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Side by Side Diff: ui/events/event_rewriter.h

Issue 237363005: Convert chromeos::EventRewriter to a ui::EventRewriter (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_EVENTS_EVENT_REWRITER_H_ 5 #ifndef UI_EVENTS_EVENT_REWRITER_H_
6 #define UI_EVENTS_EVENT_REWRITER_H_ 6 #define UI_EVENTS_EVENT_REWRITER_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "ui/events/events_export.h" 9 #include "ui/events/events_export.h"
10 10
11 namespace ui { 11 namespace ui {
12 12
13 class Event; 13 class Event;
14 14
15 // Return status of EventRewriter operations; see that class below. 15 // Return status of EventRewriter operations; see that class below.
16 enum EventRewriteStatus { 16 enum EventRewriteStatus {
17 // Nothing was done; no rewritten event returned. Pass the original 17 // Nothing was done; no rewritten event returned. Pass the original
18 // event to later rewriters, or send it to the EventProcessor if this 18 // event to later rewriters, or send it to the EventProcessor if this
19 // was the final rewriter. 19 // was the final rewriter.
20 EVENT_REWRITE_CONTINUE, 20 EVENT_REWRITE_CONTINUE,
21 21
22 // The event has been rewritten. Send the rewritten event to the 22 // The event has been rewritten. Send the rewritten event (which may
23 // EventProcessor instead of the original event (without sending 23 // be either the modified original event, or a newly allocated event)
24 // either to any later rewriters). 24 // to the EventProcessor, without sending it to any later rewriters.
25 EVENT_REWRITE_REWRITTEN, 25 EVENT_REWRITE_REWRITTEN,
26 26
27 // The event should be discarded, neither passing it to any later 27 // The event should be discarded, neither passing it to any later
28 // rewriters nor sending it to the EventProcessor. 28 // rewriters nor sending it to the EventProcessor.
29 EVENT_REWRITE_DISCARD, 29 EVENT_REWRITE_DISCARD,
30 30
31 // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN, 31 // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN,
32 // send the rewritten event to the EventProcessor instead of the 32 // send the rewritten event to the EventProcessor without invoking
33 // original event (without sending either to any later rewriters). 33 // any later rewriters. In addition the rewriter has one or more
34 // In addition the rewriter has one or more additional new events 34 // additional new events to be retrieved using |NextDispatchEvent()|
35 // to be retrieved using |NextDispatchEvent()| and sent to the 35 // and sent to the EventProcessor.
36 // EventProcessor.
37 EVENT_REWRITE_DISPATCH_ANOTHER, 36 EVENT_REWRITE_DISPATCH_ANOTHER,
38 }; 37 };
39 38
40 // EventRewriter provides a mechanism for Events to be rewritten 39 // EventRewriter provides a mechanism for Events to be rewritten
41 // before being dispatched from EventSource to EventProcessor. 40 // before being dispatched from EventSource to EventProcessor.
42 class EVENTS_EXPORT EventRewriter { 41 class EVENTS_EXPORT EventRewriter {
43 public: 42 public:
44 virtual ~EventRewriter() {} 43 virtual ~EventRewriter() {}
45 44
46 // Potentially rewrites (replaces) an event, or requests it be discarded. 45 // Potentially rewrites or replaces an event, or requests it be discarded.
47 // or discards an event. If the rewriter wants to rewrite an event, and 46 // A rewritten event may either be the modified original |event|, or a
48 // dispatch another event once the rewritten event is dispatched, it should 47 // newly allocated event returned through |rewritten_event| (but not both).
49 // return EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to 48 // If the rewriter wants to rewrite an event, and dispatch another
49 // event once the rewritten event is dispatched, it should return
50 // EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to
50 // dispatch from |NextDispatchEvent()|. 51 // dispatch from |NextDispatchEvent()|.
51 virtual EventRewriteStatus RewriteEvent( 52 virtual EventRewriteStatus RewriteEvent(
52 const Event& event, 53 Event* event,
53 scoped_ptr<Event>* rewritten_event) = 0; 54 scoped_ptr<Event>* rewritten_event) = 0;
54 55
55 // Supplies an additional event to be dispatched. It is only valid to 56 // Supplies an additional event to be dispatched. It is only valid to
56 // call this after the immediately previous call to |RewriteEvent()| 57 // call this after the immediately previous call to |RewriteEvent()|
57 // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER. 58 // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER.
58 // Should only return either EVENT_REWRITE_REWRITTEN or 59 // Should only return either EVENT_REWRITE_REWRITTEN or
59 // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not 60 // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not
60 // have returned EVENT_REWRITE_DISPATCH_ANOTHER. 61 // have returned EVENT_REWRITE_DISPATCH_ANOTHER. |last_event| must be
62 // the previous rewritten event, and the additional event is returned
63 // through |new_event|.
61 virtual EventRewriteStatus NextDispatchEvent( 64 virtual EventRewriteStatus NextDispatchEvent(
62 const Event& last_event, 65 const Event& last_event,
63 scoped_ptr<Event>* new_event) = 0; 66 scoped_ptr<Event>* new_event) = 0;
64 }; 67 };
65 68
66 } // namespace ui 69 } // namespace ui
67 70
68 #endif // UI_EVENTS_EVENT_REWRITER_H_ 71 #endif // UI_EVENTS_EVENT_REWRITER_H_
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