| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
|
| index 1d7971b5f50e32835300d3174d098840c7d647a8..0fef5139aa9ebeb1df843166598f543089ff1a81 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
|
| @@ -389,20 +389,7 @@ void WebGL2RenderingContextBase::framebufferTextureLayer(GLenum target, GLenum a
|
| synthesizeGLError(GL_INVALID_OPERATION, "framebufferTextureLayer", "no framebuffer bound");
|
| return;
|
| }
|
| - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
|
| - contextGL()->FramebufferTextureLayer(target, GL_DEPTH_ATTACHMENT, objectOrZero(texture), level, layer);
|
| - contextGL()->FramebufferTextureLayer(target, GL_STENCIL_ATTACHMENT, objectOrZero(texture), level, layer);
|
| - } else {
|
| - contextGL()->FramebufferTextureLayer(target, attachment, objectOrZero(texture), level, layer);
|
| - }
|
| - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
|
| - // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMENT + STENCIL_ATTACHMENT.
|
| - // We divide it here so in WebGLFramebuffer, we don't have to handle DEPTH_STENCIL_ATTACHMENT in WebGL 2.
|
| - framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_ATTACHMENT, textarget, texture, level, layer);
|
| - framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ATTACHMENT, textarget, texture, level, layer);
|
| - } else {
|
| - framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level, layer);
|
| - }
|
| + framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level, layer);
|
| applyStencilTest();
|
| }
|
|
|
|
|