| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 571b8a0a7d91206159ec71fcddbafb65c1581cbd..ea8a06e632683e7f0ebb75dad23d3b48efa24425 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -535,6 +535,11 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
|
| return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPaint);
|
| }
|
|
|
| + // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state
|
| + // Also require shader to set the render target .
|
| + GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL);
|
| + GrContext::AutoRenderTarget(dev->context(), NULL);
|
| +
|
| // setup the shader as the first color effect on the paint
|
| SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint));
|
| if (NULL != effect.get()) {
|
|
|