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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef Shape_h | 30 #ifndef Shape_h |
| 31 #define Shape_h | 31 #define Shape_h |
| 32 | 32 |
| 33 #include "core/rendering/style/BasicShapes.h" | 33 #include "core/rendering/style/BasicShapes.h" |
| 34 #include "core/rendering/style/StyleImage.h" | 34 #include "core/rendering/style/StyleImage.h" |
| 35 #include "platform/geometry/LayoutRect.h" | 35 #include "platform/geometry/LayoutRect.h" |
| 36 #include "platform/geometry/RoundedRect.h" | 36 #include "platform/geometry/RoundedRect.h" |
| 37 #include "platform/graphics/Path.h" |
| 37 #include "platform/text/WritingMode.h" | 38 #include "platform/text/WritingMode.h" |
| 38 #include "wtf/PassOwnPtr.h" | 39 #include "wtf/PassOwnPtr.h" |
| 39 #include "wtf/Vector.h" | 40 #include "wtf/Vector.h" |
| 40 | 41 |
| 41 namespace WebCore { | 42 namespace WebCore { |
| 42 | 43 |
| 43 struct LineSegment { | 44 struct LineSegment { |
| 44 LineSegment(float logicalLeft, float logicalRight) | 45 LineSegment(float logicalLeft, float logicalRight) |
| 45 : logicalLeft(logicalLeft) | 46 : logicalLeft(logicalLeft) |
| 46 , logicalRight(logicalRight) | 47 , logicalRight(logicalRight) |
| 47 { | 48 { |
| 48 } | 49 } |
| 49 | 50 |
| 50 float logicalLeft; | 51 float logicalLeft; |
| 51 float logicalRight; | 52 float logicalRight; |
| 52 }; | 53 }; |
| 53 | 54 |
| 54 typedef Vector<LineSegment> SegmentList; | 55 typedef Vector<LineSegment> SegmentList; |
| 55 | 56 |
| 56 | 57 |
| 57 // A representation of a BasicShape that enables layout code to determine how to
break a line up into segments | 58 // A representation of a BasicShape that enables layout code to determine how to
break a line up into segments |
| 58 // that will fit within or around a shape. The line is defined by a pair of logi
cal Y coordinates and the | 59 // that will fit within or around a shape. The line is defined by a pair of logi
cal Y coordinates and the |
| 59 // computed segments are returned as pairs of logical X coordinates. The BasicSh
ape itself is defined in | 60 // computed segments are returned as pairs of logical X coordinates. The BasicSh
ape itself is defined in |
| 60 // physical coordinates. | 61 // physical coordinates. |
| 61 | 62 |
| 62 class Shape { | 63 class Shape { |
| 63 public: | 64 public: |
| 65 struct DisplayPaths { |
| 66 Path shape; |
| 67 Path marginShape; |
| 68 }; |
| 64 static PassOwnPtr<Shape> createShape(const BasicShape*, const LayoutSize& lo
gicalBoxSize, WritingMode, float margin); | 69 static PassOwnPtr<Shape> createShape(const BasicShape*, const LayoutSize& lo
gicalBoxSize, WritingMode, float margin); |
| 65 static PassOwnPtr<Shape> createRasterShape(Image*, float threshold, const La
youtRect& imageRect, const LayoutRect& marginRect, WritingMode, float margin); | 70 static PassOwnPtr<Shape> createRasterShape(Image*, float threshold, const La
youtRect& imageRect, const LayoutRect& marginRect, WritingMode, float margin); |
| 66 static PassOwnPtr<Shape> createLayoutBoxShape(const RoundedRect&, WritingMod
e, float margin); | 71 static PassOwnPtr<Shape> createLayoutBoxShape(const RoundedRect&, WritingMod
e, float margin); |
| 67 | 72 |
| 68 virtual ~Shape() { } | 73 virtual ~Shape() { } |
| 69 | 74 |
| 70 virtual LayoutRect shapeMarginLogicalBoundingBox() const = 0; | 75 virtual LayoutRect shapeMarginLogicalBoundingBox() const = 0; |
| 71 virtual bool isEmpty() const = 0; | 76 virtual bool isEmpty() const = 0; |
| 72 virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalH
eight, SegmentList&) const = 0; | 77 virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalH
eight, SegmentList&) const = 0; |
| 73 | 78 |
| 74 bool lineOverlapsShapeMarginBounds(LayoutUnit lineTop, LayoutUnit lineHeight
) const { return lineOverlapsBoundingBox(lineTop, lineHeight, shapeMarginLogical
BoundingBox()); } | 79 bool lineOverlapsShapeMarginBounds(LayoutUnit lineTop, LayoutUnit lineHeight
) const { return lineOverlapsBoundingBox(lineTop, lineHeight, shapeMarginLogical
BoundingBox()); } |
| 80 virtual void buildDisplayPaths(DisplayPaths&) const = 0; |
| 75 | 81 |
| 76 protected: | 82 protected: |
| 77 float shapeMargin() const { return m_margin; } | 83 float shapeMargin() const { return m_margin; } |
| 78 | 84 |
| 79 private: | 85 private: |
| 80 bool lineOverlapsBoundingBox(LayoutUnit lineTop, LayoutUnit lineHeight, cons
t LayoutRect& rect) const | 86 bool lineOverlapsBoundingBox(LayoutUnit lineTop, LayoutUnit lineHeight, cons
t LayoutRect& rect) const |
| 81 { | 87 { |
| 82 if (rect.isEmpty()) | 88 if (rect.isEmpty()) |
| 83 return false; | 89 return false; |
| 84 return (lineTop < rect.maxY() && lineTop + lineHeight > rect.y()) || (!l
ineHeight && lineTop == rect.y()); | 90 return (lineTop < rect.maxY() && lineTop + lineHeight > rect.y()) || (!l
ineHeight && lineTop == rect.y()); |
| 85 } | 91 } |
| 86 | 92 |
| 87 WritingMode m_writingMode; | 93 WritingMode m_writingMode; |
| 88 float m_margin; | 94 float m_margin; |
| 89 }; | 95 }; |
| 90 | 96 |
| 91 } // namespace WebCore | 97 } // namespace WebCore |
| 92 | 98 |
| 93 #endif // Shape_h | 99 #endif // Shape_h |
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