerAgent::WaitUntilListening() { |
| 102 listening_->Wait(); | 104 listening_.Wait(); |
| 103 } | 105 } |
| 104 | 106 |
| 105 static const char* kCreateSessionMessage = | 107 static const char* kCreateSessionMessage = |
| 106 "Remote debugging session already active\r\n"; | 108 "Remote debugging session already active\r\n"; |
| 107 | 109 |
| 108 void DebuggerAgent::CreateSession(Socket* client) { | 110 void DebuggerAgent::CreateSession(Socket* client) { |
| 109 LockGuard<RecursiveMutex> session_access_guard(&session_access_); | 111 LockGuard<RecursiveMutex> session_access_guard(&session_access_); |
| 110 | 112 |
| 111 // If another session is already established terminate this one. | 113 // If another session is already established terminate this one. |
| 112 if (session_ != NULL) { | 114 if (session_ != NULL) { |
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| 453 return total_received; | 455 return total_received; |
| 454 } | 456 } |
| 455 total_received += received; | 457 total_received += received; |
| 456 } | 458 } |
| 457 return total_received; | 459 return total_received; |
| 458 } | 460 } |
| 459 | 461 |
| 460 } } // namespace v8::internal | 462 } } // namespace v8::internal |
| 461 | 463 |
| 462 #endif // ENABLE_DEBUGGER_SUPPORT | 464 #endif // ENABLE_DEBUGGER_SUPPORT |
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