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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_TRAP_HANDLER_H_ | 5 #ifndef V8_TRAP_HANDLER_H_ |
6 #define V8_TRAP_HANDLER_H_ | 6 #define V8_TRAP_HANDLER_H_ |
7 | 7 |
8 #include <signal.h> | |
9 #include <stdint.h> | |
10 #include <stdlib.h> | |
11 | |
12 #include "src/base/build_config.h" | |
13 #include "src/globals.h" | |
14 | |
15 #if V8_OS_LINUX | |
16 #include <ucontext.h> | |
17 #endif | |
18 | |
8 namespace v8 { | 19 namespace v8 { |
9 namespace internal { | 20 namespace internal { |
10 namespace trap_handler { | 21 namespace trap_handler { |
11 | 22 |
23 // TODO(eholk): Support trap handlers on other platforms. | |
24 #if V8_TARGET_ARCH_X64 && V8_OS_LINUX | |
25 #define V8_TRAP_HANDLER_SUPPORTED 1 | |
26 const bool kTrapHandlerSupported = true; | |
titzer
2017/02/20 09:50:08
why not just move this down to:
const bool kTrapH
Eric Holk
2017/02/23 02:16:57
Originally I thought there was some good reason fo
| |
27 #else | |
28 #define V8_TRAP_HANDLER_SUPPORTED 0 | |
29 const bool kTrapHandlerSupported = false; | |
30 #endif | |
31 | |
12 struct ProtectedInstructionData { | 32 struct ProtectedInstructionData { |
13 // The offset of this instruction from the start of its code object. | 33 // The offset of this instruction from the start of its code object. |
14 intptr_t instr_offset; | 34 intptr_t instr_offset; |
15 | 35 |
16 // The offset of the landing pad from the start of its code object. | 36 // The offset of the landing pad from the start of its code object. |
17 // | 37 // |
18 // TODO(eholk): Using a single landing pad and store parameters here. | 38 // TODO(eholk): Using a single landing pad and store parameters here. |
19 intptr_t landing_offset; | 39 intptr_t landing_offset; |
20 }; | 40 }; |
21 | 41 |
42 /// Adjusts the base code pointer. | |
43 void UpdateCodePointer(int index, void* base); | |
titzer
2017/02/20 09:50:08
We could use a more specific name here, because it
Eric Holk
2017/02/23 02:16:57
How about UpdateHandlerDataCodePointer?
Done.
| |
44 | |
45 /// Adds the handler data to the place where the signal handler will find it. | |
46 /// | |
47 /// This returns a number that can be used to identify the handler data to | |
48 /// UpdateCodePointer and ReleaseHandlerData, or -1 on failure. | |
49 int RegisterHandlerData(void* base, size_t size, | |
50 size_t num_protected_instructions, | |
51 ProtectedInstructionData* protected_instructions); | |
52 | |
53 /// Removes the data from the master list and frees any memory, if necessary. | |
54 void ReleaseHandlerData(int index); | |
55 | |
56 void SetThreadInWasm(); | |
57 void ClearThreadInWasm(); | |
58 | |
59 bool IsThreadInWasm(); | |
60 | |
61 V8_EXPORT_PRIVATE bool ShouldEnableTrapHandler(); | |
titzer
2017/02/20 09:50:08
Uses of this method read kinda funny. Maybe
UseTr
Eric Holk
2017/02/23 02:16:57
I went with UseTrapHandler.
Done.
| |
62 bool RegisterDefaultSignalHandler(); | |
63 | |
64 #if V8_OS_LINUX | |
65 bool TryHandleSignal(int signum, siginfo_t* info, ucontext_t* context); | |
66 #endif // V8_OS_LINUX | |
67 | |
22 } // namespace trap_handler | 68 } // namespace trap_handler |
23 } // namespace internal | 69 } // namespace internal |
24 } // namespace v8 | 70 } // namespace v8 |
25 | 71 |
26 #endif // V8_TRAP_HANDLER_H_ | 72 #endif // V8_TRAP_HANDLER_H_ |
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