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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "SkShader.h" | |
| 9 #include "SkBitmap.h" | |
| 10 #include "SkRegion.h" | |
| 11 #include "SkString.h" | |
| 12 | |
| 13 /** | |
| 14 * This shader samples a bitmap and a region. If the sample is inside the region | |
| 15 * the alpha of the bitmap color is boosted up to a threshold value. If it is | |
| 16 * outside the region then the bitmap alpha is decreased to the threshold value. | |
| 17 * The 0,0 point of the region corresponds to the upper left corner of the bitma p | |
| 18 * Currently, this only has a GPU implementation, doesn't respect the paint's bi tmap | |
| 19 * filter setting, and always uses clamp mode. | |
| 20 */ | |
| 21 class SK_API SkBitmapAlphaThresholdShader : public SkShader { | |
| 22 public: | |
| 23 SK_DECLARE_INST_COUNT(SkThresholdShader); | |
| 24 | |
| 25 static SkShader* Create(SkBitmap bitmap, const SkRegion& region, U8CPU thres hold); | |
|
reed1
2013/09/05 15:14:54
nit: const SkBitmap&
bsalomon
2013/09/05 19:54:50
Done.
| |
| 26 | |
| 27 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {}; | |
|
reed1
2013/09/05 15:14:54
Suggestion:
move all of this method stuff into th
bsalomon
2013/09/05 19:54:50
Done.
| |
| 28 | |
| 29 #if SK_SUPPORT_GPU | |
| 30 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c onst SK_OVERRIDE; | |
| 31 #endif | |
| 32 | |
| 33 SK_DEVELOPER_TO_STRING(); | |
| 34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapAlphaThresholdSh ader) | |
| 35 | |
| 36 private: | |
| 37 SkBitmapAlphaThresholdShader(SkBitmap bitmap, SkRegion region, U8CPU); | |
| 38 SkBitmapAlphaThresholdShader(SkFlattenableReadBuffer& buffer) : INHERITED(bu ffer) {} | |
| 39 | |
| 40 | |
| 41 SkBitmap fBitmap; | |
| 42 SkRegion fRegion; | |
| 43 U8CPU fThreshold; | |
| 44 | |
| 45 typedef SkShader INHERITED; | |
| 46 }; | |
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