| Index: cc/resources/video_resource_updater_unittest.cc
|
| diff --git a/cc/resources/video_resource_updater_unittest.cc b/cc/resources/video_resource_updater_unittest.cc
|
| index 938c0fc546bdcaef7301b99a822963244e29274a..1c414fc548dc2a4a88efcbbdf4bd508b36df38e4 100644
|
| --- a/cc/resources/video_resource_updater_unittest.cc
|
| +++ b/cc/resources/video_resource_updater_unittest.cc
|
| @@ -504,5 +504,54 @@ TEST_F(VideoResourceUpdaterTest, CreateForHardwarePlanes_StreamTexture) {
|
| EXPECT_FALSE(context3d_->WasImmutableTextureCreated());
|
| }
|
|
|
| +namespace {
|
| +
|
| +// Convert an IEEE 754 half-float to a double value
|
| +// that we can do math on.
|
| +double FromHalfFloat(uint16_t half_float) {
|
| + if (!half_float)
|
| + return 0.0;
|
| + int sign = (half_float & 0x8000) ? -1 : 1;
|
| + int exponent = (half_float >> 10) & 0x1F;
|
| + int fraction = half_float & 0x3FF;
|
| + if (exponent == 0) {
|
| + return pow(2.0, -24.0) * fraction;
|
| + } else if (exponent == 0x1F) {
|
| + return sign * 1000000000000.0;
|
| + } else {
|
| + return pow(2.0, exponent - 25) * (0x400 + fraction);
|
| + }
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +TEST_F(VideoResourceUpdaterTest, MakeHalfFloatTest) {
|
| + unsigned short integers[1 << 12];
|
| + unsigned short half_floats[1 << 12];
|
| + for (int bits = 9; bits <= 12; bits++) {
|
| + int num_values = 1 << bits;
|
| + for (int i = 0; i < num_values; i++)
|
| + integers[i] = i;
|
| +
|
| + VideoResourceUpdater::MakeHalfFloats(integers, bits, num_values,
|
| + half_floats);
|
| +
|
| + // Multiplier to converting integers to 0.0..1.0 range.
|
| + double multiplier = 1.0 / (num_values - 1);
|
| +
|
| + for (int i = 0; i < num_values; i++) {
|
| + // We expect the result to be within +/- one least-significant bit.
|
| + // Within the range we care about, half-floats values and
|
| + // their representation both sort in the same order, so we
|
| + // can just add one to get the next bigger half-float.
|
| + float expected_precision =
|
| + FromHalfFloat(half_floats[i] + 1) - FromHalfFloat(half_floats[i]);
|
| + EXPECT_NEAR(FromHalfFloat(half_floats[i]), integers[i] * multiplier,
|
| + expected_precision)
|
| + << "i = " << i << " bits = " << bits;
|
| + }
|
| + }
|
| +}
|
| +
|
| } // namespace
|
| } // namespace cc
|
|
|