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Unified Diff: cc/resources/video_resource_updater.cc

Issue 2370453003: 12-bit vp9 video support (Closed)
Patch Set: merged Created 4 years, 3 months ago
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Index: cc/resources/video_resource_updater.cc
diff --git a/cc/resources/video_resource_updater.cc b/cc/resources/video_resource_updater.cc
index 2584e0b3a83308af23ac83893c244a9badc04111..c83c5f6137443336cbe7d452e2cacda0436e6056 100644
--- a/cc/resources/video_resource_updater.cc
+++ b/cc/resources/video_resource_updater.cc
@@ -84,6 +84,9 @@ VideoFrameExternalResources::ResourceType ResourceTypeForVideoFrame(
case media::PIXEL_FORMAT_YUV420P10:
case media::PIXEL_FORMAT_YUV422P10:
case media::PIXEL_FORMAT_YUV444P10:
+ case media::PIXEL_FORMAT_YUV420P12:
+ case media::PIXEL_FORMAT_YUV422P12:
+ case media::PIXEL_FORMAT_YUV444P12:
case media::PIXEL_FORMAT_UNKNOWN:
break;
}
@@ -289,6 +292,23 @@ static gfx::Size SoftwarePlaneDimension(media::VideoFrame* input_frame,
return gfx::Size(plane_width, plane_height);
}
+// Values are expected to be in [0.0..1.0]
+void VideoResourceUpdater::MakeHalfFloats(const uint16_t* src,
+ float mult,
+ size_t num,
+ uint16_t* dst) {
+ // TODO(hubbe): Make AVX and neon versions of this code.
+ mult *= 1.9259299444e-34f; // Magic conversion value.
+ for (size_t i = 0; i < num; i++) {
+ if (src[i] == 0) {
+ dst[i] = 0;
+ } else {
+ float value = src[i] * mult;
+ dst[i] = (*(uint32_t*)&value) >> 13;
+ }
+ }
+}
+
VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
scoped_refptr<media::VideoFrame> video_frame) {
TRACE_EVENT0("cc", "VideoResourceUpdater::CreateForSoftwarePlanes");
@@ -327,6 +347,11 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
case media::PIXEL_FORMAT_YUV444P10:
bits_per_channel = 10;
break;
+ case media::PIXEL_FORMAT_YUV420P12:
+ case media::PIXEL_FORMAT_YUV422P12:
+ case media::PIXEL_FORMAT_YUV444P12:
+ bits_per_channel = 12;
+ break;
}
// Only YUV software video frames are supported.
@@ -484,7 +509,6 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
needs_conversion = true;
// Note that the current method of converting integers to half-floats
danakj 2016/09/26 20:35:04 What about this comment?
hubbe 2016/09/26 21:19:36 Removed.
// stops working if you have more than 10 bits of data.
- DCHECK_LE(bits_per_channel, 10);
} else if (bits_per_channel > 8) {
// If bits_per_channel > 8 and we can't use LUMINANCE_F16, we need to
// shift the data down and create an 8-bit texture.
@@ -508,13 +532,18 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
&upload_pixels_[upload_image_stride * row]);
const uint16_t* src = reinterpret_cast<uint16_t*>(
video_frame->data(i) + (video_stride_bytes * row));
- // Micro-benchmarking indicates that the compiler does
- // a good enough job of optimizing this loop that trying
- // to manually operate on one uint64 at a time is not
- // actually helpful.
- // Note to future optimizers: Benchmark your optimizations!
- for (size_t i = 0; i < bytes_per_row / 2; i++)
- dst[i] = src[i] | 0x3800;
+ if (bits_per_channel <= 10) {
+ // Micro-benchmarking indicates that the compiler does
+ // a good enough job of optimizing this loop that trying
+ // to manually operate on one uint64 at a time is not
+ // actually helpful.
+ // Note to future optimizers: Benchmark your optimizations!
+ for (size_t i = 0; i < bytes_per_row / 2; i++)
+ dst[i] = src[i] | 0x3800;
+ } else {
+ MakeHalfFloats(src, 1.0f / ((1 << bits_per_channel) - 1),
+ bytes_per_row / 2, dst);
+ }
} else if (shift != 0) {
// We have more-than-8-bit input which we need to shift
// down to fit it into an 8-bit texture.
@@ -540,7 +569,8 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
plane_resource.SetUniqueId(video_frame->unique_id(), i);
}
- if (plane_resource.resource_format() == LUMINANCE_F16) {
+ if (plane_resource.resource_format() == LUMINANCE_F16 &&
+ bits_per_channel <= 10) {
danakj 2016/09/26 20:35:04 what if bits > 10?
hubbe 2016/09/26 21:19:36 Then offset and multiplier should have their defau
danakj 2016/09/26 22:10:39 Can you explain in a comment too?
hubbe 2016/09/27 00:03:24 Done.
// By OR-ing with 0x3800, 10-bit numbers become half-floats in the
// range [0.5..1) and 9-bit numbers get the range [0.5..0.75).
//

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