| Index: cc/resources/video_resource_updater.cc
|
| diff --git a/cc/resources/video_resource_updater.cc b/cc/resources/video_resource_updater.cc
|
| index 2584e0b3a83308af23ac83893c244a9badc04111..1831c5e810ef26eabf82ef4ab6ef6d0d52f50afb 100644
|
| --- a/cc/resources/video_resource_updater.cc
|
| +++ b/cc/resources/video_resource_updater.cc
|
| @@ -84,6 +84,9 @@ VideoFrameExternalResources::ResourceType ResourceTypeForVideoFrame(
|
| case media::PIXEL_FORMAT_YUV420P10:
|
| case media::PIXEL_FORMAT_YUV422P10:
|
| case media::PIXEL_FORMAT_YUV444P10:
|
| + case media::PIXEL_FORMAT_YUV420P12:
|
| + case media::PIXEL_FORMAT_YUV422P12:
|
| + case media::PIXEL_FORMAT_YUV444P12:
|
| case media::PIXEL_FORMAT_UNKNOWN:
|
| break;
|
| }
|
| @@ -289,6 +292,26 @@ static gfx::Size SoftwarePlaneDimension(media::VideoFrame* input_frame,
|
| return gfx::Size(plane_width, plane_height);
|
| }
|
|
|
| +namespace {
|
| +
|
| +// Values are expected to be in [0.0..1.0]
|
| +void MakeHalfFloat(uint16_t* dst, const uint16_t* src, float mult, size_t num) {
|
| + // TODO(hubbe): Make AVX and neon versions of this code.
|
| + for (size_t i = 0; i < num; i++) {
|
| + if (src[i] == 0) {
|
| + dst[i] = 0;
|
| + } else {
|
| + float value = src[i] * mult;
|
| + uint32_t f = *(uint32_t*)&value;
|
| + dst[i] = ((f >> 16) & 0x8000) |
|
| + ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) |
|
| + ((f >> 13) & 0x03ff);
|
| + }
|
| + }
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
|
| scoped_refptr<media::VideoFrame> video_frame) {
|
| TRACE_EVENT0("cc", "VideoResourceUpdater::CreateForSoftwarePlanes");
|
| @@ -327,6 +350,11 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
|
| case media::PIXEL_FORMAT_YUV444P10:
|
| bits_per_channel = 10;
|
| break;
|
| + case media::PIXEL_FORMAT_YUV420P12:
|
| + case media::PIXEL_FORMAT_YUV422P12:
|
| + case media::PIXEL_FORMAT_YUV444P12:
|
| + bits_per_channel = 12;
|
| + break;
|
| }
|
|
|
| // Only YUV software video frames are supported.
|
| @@ -484,7 +512,6 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
|
| needs_conversion = true;
|
| // Note that the current method of converting integers to half-floats
|
| // stops working if you have more than 10 bits of data.
|
| - DCHECK_LE(bits_per_channel, 10);
|
| } else if (bits_per_channel > 8) {
|
| // If bits_per_channel > 8 and we can't use LUMINANCE_F16, we need to
|
| // shift the data down and create an 8-bit texture.
|
| @@ -508,13 +535,18 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
|
| &upload_pixels_[upload_image_stride * row]);
|
| const uint16_t* src = reinterpret_cast<uint16_t*>(
|
| video_frame->data(i) + (video_stride_bytes * row));
|
| - // Micro-benchmarking indicates that the compiler does
|
| - // a good enough job of optimizing this loop that trying
|
| - // to manually operate on one uint64 at a time is not
|
| - // actually helpful.
|
| - // Note to future optimizers: Benchmark your optimizations!
|
| - for (size_t i = 0; i < bytes_per_row / 2; i++)
|
| - dst[i] = src[i] | 0x3800;
|
| + if (bits_per_channel <= 10) {
|
| + // Micro-benchmarking indicates that the compiler does
|
| + // a good enough job of optimizing this loop that trying
|
| + // to manually operate on one uint64 at a time is not
|
| + // actually helpful.
|
| + // Note to future optimizers: Benchmark your optimizations!
|
| + for (size_t i = 0; i < bytes_per_row / 2; i++)
|
| + dst[i] = src[i] | 0x3800;
|
| + } else {
|
| + MakeHalfFloat(dst, src, 1.0f / ((1 << bits_per_channel) - 1),
|
| + bytes_per_row / 2);
|
| + }
|
| } else if (shift != 0) {
|
| // We have more-than-8-bit input which we need to shift
|
| // down to fit it into an 8-bit texture.
|
| @@ -540,7 +572,8 @@ VideoFrameExternalResources VideoResourceUpdater::CreateForSoftwarePlanes(
|
| plane_resource.SetUniqueId(video_frame->unique_id(), i);
|
| }
|
|
|
| - if (plane_resource.resource_format() == LUMINANCE_F16) {
|
| + if (plane_resource.resource_format() == LUMINANCE_F16 &&
|
| + bits_per_channel <= 10) {
|
| // By OR-ing with 0x3800, 10-bit numbers become half-floats in the
|
| // range [0.5..1) and 9-bit numbers get the range [0.5..0.75).
|
| //
|
|
|