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Issue 2372773002: Revert of Turned on SkSL->GLSL compiler (Closed)
Patch Set: Created 4 years, 2 months ago
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1 STRINGIFY( 1 STRINGIFY(
2 2
3 // defines built-in interfaces supported by SkiaSL fragment shaders 3 // defines built-in interfaces supported by SkiaSL fragment shaders
4 4
5 layout(builtin=15) in vec4 gl_FragCoord; 5 layout(builtin=15) in vec4 gl_FragCoord;
6 6
7 // 9999 is a temporary value that causes us to ignore these declarations beyond
8 // adding them to the symbol table. This works fine in GLSL (where they do not
9 // require any further handling) but will fail in SPIR-V. We'll have a better
10 // solution for this soon.
11 layout(builtin=9999) vec4 gl_LastFragData[1];
12 layout(builtin=9999) vec4 gl_LastFragColor;
13 layout(builtin=9999) vec4 gl_LastFragColorARM;
14 layout(builtin=9999) int gl_SampleMaskIn[];
15 layout(builtin=9999) out int gl_SampleMask[];
16
17 layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor;
18
19 ) 7 )
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