Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
index 1d7971b5f50e32835300d3174d098840c7d647a8..0fef5139aa9ebeb1df843166598f543089ff1a81 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
@@ -389,20 +389,7 @@ void WebGL2RenderingContextBase::framebufferTextureLayer(GLenum target, GLenum a |
synthesizeGLError(GL_INVALID_OPERATION, "framebufferTextureLayer", "no framebuffer bound"); |
return; |
} |
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
- contextGL()->FramebufferTextureLayer(target, GL_DEPTH_ATTACHMENT, objectOrZero(texture), level, layer); |
- contextGL()->FramebufferTextureLayer(target, GL_STENCIL_ATTACHMENT, objectOrZero(texture), level, layer); |
- } else { |
- contextGL()->FramebufferTextureLayer(target, attachment, objectOrZero(texture), level, layer); |
- } |
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
- // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMENT + STENCIL_ATTACHMENT. |
- // We divide it here so in WebGLFramebuffer, we don't have to handle DEPTH_STENCIL_ATTACHMENT in WebGL 2. |
- framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_ATTACHMENT, textarget, texture, level, layer); |
- framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ATTACHMENT, textarget, texture, level, layer); |
- } else { |
- framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level, layer); |
- } |
+ framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level, layer); |
applyStencilTest(); |
} |