Index: remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java |
diff --git a/remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java b/remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java |
index 35f9ee6709c1beefaa4272a8919d23fdb0364f99..9a15b0139f3796431e8bdd8c529c2598340f27b1 100644 |
--- a/remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java |
+++ b/remoting/android/java/src/org/chromium/chromoting/DesktopCanvas.java |
@@ -22,12 +22,19 @@ public class DesktopCanvas { |
private final RenderData mRenderData; |
/** |
+ * Represents the actual center of the viewport. This value needs to be a pair of floats so the |
+ * desktop image can be positioned with sub-pixel accuracy for smoother panning animations at |
+ * high zoom levels. |
+ */ |
+ private PointF mViewportPosition = new PointF(); |
+ |
+ /** |
* Represents the desired center of the viewport. This value may not represent the actual |
* center of the viewport as adjustments are made to ensure as much of the desktop is visible as |
* possible. This value needs to be a pair of floats so the desktop image can be positioned |
* with sub-pixel accuracy for smoother panning animations at high zoom levels. |
*/ |
- private PointF mViewportPosition = new PointF(); |
+ private PointF mCursorPosition = new PointF(); |
/** |
* Represents the amount of space, in pixels, used by System UI. |
@@ -40,67 +47,47 @@ public class DesktopCanvas { |
} |
/** |
- * Shifts the viewport by the passed in deltas (in image coordinates). |
+ * Sets the desired center position of the viewport. |
* |
- * @param useScreenCenter Determines whether to use the desired viewport position or the actual |
- * center of the screen for positioning. |
- * @param deltaX The distance (in image coordinates) to move the viewport along the x-axis. |
- * @param deltaY The distance (in image coordinates) to move the viewport along the y-axis. |
- * @return A point representing the new center position of the viewport. |
+ * @param newX The new x coordinate value for the desired center position. |
+ * @param newY The new y coordinate value for the desired center position. |
*/ |
- public PointF moveViewportCenter(boolean useScreenCenter, float deltaX, float deltaY) { |
- PointF viewportCenter; |
- if (useScreenCenter) { |
- viewportCenter = getTrueViewportCenter(); |
- } else { |
- viewportCenter = new PointF(mViewportPosition.x, mViewportPosition.y); |
- } |
- viewportCenter.offset(deltaX, deltaY); |
- |
- RectF bounds = new RectF(0, 0, mRenderData.imageWidth, mRenderData.imageHeight); |
- |
- if (viewportCenter.x < bounds.left) { |
- viewportCenter.x = bounds.left; |
- } else if (viewportCenter.x > bounds.right) { |
- viewportCenter.x = bounds.right; |
- } |
- |
- if (viewportCenter.y < bounds.top) { |
- viewportCenter.y = bounds.top; |
- } else if (viewportCenter.y > bounds.bottom) { |
- viewportCenter.y = bounds.bottom; |
- } |
- |
- mViewportPosition.set(viewportCenter); |
- |
- return viewportCenter; |
+ public void setViewportCenter(float newX, float newY) { |
Lambros
2016/09/27 02:16:37
This should probably be called setCursorAndViewpor
joedow
2016/09/27 20:09:29
Updating the name is fine, but I'd prefer to name
|
+ // First set the cursor position since its potential values are a superset of the viewport. |
+ mCursorPosition.set(newX, newY); |
+ constrainPointToBounds(mCursorPosition, getImageBounds()); |
+ |
+ // Now set the viewport position based on the cursor. |
+ mViewportPosition.set(mCursorPosition); |
+ constrainPointToBounds(mViewportPosition, getViewportBounds()); |
} |
/** |
- * Sets the desired center position of the viewport. |
+ * Shifts the viewport by the passed in values (in image coordinates). |
* |
- * @param newX The new x coordinate value for the desired center position. |
- * @param newY The new y coordinate value for the desired center position. |
+ * @param deltaX The distance (in image coordinates) to move the viewport along the x-axis. |
+ * @param deltaY The distance (in image coordinates) to move the viewport along the y-axis. |
*/ |
- public void setViewportPosition(float newX, float newY) { |
- mViewportPosition.set(newX, newY); |
+ public void moveViewportCenter(float deltaX, float deltaY) { |
Lambros
2016/09/27 02:16:37
Clarify this does not actually move the viewport -
joedow
2016/09/27 20:09:29
Acknowledged.
|
+ // Offset and adjust the viewport center position to fit the screen. |
+ mViewportPosition.offset(deltaX, deltaY); |
+ constrainPointToBounds(mViewportPosition, getViewportBounds()); |
+ |
+ // We don't need to constrain the cursor position as the viewport position is always within |
+ // the bounds of the potential cursor positions. |
+ mCursorPosition.set(mViewportPosition); |
} |
/** |
- * Returns the true center position of the viewport (in image coordinates). |
+ * Shifts the cursor by the passed in values (in image coordinates) and adjusts the viewport. |
* |
- * @return A point representing the true center position of the viewport. |
+ * @param deltaX The distance (in image coordinates) to move the cursor along the x-axis. |
+ * @param deltaY The distance (in image coordinates) to move the cursor along the y-axis. |
+ * @return A point representing the new cursor position. |
*/ |
- private PointF getTrueViewportCenter() { |
- // Find the center point of the viewport on the screen. |
- float[] viewportPosition = { |
- ((float) mRenderData.screenWidth / 2), ((float) mRenderData.screenHeight / 2)}; |
- |
- // Convert the screen position to an image position. |
- Matrix screenToImage = new Matrix(); |
- mRenderData.transform.invert(screenToImage); |
- screenToImage.mapPoints(viewportPosition); |
- return new PointF(viewportPosition[0], viewportPosition[1]); |
+ public PointF moveViewportWithCursor(float deltaX, float deltaY) { |
Lambros
2016/09/27 02:16:36
Maybe offsetCursorAndSetViewportPosition() ?
joedow
2016/09/27 20:09:29
Renamed based on intention of the caller.
|
+ setViewportCenter(mCursorPosition.x + deltaX, mCursorPosition.y + deltaY); |
+ return new PointF(mCursorPosition.x, mCursorPosition.y); |
} |
/** |
@@ -136,44 +123,136 @@ public class DesktopCanvas { |
if (screenToImageScale > 1.0f) { |
mRenderData.transform.setScale(screenToImageScale, screenToImageScale); |
} |
- |
- repositionImage(false); |
} |
/** |
* Repositions the image by translating it (without affecting the zoom level). |
- * |
- * @param centerViewport Determines whether the viewport will be translated to the desired |
- * center position before being adjusted to fit the screen boundaries. |
*/ |
- public void repositionImage(boolean centerViewport) { |
+ public void repositionImage() { |
// The goal of the code below is to position the viewport as close to the desired center |
Lambros
2016/09/27 02:16:36
The phrase 'desired center' is how you've describe
joedow
2016/09/27 20:09:29
Acknowledged.
|
// position as possible whilst keeping as much of the desktop in view as possible. |
// To achieve these goals, we first position the desktop image at the desired center |
// point and then re-position it to maximize the viewable area. |
- if (centerViewport) { |
- // Map the current viewport position to screen coordinates. |
- float[] viewportPosition = {mViewportPosition.x, mViewportPosition.y}; |
- mRenderData.transform.mapPoints(viewportPosition); |
+ moveViewportToPoint(mViewportPosition); |
Lambros
2016/09/27 02:16:37
This call modifies the transformation matrix so th
joedow
2016/09/27 20:09:28
Acknowledged.
|
+ translateImageToFitScreen(); |
Lambros
2016/09/27 02:16:37
But this call will modify the matrix *without* upd
joedow
2016/09/27 20:09:29
Acknowledged.
|
+ } |
+ |
+ /** |
+ * Repositions the image by translating and zooming it, to keep the zoom level within sensible |
+ * limits. The minimum zoom level is chosen to avoid black space around all 4 sides. The |
+ * maximum zoom level is set arbitrarily, so that the user can zoom out again in a reasonable |
+ * time, and to prevent arithmetic overflow problems from displaying the image. |
+ * |
+ * @param centerOnCursor Determines whether the viewport will be translated to the desired |
+ * center position before being adjusted to fit the screen boundaries. |
+ */ |
+ public void repositionImageWithZoom(boolean centerOnCursor) { |
+ // Avoid division by zero in case this gets called before the image size is initialized. |
+ if (mRenderData.imageWidth == 0 || mRenderData.imageHeight == 0) { |
+ return; |
+ } |
- float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportPosition[0]; |
- float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewportPosition[1]; |
+ // Zoom out if the zoom level is too high. |
+ float currentZoomLevel = mRenderData.transform.mapRadius(1.0f); |
+ if (currentZoomLevel > MAX_ZOOM_FACTOR) { |
+ mRenderData.transform.setScale(MAX_ZOOM_FACTOR, MAX_ZOOM_FACTOR); |
+ } |
- // Translate so the viewport is displayed in the middle of the screen. |
- mRenderData.transform.postTranslate(viewportTransX, viewportTransY); |
+ // Get image size scaled to screen coordinates. |
+ float[] imageSize = {mRenderData.imageWidth, mRenderData.imageHeight}; |
+ mRenderData.transform.mapVectors(imageSize); |
+ |
+ if (imageSize[0] < mRenderData.screenWidth && imageSize[1] < mRenderData.screenHeight) { |
+ // Displayed image is too small in both directions, so apply the minimum zoom |
+ // level needed to fit either the width or height. |
+ float scale = Math.min((float) mRenderData.screenWidth / mRenderData.imageWidth, |
+ (float) mRenderData.screenHeight / mRenderData.imageHeight); |
+ mRenderData.transform.setScale(scale, scale); |
} |
+ if (centerOnCursor) { |
+ moveViewportToPoint(mCursorPosition); |
+ } |
+ |
+ translateImageToFitScreen(); |
+ |
+ // Update our position members to reflect the new position of the image. |
+ PointF newPosition; |
+ if (centerOnCursor) { |
+ newPosition = new PointF(mCursorPosition.x, mCursorPosition.y); |
+ } else { |
+ float screenCenterX = (float) mRenderData.screenWidth / 2; |
+ float screenCenterY = (float) mRenderData.screenHeight / 2; |
+ float[] mappedPoints = {screenCenterX, screenCenterY}; |
+ Matrix screenToImage = new Matrix(); |
+ mRenderData.transform.invert(screenToImage); |
+ screenToImage.mapPoints(mappedPoints); |
+ newPosition = new PointF(mappedPoints[0], mappedPoints[1]); |
+ } |
+ setViewportCenter(newPosition.x, newPosition.y); |
+ } |
+ |
+ /** |
+ * Updates the given point such that it refers to a coordinate within the bounds provided. |
+ * |
+ * @param point The point to adjust, the original object is modified. |
+ * @param bounds The bounds used to constrain the point. |
+ */ |
+ private void constrainPointToBounds(PointF point, RectF bounds) { |
+ if (point.x < bounds.left) { |
+ point.x = bounds.left; |
+ } else if (point.x > bounds.right) { |
+ point.x = bounds.right; |
+ } |
+ |
+ if (point.y < bounds.top) { |
+ point.y = bounds.top; |
+ } else if (point.y > bounds.bottom) { |
+ point.y = bounds.bottom; |
+ } |
+ } |
+ |
+ /** Returns a region which defines the set of valid cursor values in image space. */ |
+ private RectF getImageBounds() { |
+ return new RectF(0, 0, mRenderData.imageWidth, mRenderData.imageHeight); |
+ } |
+ |
+ /** Returns a region which defines the set of valid viewport center values in image space. */ |
+ private RectF getViewportBounds() { |
Lambros
2016/09/27 02:16:37
IIUC, this is precisely the set of points for whic
joedow
2016/09/27 20:09:29
I was moving to a place where multiple transforms
|
+ float[] screenVectors = { |
+ ((float) mRenderData.screenWidth / 2), ((float) mRenderData.screenHeight / 2)}; |
+ Matrix screenToImage = new Matrix(); |
+ mRenderData.transform.invert(screenToImage); |
+ screenToImage.mapVectors(screenVectors); |
+ return new RectF(screenVectors[0], screenVectors[1], |
+ mRenderData.imageWidth - screenVectors[0], |
+ mRenderData.imageHeight - screenVectors[1]); |
+ } |
+ |
+ /** Centers the viewport on the passed in point. */ |
+ private void moveViewportToPoint(PointF point) { |
+ // Map the current viewport position to screen coordinates. |
+ float[] viewportPosition = {point.x, point.y}; |
+ mRenderData.transform.mapPoints(viewportPosition); |
+ |
+ float viewportTransX = ((float) mRenderData.screenWidth / 2) - viewportPosition[0]; |
+ float viewportTransY = ((float) mRenderData.screenHeight / 2) - viewportPosition[1]; |
+ |
+ // Translate so the viewport is displayed in the middle of the screen. |
+ mRenderData.transform.postTranslate(viewportTransX, viewportTransY); |
+ } |
+ |
+ /** Repositions the image by translating it to maximize the amount of viewable content. */ |
+ private void translateImageToFitScreen() { |
// Get the coordinates of the desktop rectangle (top-left/bottom-right corners) in |
// screen coordinates. Order is: left, top, right, bottom. |
RectF rectScreen = new RectF(0, 0, mRenderData.imageWidth, mRenderData.imageHeight); |
mRenderData.transform.mapRect(rectScreen); |
float leftDelta = rectScreen.left; |
- float rightDelta = |
- rectScreen.right - mRenderData.screenWidth + mSystemUiOffsetPixels.right; |
+ float rightDelta = rectScreen.right - mRenderData.screenWidth; |
float topDelta = rectScreen.top; |
- float bottomDelta = |
- rectScreen.bottom - mRenderData.screenHeight + mSystemUiOffsetPixels.bottom; |
+ float bottomDelta = rectScreen.bottom - mRenderData.screenHeight; |
float xAdjust = 0; |
float yAdjust = 0; |
@@ -201,40 +280,4 @@ public class DesktopCanvas { |
mRenderStub.setTransformation(mRenderData.transform); |
} |
- |
- /** |
- * Repositions the image by translating and zooming it, to keep the zoom level within sensible |
- * limits. The minimum zoom level is chosen to avoid black space around all 4 sides. The |
- * maximum zoom level is set arbitrarily, so that the user can zoom out again in a reasonable |
- * time, and to prevent arithmetic overflow problems from displaying the image. |
- * |
- * @param centerViewport Determines whether the viewport will be translated to the desired |
- * center position before being adjusted to fit the screen boundaries. |
- */ |
- public void repositionImageWithZoom(boolean centerViewport) { |
- // Avoid division by zero in case this gets called before the image size is initialized. |
- if (mRenderData.imageWidth == 0 || mRenderData.imageHeight == 0) { |
- return; |
- } |
- |
- // Zoom out if the zoom level is too high. |
- float currentZoomLevel = mRenderData.transform.mapRadius(1.0f); |
- if (currentZoomLevel > MAX_ZOOM_FACTOR) { |
- mRenderData.transform.setScale(MAX_ZOOM_FACTOR, MAX_ZOOM_FACTOR); |
- } |
- |
- // Get image size scaled to screen coordinates. |
- float[] imageSize = {mRenderData.imageWidth, mRenderData.imageHeight}; |
- mRenderData.transform.mapVectors(imageSize); |
- |
- if (imageSize[0] < mRenderData.screenWidth && imageSize[1] < mRenderData.screenHeight) { |
- // Displayed image is too small in both directions, so apply the minimum zoom |
- // level needed to fit either the width or height. |
- float scale = Math.min((float) mRenderData.screenWidth / mRenderData.imageWidth, |
- (float) mRenderData.screenHeight / mRenderData.imageHeight); |
- mRenderData.transform.setScale(scale, scale); |
- } |
- |
- repositionImage(centerViewport); |
- } |
} |