| Index: include/gpu/GrContext.h
|
| diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
|
| index 82c440e67cff81a84cb397491582c32fe86573d2..f302a44808eba69371f7c67c246a37beda03d9e7 100644
|
| --- a/include/gpu/GrContext.h
|
| +++ b/include/gpu/GrContext.h
|
| @@ -396,17 +396,18 @@ public:
|
| /**
|
| * Draw the rect using a paint.
|
| * @param paint describes how to color pixels.
|
| - * @param strokeWidth If strokeWidth < 0, then the rect is filled, else
|
| - * the rect is mitered stroked based on strokeWidth. If
|
| - * strokeWidth == 0, then the stroke is always a single
|
| - * pixel thick.
|
| + * @param stroke the stroke information (width, join, cap).
|
| + * If stroke == NULL, then the rect is filled.
|
| + * Otherwise, if stroke width == 0, then the stroke
|
| + * is always a single pixel thick, else the rect is
|
| + * mitered/beveled stroked based on stroke width.
|
| * @param matrix Optional matrix applied to the rect. Applied before
|
| * context's matrix or the paint's matrix.
|
| * The rects coords are used to access the paint (through texture matrix)
|
| */
|
| void drawRect(const GrPaint& paint,
|
| const SkRect&,
|
| - SkScalar strokeWidth = -1,
|
| + const SkStrokeRec* stroke = NULL,
|
| const SkMatrix* matrix = NULL);
|
|
|
| /**
|
|
|