| Index: include/effects/SkBitmapAlphaThresholdShader.h
|
| diff --git a/include/effects/SkBitmapAlphaThresholdShader.h b/include/effects/SkBitmapAlphaThresholdShader.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..61596daff3e0bc0bcf8204ce1563f6ae18897360
|
| --- /dev/null
|
| +++ b/include/effects/SkBitmapAlphaThresholdShader.h
|
| @@ -0,0 +1,24 @@
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkShader.h"
|
| +#include "SkBitmap.h"
|
| +#include "SkRegion.h"
|
| +#include "SkString.h"
|
| +
|
| +class SK_API SkBitmapAlphaThresholdShader : public SkShader {
|
| +public:
|
| + /**
|
| + * Creates a shader that samples a bitmap and a region. If the sample is inside the region
|
| + * the alpha of the bitmap color is boosted up to a threshold value. If it is
|
| + * outside the region then the bitmap alpha is decreased to the threshold value.
|
| + * The 0,0 point of the region corresponds to the upper left corner of the bitmap
|
| + * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap
|
| + * filter setting, and always uses clamp mode.
|
| + */
|
| + static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold);
|
| +};
|
|
|