Index: ui/gfx/screen_win.cc |
diff --git a/ui/gfx/screen_win.cc b/ui/gfx/screen_win.cc |
index 23dbc9d60fbb865a6124b32d57690bbb41d21ba2..67ce034c48d36c0fc45e4858ae334e7e0db20d49 100644 |
--- a/ui/gfx/screen_win.cc |
+++ b/ui/gfx/screen_win.cc |
@@ -6,26 +6,35 @@ |
#include <windows.h> |
+#include "base/hash.h" |
#include "base/logging.h" |
+#include "base/strings/utf_string_conversions.h" |
#include "base/win/win_util.h" |
#include "ui/base/win/dpi.h" |
#include "ui/gfx/display.h" |
namespace { |
-MONITORINFO GetMonitorInfoForMonitor(HMONITOR monitor) { |
- MONITORINFO monitor_info = { 0 }; |
oshima
2013/08/30 18:15:13
Any reason to prefer ZeroMemory over standard init
Haojian Wu
2013/08/31 14:17:07
According to http://en.cppreference.com/w/cpp/lang
oshima
2013/09/03 18:04:44
but according to http://msdn.microsoft.com/en-us/l
|
+MONITORINFOEX GetMonitorInfoForMonitor(HMONITOR monitor) { |
+ MONITORINFOEX monitor_info; |
+ ZeroMemory(&monitor_info, sizeof(MONITORINFOEX)); |
monitor_info.cbSize = sizeof(monitor_info); |
base::win::GetMonitorInfoWrapper(monitor, &monitor_info); |
return monitor_info; |
} |
-gfx::Display GetDisplay(MONITORINFO& monitor_info) { |
- // TODO(oshima): Implement ID and Observer. |
+gfx::Display GetDisplay(MONITORINFOEX& monitor_info) { |
+ // TODO(oshima): Implement Observer. |
gfx::Rect bounds = gfx::Rect(monitor_info.rcMonitor); |
gfx::Display display(0, bounds); |
display.set_work_area(gfx::Rect(monitor_info.rcWork)); |
display.SetScaleAndBounds(ui::win::GetDeviceScaleFactor(), bounds); |
+ DISPLAY_DEVICE device; |
+ device.cb = sizeof(device); |
+ if (EnumDisplayDevices(monitor_info.szDevice, 0, &device, 0)) { |
+ int64 id = static_cast<int64>(base::Hash(WideToUTF8(device.DeviceID))); |
oshima
2013/08/30 18:15:13
Hmm, according to http://msdn.microsoft.com/en-us/
Haojian Wu
2013/08/31 14:17:07
Done.
|
+ display.set_id(id); |
+ } |
return display; |
} |
@@ -73,7 +82,7 @@ gfx::Display ScreenWin::GetDisplayNearestWindow(gfx::NativeView window) const { |
return GetPrimaryDisplay(); |
} |
- MONITORINFO monitor_info; |
+ MONITORINFOEX monitor_info; |
monitor_info.cbSize = sizeof(monitor_info); |
base::win::GetMonitorInfoWrapper( |
MonitorFromWindow(window_hwnd, MONITOR_DEFAULTTONEAREST), &monitor_info); |
@@ -83,7 +92,8 @@ gfx::Display ScreenWin::GetDisplayNearestWindow(gfx::NativeView window) const { |
gfx::Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const { |
POINT initial_loc = { point.x(), point.y() }; |
HMONITOR monitor = MonitorFromPoint(initial_loc, MONITOR_DEFAULTTONEAREST); |
- MONITORINFO mi = {0}; |
+ MONITORINFOEX mi; |
+ ZeroMemory(&mi, sizeof(MONITORINFOEX)); |
mi.cbSize = sizeof(mi); |
if (monitor && base::win::GetMonitorInfoWrapper(monitor, &mi)) { |
return GetDisplay(mi); |
@@ -93,13 +103,13 @@ gfx::Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const { |
gfx::Display ScreenWin::GetDisplayMatching(const gfx::Rect& match_rect) const { |
RECT other_bounds_rect = match_rect.ToRECT(); |
- MONITORINFO monitor_info = GetMonitorInfoForMonitor(MonitorFromRect( |
+ MONITORINFOEX monitor_info = GetMonitorInfoForMonitor(MonitorFromRect( |
&other_bounds_rect, MONITOR_DEFAULTTONEAREST)); |
return GetDisplay(monitor_info); |
} |
gfx::Display ScreenWin::GetPrimaryDisplay() const { |
- MONITORINFO mi = GetMonitorInfoForMonitor( |
+ MONITORINFOEX mi = GetMonitorInfoForMonitor( |
MonitorFromWindow(NULL, MONITOR_DEFAULTTOPRIMARY)); |
gfx::Display display = GetDisplay(mi); |
// TODO(kevers|girard): Test if these checks can be reintroduced for high-DIP |