| Index: src/gpu/vk/GrVkGpu.cpp
|
| diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
|
| index ec6804013d166414780844e14df6b7cb1f433161..a72b51734049ef907edaf61b8e5990adf5240974 100644
|
| --- a/src/gpu/vk/GrVkGpu.cpp
|
| +++ b/src/gpu/vk/GrVkGpu.cpp
|
| @@ -380,10 +380,6 @@
|
| SkASSERT(dst);
|
| SkASSERT(src && src->numColorSamples() > 1 && src->msaaImage());
|
|
|
| -#if defined(SK_BUILD_FOR_WIN)
|
| - this->submitCommandBuffer(GrVkGpu::kSkip_SyncQueue);
|
| -#endif
|
| -
|
| // Flip rect if necessary
|
| SkIRect srcVkRect = srcRect;
|
| int32_t dstY = dstPoint.fY;
|
| @@ -846,10 +842,6 @@
|
| !caps.mipMapSupport()) {
|
| return;
|
| }
|
| -
|
| -#if defined(SK_BUILD_FOR_WIN)
|
| - this->submitCommandBuffer(kSkip_SyncQueue);
|
| -#endif
|
|
|
| // We may need to resolve the texture first if it is also a render target
|
| GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(tex->asRenderTarget());
|
| @@ -1585,10 +1577,6 @@
|
| return true;
|
| }
|
|
|
| -#if defined(SK_BUILD_FOR_WIN)
|
| - this->submitCommandBuffer(GrVkGpu::kSkip_SyncQueue);
|
| -#endif
|
| -
|
| if (fCopyManager.copySurfaceAsDraw(this, dst, src, srcRect, dstPoint)) {
|
| return true;
|
| }
|
|
|