Index: src/effects/gradients/SkRadialGradient.cpp |
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp |
index ca659699950f791935605bb50309ee4d3335aa8f..af1098d2ac672247987471b3f104b321d6f582ed 100644 |
--- a/src/effects/gradients/SkRadialGradient.cpp |
+++ b/src/effects/gradients/SkRadialGradient.cpp |
@@ -559,10 +559,10 @@ void GrGLRadialGradient::emitCode(GrGLShaderBuilder* builder, |
const char* inputColor, |
const TextureSamplerArray& samplers) { |
this->emitYCoordUniform(builder); |
- const char* coords; |
+ SkString coords; |
this->setupMatrix(builder, key, &coords); |
SkString t("length("); |
robertphillips
2013/08/28 14:48:44
ditto
bsalomon
2013/08/28 15:39:59
Done.
|
- t.append(coords); |
+ t.append(coords.c_str()); |
t.append(")"); |
this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]); |
} |