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Unified Diff: remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java

Issue 2372663002: Separating cursor and viewport calculations in the desktop canvas (Closed)
Patch Set: Addressing feedback Created 4 years, 3 months ago
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Index: remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java
diff --git a/remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java b/remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java
index 35f9ee6709c1beefaa4272a8919d23fdb0364f99..e6ae76baff7915e64059f84a2fa288be564d169e 100644
--- a/remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java
+++ b/remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java
@@ -22,12 +22,19 @@ public class DesktopCanvas {
private final RenderData mRenderData;
/**
+ * Represents the actual center of the viewport. This value needs to be a pair of floats so the
+ * desktop image can be positioned with sub-pixel accuracy for smoother panning animations at
+ * high zoom levels.
+ */
+ private PointF mViewportPosition = new PointF();
+
+ /**
* Represents the desired center of the viewport. This value may not represent the actual
* center of the viewport as adjustments are made to ensure as much of the desktop is visible as
* possible. This value needs to be a pair of floats so the desktop image can be positioned
* with sub-pixel accuracy for smoother panning animations at high zoom levels.
*/
- private PointF mViewportPosition = new PointF();
+ private PointF mCursorPosition = new PointF();
/**
* Represents the amount of space, in pixels, used by System UI.
@@ -40,67 +47,52 @@ public class DesktopCanvas {
}
/**
- * Shifts the viewport by the passed in deltas (in image coordinates).
+ * Sets the desired center position of the viewport (a.k.a. the cursor position) and ensures
+ * the viewport is updated to include the cursor within it.
*
- * @param useScreenCenter Determines whether to use the desired viewport position or the actual
- * center of the screen for positioning.
- * @param deltaX The distance (in image coordinates) to move the viewport along the x-axis.
- * @param deltaY The distance (in image coordinates) to move the viewport along the y-axis.
- * @return A point representing the new center position of the viewport.
+ * @param newX The new x coordinate value for the desired center position.
+ * @param newY The new y coordinate value for the desired center position.
*/
- public PointF moveViewportCenter(boolean useScreenCenter, float deltaX, float deltaY) {
- PointF viewportCenter;
- if (useScreenCenter) {
- viewportCenter = getTrueViewportCenter();
- } else {
- viewportCenter = new PointF(mViewportPosition.x, mViewportPosition.y);
- }
- viewportCenter.offset(deltaX, deltaY);
+ public void setCursorPosition(float newX, float newY) {
+ // First set the cursor position since its potential values are a superset of the viewport.
+ mCursorPosition.set(newX, newY);
+ constrainPointToBounds(mCursorPosition, getImageBounds());
- RectF bounds = new RectF(0, 0, mRenderData.imageWidth, mRenderData.imageHeight);
+ // Now set the viewport position based on the cursor.
+ mViewportPosition.set(mCursorPosition);
+ constrainPointToBounds(mViewportPosition, getViewportBounds());
- if (viewportCenter.x < bounds.left) {
- viewportCenter.x = bounds.left;
- } else if (viewportCenter.x > bounds.right) {
- viewportCenter.x = bounds.right;
- }
-
- if (viewportCenter.y < bounds.top) {
- viewportCenter.y = bounds.top;
- } else if (viewportCenter.y > bounds.bottom) {
- viewportCenter.y = bounds.bottom;
- }
-
- mViewportPosition.set(viewportCenter);
-
- return viewportCenter;
+ repositionImage();
}
/**
- * Sets the desired center position of the viewport.
+ * Shifts the viewport by the passed in values (in image coordinates).
*
- * @param newX The new x coordinate value for the desired center position.
- * @param newY The new y coordinate value for the desired center position.
+ * @param deltaX The distance (in image coordinates) to move the viewport along the x-axis.
+ * @param deltaY The distance (in image coordinates) to move the viewport along the y-axis.
*/
- public void setViewportPosition(float newX, float newY) {
- mViewportPosition.set(newX, newY);
+ public void moveViewportCenter(float deltaX, float deltaY) {
+ // Offset and adjust the viewport center position to fit the screen.
+ mViewportPosition.offset(deltaX, deltaY);
+ constrainPointToBounds(mViewportPosition, getViewportBounds());
+
+ // We don't need to constrain the cursor position as the viewport position is always within
+ // the bounds of the potential cursor positions.
+ mCursorPosition.set(mViewportPosition);
+
+ repositionImage();
}
/**
- * Returns the true center position of the viewport (in image coordinates).
+ * Shifts the cursor by the passed in values (in image coordinates) and adjusts the viewport.
*
- * @return A point representing the true center position of the viewport.
+ * @param deltaX The distance (in image coordinates) to move the cursor along the x-axis.
+ * @param deltaY The distance (in image coordinates) to move the cursor along the y-axis.
+ * @return A point representing the new cursor position.
*/
- private PointF getTrueViewportCenter() {
- // Find the center point of the viewport on the screen.
- float[] viewportPosition = {
- ((float) mRenderData.screenWidth / 2), ((float) mRenderData.screenHeight / 2)};
-
- // Convert the screen position to an image position.
- Matrix screenToImage = new Matrix();
- mRenderData.transform.invert(screenToImage);
- screenToImage.mapPoints(viewportPosition);
- return new PointF(viewportPosition[0], viewportPosition[1]);
+ public PointF moveCursorPosition(float deltaX, float deltaY) {
+ setCursorPosition(mCursorPosition.x + deltaX, mCursorPosition.y + deltaY);
+ return new PointF(mCursorPosition.x, mCursorPosition.y);
}
/**
@@ -120,7 +112,7 @@ public class DesktopCanvas {
mSystemUiOffsetPixels.setEmpty();
}
- /** Repositions the image by zooming it such that the image is displayed without borders. */
+ /** Resizes the image by zooming it such that the image is displayed without borders. */
public void resizeImageToFitScreen() {
// Protect against being called before the image has been initialized.
if (mRenderData.imageWidth == 0 || mRenderData.imageHeight == 0) {
@@ -136,70 +128,6 @@ public class DesktopCanvas {
if (screenToImageScale > 1.0f) {
mRenderData.transform.setScale(screenToImageScale, screenToImageScale);
}
-
- repositionImage(false);
- }
-
- /**
- * Repositions the image by translating it (without affecting the zoom level).
- *
- * @param centerViewport Determines whether the viewport will be translated to the desired
- * center position before being adjusted to fit the screen boundaries.
- */
- public void repositionImage(boolean centerViewport) {
- // The goal of the code below is to position the viewport as close to the desired center
- // position as possible whilst keeping as much of the desktop in view as possible.
- // To achieve these goals, we first position the desktop image at the desired center
- // point and then re-position it to maximize the viewable area.
- if (centerViewport) {
- // Map the current viewport position to screen coordinates.
- float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y};
- mRenderData.transform.mapPoints(viewportPosition);
-
- float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportPosition[0];
- float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewportPosition[1];
-
- // Translate so the viewport is displayed in the middle of the screen.
- mRenderData.transform.postTranslate(viewportTransX, viewportTransY);
- }
-
- // Get the coordinates of the desktop rectangle (top-left/bottom-right corners) in
- // screen coordinates. Order is: left, top, right, bottom.
- RectF rectScreen = new RectF(0, 0, mRenderData.imageWidth, mRenderData.imageHeight);
- mRenderData.transform.mapRect(rectScreen);
-
- float leftDelta = rectScreen.left;
- float rightDelta =
- rectScreen.right - mRenderData.screenWidth + mSystemUiOffsetPixels.right;
- float topDelta = rectScreen.top;
- float bottomDelta =
- rectScreen.bottom - mRenderData.screenHeight + mSystemUiOffsetPixels.bottom;
- float xAdjust = 0;
- float yAdjust = 0;
-
- if (rectScreen.right - rectScreen.left < mRenderData.screenWidth) {
- // Image is narrower than the screen, so center it.
- xAdjust = -(rightDelta + leftDelta) / 2;
- } else if (leftDelta > 0 && rightDelta > 0) {
- // Panning the image left will show more of it.
- xAdjust = -Math.min(leftDelta, rightDelta);
- } else if (leftDelta < 0 && rightDelta < 0) {
- // Pan the image right.
- xAdjust = Math.min(-leftDelta, -rightDelta);
- }
-
- // Apply similar logic for yAdjust.
- if (rectScreen.bottom - rectScreen.top < mRenderData.screenHeight) {
- yAdjust = -(bottomDelta + topDelta) / 2;
- } else if (topDelta > 0 && bottomDelta > 0) {
- yAdjust = -Math.min(topDelta, bottomDelta);
- } else if (topDelta < 0 && bottomDelta < 0) {
- yAdjust = Math.min(-topDelta, -bottomDelta);
- }
-
- mRenderData.transform.postTranslate(xAdjust, yAdjust);
-
- mRenderStub.setTransformation(mRenderData.transform);
}
/**
@@ -208,15 +136,21 @@ public class DesktopCanvas {
* maximum zoom level is set arbitrarily, so that the user can zoom out again in a reasonable
* time, and to prevent arithmetic overflow problems from displaying the image.
*
- * @param centerViewport Determines whether the viewport will be translated to the desired
+ * @param scaleFactor The factor used to zoom the canvas in or out.
+ * @param px The center x coordinate for the scale action.
+ * @param py The center y coordinate for the scale action.
+ * @param centerOnCursor Determines whether the viewport will be translated to the desired
* center position before being adjusted to fit the screen boundaries.
*/
- public void repositionImageWithZoom(boolean centerViewport) {
+ public void scaleAndRepositionImage(
+ float scaleFactor, float px, float py, boolean centerOnCursor) {
// Avoid division by zero in case this gets called before the image size is initialized.
if (mRenderData.imageWidth == 0 || mRenderData.imageHeight == 0) {
return;
}
+ mRenderData.transform.postScale(scaleFactor, scaleFactor, px, py);
+
// Zoom out if the zoom level is too high.
float currentZoomLevel = mRenderData.transform.mapRadius(1.0f);
if (currentZoomLevel > MAX_ZOOM_FACTOR) {
@@ -235,6 +169,87 @@ public class DesktopCanvas {
mRenderData.transform.setScale(scale, scale);
}
- repositionImage(centerViewport);
+ if (centerOnCursor) {
+ setCursorPosition(mCursorPosition.x, mCursorPosition.y);
+ } else {
+ // Find the new screen center (it was probably changed during the zoom operation) and
+ // update the viewport and cursor.
+ float[] mappedPoints = {
+ ((float) mRenderData.screenWidth / 2), ((float) mRenderData.screenHeight / 2)};
+ Matrix screenToImage = new Matrix();
+ mRenderData.transform.invert(screenToImage);
+ screenToImage.mapPoints(mappedPoints);
+ // The cursor is mapped to the center of the viewport in this case.
+ setCursorPosition(mappedPoints[0], mappedPoints[1]);
+ }
+ }
+
+ /**
+ * Repositions the image by translating it (without affecting the zoom level).
+ */
+ private void repositionImage() {
+ // Map the current viewport position to screen coordinates and adjust the image position.
+ float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y};
+ mRenderData.transform.mapPoints(viewportPosition);
+
+ float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportPosition[0];
+ float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewportPosition[1];
+
+ // Translate the image so the viewport center is displayed in the middle of the screen.
+ mRenderData.transform.postTranslate(viewportTransX, viewportTransY);
+
+ mRenderStub.setTransformation(mRenderData.transform);
+ }
+
+ /**
+ * Updates the given point such that it refers to a coordinate within the bounds provided.
+ *
+ * @param point The point to adjust, the original object is modified.
+ * @param bounds The bounds used to constrain the point.
+ */
+ private void constrainPointToBounds(PointF point, RectF bounds) {
+ if (point.x < bounds.left) {
+ point.x = bounds.left;
+ } else if (point.x > bounds.right) {
+ point.x = bounds.right;
+ }
+
+ if (point.y < bounds.top) {
+ point.y = bounds.top;
+ } else if (point.y > bounds.bottom) {
+ point.y = bounds.bottom;
+ }
+ }
+
+ /** Returns a region which defines the set of valid cursor values in image space. */
+ private RectF getImageBounds() {
+ return new RectF(0, 0, mRenderData.imageWidth, mRenderData.imageHeight);
+ }
+
+ /** Returns a region which defines the set of valid viewport center values in image space. */
+ private RectF getViewportBounds() {
+ float[] screenVectors = {(float) mRenderData.screenWidth, (float) mRenderData.screenHeight};
+ Matrix screenToImage = new Matrix();
+ mRenderData.transform.invert(screenToImage);
+ screenToImage.mapVectors(screenVectors);
+
+ float xAdjust = 0.0f;
+ if (mRenderData.imageWidth < screenVectors[0]) {
+ // Image is narrower than the screen, so adjust the bounds to center it.
+ xAdjust = (screenVectors[0] - mRenderData.imageWidth) / 2.0f;
+ }
+
+ float yAdjust = 0.0f;
+ if (mRenderData.imageHeight < screenVectors[1]) {
+ // Image is shorter than the screen, so adjust the bounds to center it.
+ yAdjust = (screenVectors[1] - mRenderData.imageHeight) / 2.0f;
+ }
+
+ // screenCenter values are 1/2 of a particular screen dimension mapped to image space.
+ float screenCenterX = screenVectors[0] / 2.0f;
+ float screenCenterY = screenVectors[1] / 2.0f;
+ return new RectF(screenCenterX - xAdjust, screenCenterY - yAdjust,
+ mRenderData.imageWidth - screenCenterX + xAdjust,
+ mRenderData.imageHeight - screenCenterY + yAdjust);
}
}
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