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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
10 #include "gl/GrGLEffectMatrix.h" | 10 #include "gl/GrGLEffectMatrix.h" |
(...skipping 13 matching lines...) Expand all Loading... | |
24 } | 24 } |
25 } | 25 } |
26 | 26 |
27 virtual void emitCode(GrGLShaderBuilder* builder, | 27 virtual void emitCode(GrGLShaderBuilder* builder, |
28 const GrDrawEffect& drawEffect, | 28 const GrDrawEffect& drawEffect, |
29 EffectKey key, | 29 EffectKey key, |
30 const char* outputColor, | 30 const char* outputColor, |
31 const char* inputColor, | 31 const char* inputColor, |
32 const TextureSamplerArray& samplers) SK_OVERRIDE { | 32 const TextureSamplerArray& samplers) SK_OVERRIDE { |
33 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture Effect>(); | 33 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture Effect>(); |
34 const char* fsCoordName; | 34 SkString fsCoordName; |
35 GrSLType fsCoordSLType; | 35 GrSLType fsCoordSLType; |
36 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { | 36 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { |
37 SkASSERT(ste.getMatrix().isIdentity()); | 37 SkASSERT(ste.getMatrix().isIdentity()); |
38 SkASSERT(1 == ste.numVertexAttribs()); | 38 SkASSERT(1 == ste.numVertexAttribs()); |
39 fsCoordSLType = kVec2f_GrSLType; | 39 fsCoordSLType = kVec2f_GrSLType; |
40 const char* vsVaryingName; | 40 const char* vsVaryingName; |
41 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName , &fsCoordName); | 41 const char* fsVaryingNamePtr; |
bsalomon
2013/08/28 14:03:18
This is a bit ugly but I'd like to have a follow u
robertphillips
2013/08/28 14:48:44
SGTM - should vsVaryingName be changed at the same
bsalomon
2013/08/28 15:39:59
yup
| |
42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName , &fsVaryingNamePtr); | |
43 fsCoordName = fsVaryingNamePtr; | |
42 const char* attrName = | 44 const char* attrName = |
43 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0])->c_str(); | 45 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0])->c_str(); |
44 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); | 46 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); |
45 } else { | 47 } else { |
46 fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoord Name); | 48 fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoord Name); |
47 } | 49 } |
48 builder->fsCodeAppendf("\t%s = ", outputColor); | 50 builder->fsCodeAppendf("\t%s = ", outputColor); |
49 builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_Sha derType, | 51 builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_Sha derType, |
50 inputColor, | 52 inputColor, |
51 samplers[0], | 53 samplers[0], |
52 fsCoordName, | 54 fsCoordName.c_str(), |
53 fsCoordSLType); | 55 fsCoordSLType); |
54 builder->fsCodeAppend(";\n"); | 56 builder->fsCodeAppend(";\n"); |
55 } | 57 } |
56 | 58 |
57 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap s&) { | 59 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap s&) { |
58 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture Effect>(); | 60 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture Effect>(); |
59 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { | 61 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { |
60 return 1 << GrGLEffectMatrix::kKeyBits; | 62 return 1 << GrGLEffectMatrix::kKeyBits; |
61 } else { | 63 } else { |
62 return GrGLEffectMatrix::GenKey(ste.getMatrix(), | 64 return GrGLEffectMatrix::GenKey(ste.getMatrix(), |
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120 }; | 122 }; |
121 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC oordsTypes))]; | 123 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC oordsTypes))]; |
122 | 124 |
123 if (kCustom_CoordsType == coordsType) { | 125 if (kCustom_CoordsType == coordsType) { |
124 return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], p arams); | 126 return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], p arams); |
125 } else { | 127 } else { |
126 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 128 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
127 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); | 129 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); |
128 } | 130 } |
129 } | 131 } |
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