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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 23712005: Add bevel-stroke support in GrAARectRenderer (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 2 months ago
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« src/gpu/GrAARectRenderer.cpp ('K') | « src/gpu/GrContext.cpp ('k') | no next file » | no next file with comments »
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrTextureDomainEffect.h" 10 #include "effects/GrTextureDomainEffect.h"
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613 613
614 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, 614 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
615 const SkPaint& paint) { 615 const SkPaint& paint) {
616 CHECK_FOR_NODRAW_ANNOTATION(paint); 616 CHECK_FOR_NODRAW_ANNOTATION(paint);
617 CHECK_SHOULD_DRAW(draw, false); 617 CHECK_SHOULD_DRAW(draw, false);
618 618
619 bool doStroke = paint.getStyle() != SkPaint::kFill_Style; 619 bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
620 SkScalar width = paint.getStrokeWidth(); 620 SkScalar width = paint.getStrokeWidth();
621 621
622 /* 622 /*
623 We have special code for hairline strokes, miter-strokes, and fills. 623 We have special code for hairline strokes, miter-strokes, bevel-stroke
624 Anything else we just call our path code. 624 and fills. Anything else we just call our path code.
625 */ 625 */
626 bool usePath = doStroke && width > 0 && 626 bool usePath = doStroke && width > 0 &&
627 paint.getStrokeJoin() != SkPaint::kMiter_Join; 627 paint.getStrokeJoin() == SkPaint::kRound_Join;
628 // another two reasons we might need to call drawPath... 628 // another two reasons we might need to call drawPath...
629 if (paint.getMaskFilter() || paint.getPathEffect()) { 629 if (paint.getMaskFilter() || paint.getPathEffect()) {
630 usePath = true; 630 usePath = true;
631 } 631 }
632 if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect( )) { 632 if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect( )) {
633 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) 633 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
634 if (doStroke) { 634 if (doStroke) {
635 #endif 635 #endif
636 usePath = true; 636 usePath = true;
637 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) 637 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
638 } else { 638 } else {
639 usePath = !fContext->getMatrix().preservesRightAngles(); 639 usePath = !fContext->getMatrix().preservesRightAngles();
640 } 640 }
641 #endif 641 #endif
642 } 642 }
643 // small miter limit means right angles show bevel...
644 if (SkPaint::kMiter_Join == paint.getStrokeJoin() &&
645 paint.getStrokeMiter() < SK_ScalarSqrt2)
646 {
647 usePath = true;
648 }
649 // until we can both stroke and fill rectangles 643 // until we can both stroke and fill rectangles
650 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { 644 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
651 usePath = true; 645 usePath = true;
652 } 646 }
653 647
654 if (usePath) { 648 if (usePath) {
655 SkPath path; 649 SkPath path;
656 path.addRect(rect); 650 path.addRect(rect);
657 this->drawPath(draw, path, paint, NULL, true); 651 this->drawPath(draw, path, paint, NULL, true);
658 return; 652 return;
659 } 653 }
660 654
661 GrPaint grPaint; 655 GrPaint grPaint;
662 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 656 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
663 return; 657 return;
664 } 658 }
665 fContext->drawRect(grPaint, rect, doStroke ? width : -1); 659
robertphillips 2013/10/30 14:36:08 How expensive is it to create the SkStrokeRect all
yunchao 2013/10/31 07:47:23 Agree. create the SkStrokeRec when it is needed to
660 SkStrokeRec stroke(paint);
661 fContext->drawRect(grPaint, rect, doStroke ? &stroke : NULL, NULL);
666 } 662 }
667 663
668 /////////////////////////////////////////////////////////////////////////////// 664 ///////////////////////////////////////////////////////////////////////////////
669 665
670 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, 666 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
671 const SkPaint& paint) { 667 const SkPaint& paint) {
672 CHECK_FOR_NODRAW_ANNOTATION(paint); 668 CHECK_FOR_NODRAW_ANNOTATION(paint);
673 CHECK_SHOULD_DRAW(draw, false); 669 CHECK_SHOULD_DRAW(draw, false);
674 670
675 bool usePath = !rect.isSimple(); 671 bool usePath = !rect.isSimple();
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1854 GrTexture* texture, 1850 GrTexture* texture,
1855 bool needClear) 1851 bool needClear)
1856 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { 1852 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
1857 1853
1858 SkASSERT(texture && texture->asRenderTarget()); 1854 SkASSERT(texture && texture->asRenderTarget());
1859 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture 1855 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture
1860 // cache. We pass true for the third argument so that it will get unlocked. 1856 // cache. We pass true for the third argument so that it will get unlocked.
1861 this->initFromRenderTarget(context, texture->asRenderTarget(), true); 1857 this->initFromRenderTarget(context, texture->asRenderTarget(), true);
1862 fNeedClear = needClear; 1858 fNeedClear = needClear;
1863 } 1859 }
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