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Side by Side Diff: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp

Issue 23702015: Add OpenGL 4.4 support to SkNativeGLContext and GrGLCreateNativeInterface android versions. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 3 months ago
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1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc 1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc
2 2
3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 3 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be 4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file. 5 // found in the LICENSE file.
6 6
7 #include "gl/GrGLExtensions.h" 7 #include "gl/GrGLExtensions.h"
8 #include "gl/GrGLInterface.h" 8 #include "gl/GrGLInterface.h"
9 #include "gl/GrGLUtil.h" 9 #include "gl/GrGLUtil.h"
10 10
11 #ifndef GL_GLEXT_PROTOTYPES 11 #ifndef GL_GLEXT_PROTOTYPES
12 #define GL_GLEXT_PROTOTYPES 12 #define GL_GLEXT_PROTOTYPES
13 #endif 13 #endif
14 14
15 #include <GLES2/gl2.h> 15 #include <GLES2/gl2.h>
16 #include <GLES2/gl2ext.h> 16 #include <GLES2/gl2ext.h>
17 17
18 #include <EGL/egl.h> 18 #include <EGL/egl.h>
19 19
20 static const GrGLInterface* create_es_interface(GrGLVersion version, const GrGLE xtensions& extensions) {
21 if (version < GR_GL_VER(2,0)) {
22 return NULL;
23 }
24
25 GrGLInterface* interface = SkNEW(GrGLInterface);
26 interface->fBindingsExported = kES_GrGLBinding;
27
28 interface->fActiveTexture = glActiveTexture;
bsalomon 2013/08/30 20:55:03 The rest of this function copy/pasted from below.
29 interface->fAttachShader = glAttachShader;
30 interface->fBindAttribLocation = glBindAttribLocation;
31 interface->fBindBuffer = glBindBuffer;
32 interface->fBindTexture = glBindTexture;
33 interface->fBindVertexArray = glBindVertexArrayOES;
34 interface->fBlendColor = glBlendColor;
35 interface->fBlendFunc = glBlendFunc;
36 interface->fBufferData = glBufferData;
37 interface->fBufferSubData = glBufferSubData;
38 interface->fClear = glClear;
39 interface->fClearColor = glClearColor;
40 interface->fClearStencil = glClearStencil;
41 interface->fColorMask = glColorMask;
42 interface->fCompileShader = glCompileShader;
43 interface->fCompressedTexImage2D = glCompressedTexImage2D;
44 interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
45 interface->fCreateProgram = glCreateProgram;
46 interface->fCreateShader = glCreateShader;
47 interface->fCullFace = glCullFace;
48 interface->fDeleteBuffers = glDeleteBuffers;
49 interface->fDeleteProgram = glDeleteProgram;
50 interface->fDeleteShader = glDeleteShader;
51 interface->fDeleteTextures = glDeleteTextures;
52 interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
53 interface->fDepthMask = glDepthMask;
54 interface->fDisable = glDisable;
55 interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
56 interface->fDrawArrays = glDrawArrays;
57 interface->fDrawElements = glDrawElements;
58 interface->fEnable = glEnable;
59 interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
60 interface->fFinish = glFinish;
61 interface->fFlush = glFlush;
62 interface->fFrontFace = glFrontFace;
63 interface->fGenBuffers = glGenBuffers;
64 interface->fGenerateMipmap = glGenerateMipmap;
65 interface->fGenTextures = glGenTextures;
66 interface->fGenVertexArrays = glGenVertexArraysOES;
67 interface->fGetBufferParameteriv = glGetBufferParameteriv;
68 interface->fGetError = glGetError;
69 interface->fGetIntegerv = glGetIntegerv;
70 interface->fGetProgramInfoLog = glGetProgramInfoLog;
71 interface->fGetProgramiv = glGetProgramiv;
72 interface->fGetShaderInfoLog = glGetShaderInfoLog;
73 interface->fGetShaderiv = glGetShaderiv;
74 interface->fGetString = glGetString;
75 #if GL_ES_VERSION_30
76 interface->fGetStringi = glGetStringi;
77 #else
78 interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString i");
79 #endif
80 interface->fGetUniformLocation = glGetUniformLocation;
81 interface->fLineWidth = glLineWidth;
82 interface->fLinkProgram = glLinkProgram;
83 interface->fPixelStorei = glPixelStorei;
84 interface->fReadPixels = glReadPixels;
85 interface->fScissor = glScissor;
86 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
87 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
88 #else
89 interface->fShaderSource = glShaderSource;
90 #endif
91 interface->fStencilFunc = glStencilFunc;
92 interface->fStencilFuncSeparate = glStencilFuncSeparate;
93 interface->fStencilMask = glStencilMask;
94 interface->fStencilMaskSeparate = glStencilMaskSeparate;
95 interface->fStencilOp = glStencilOp;
96 interface->fStencilOpSeparate = glStencilOpSeparate;
97 interface->fTexImage2D = glTexImage2D;
98 interface->fTexParameteri = glTexParameteri;
99 interface->fTexParameteriv = glTexParameteriv;
100 interface->fTexSubImage2D = glTexSubImage2D;
101
102 if (version >= GR_GL_VER(3,0)) {
103 #if GL_ES_VERSION_3_0
104 interface->fTexStorage2D = glTexStorage2D;
105 #else
106 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT exStorage2D");
107 #endif
108 } else {
109 #if GL_EXT_texture_storage
110 interface->fTexStorage2D = glTexStorage2DEXT;
111 #else
112 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT exStorage2DEXT");
113 #endif
114 }
115
116 #if GL_EXT_discard_framebuffer
117 interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
118 #endif
119 interface->fUniform1f = glUniform1f;
120 interface->fUniform1i = glUniform1i;
121 interface->fUniform1fv = glUniform1fv;
122 interface->fUniform1iv = glUniform1iv;
123 interface->fUniform2f = glUniform2f;
124 interface->fUniform2i = glUniform2i;
125 interface->fUniform2fv = glUniform2fv;
126 interface->fUniform2iv = glUniform2iv;
127 interface->fUniform3f = glUniform3f;
128 interface->fUniform3i = glUniform3i;
129 interface->fUniform3fv = glUniform3fv;
130 interface->fUniform3iv = glUniform3iv;
131 interface->fUniform4f = glUniform4f;
132 interface->fUniform4i = glUniform4i;
133 interface->fUniform4fv = glUniform4fv;
134 interface->fUniform4iv = glUniform4iv;
135 interface->fUniformMatrix2fv = glUniformMatrix2fv;
136 interface->fUniformMatrix3fv = glUniformMatrix3fv;
137 interface->fUniformMatrix4fv = glUniformMatrix4fv;
138 interface->fUseProgram = glUseProgram;
139 interface->fVertexAttrib4fv = glVertexAttrib4fv;
140 interface->fVertexAttribPointer = glVertexAttribPointer;
141 interface->fViewport = glViewport;
142 interface->fBindFramebuffer = glBindFramebuffer;
143 interface->fBindRenderbuffer = glBindRenderbuffer;
144 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
145 interface->fDeleteFramebuffers = glDeleteFramebuffers;
146 interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
147 interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
148 interface->fFramebufferTexture2D = glFramebufferTexture2D;
149 if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
150 #if GL_EXT_multisampled_render_to_texture
151 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMult isampleEXT;
152 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultis ampleEXT;
153 #else
154 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DM ultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
155 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMul tisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
156 #endif
157 } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
158 #if GL_IMG_multisampled_render_to_texture
159 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMult isampleIMG;
160 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultis ampleIMG;
161 #else
162 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DM ultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
163 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMul tisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
164 #endif
165 }
166 interface->fGenFramebuffers = glGenFramebuffers;
167 interface->fGenRenderbuffers = glGenRenderbuffers;
168 interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachment Parameteriv;
169 interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
170 interface->fRenderbufferStorage = glRenderbufferStorage;
171 #if GL_OES_mapbuffer
172 interface->fMapBuffer = glMapBufferOES;
173 interface->fUnmapBuffer = glUnmapBufferOES;
174 #else
175 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOE S");
176 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu fferOES");
177 #endif
178
179 return interface;
180 }
181
182 static const GrGLInterface* create_desktop_interface(GrGLVersion version, const GrGLExtensions& extensions) {
183 // Currently this assumes a 4.4 context or later.
184 if (version < GR_GL_VER(4,4)) {
185 return NULL;
186 }
187
188 GrGLInterface* interface = SkNEW(GrGLInterface);
189 interface->fBindingsExported = kDesktop_GrGLBinding;
190
191 interface->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glAct iveTexture");
bsalomon 2013/08/30 20:55:03 Here to the end was generated by regular expressio
192 interface->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttac hShader");
193 interface->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuer y");
194 interface->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddr ess("glBindAttribLocation");
195 interface->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffe r");
196 interface->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProc Address("glBindFragDataLocation");
197 interface->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedPr oc) eglGetProcAddress("glBindFragDataLocationIndexed");
198 interface->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("g lBindFramebuffer");
199 interface->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress( "glBindRenderbuffer");
200 interface->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTex ture");
201 interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("g lBindVertexArray");
202 interface->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColo r");
203 interface->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc") ;
204 interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("g lBlitFramebuffer");
205 interface->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferDat a");
206 interface->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBuf ferSubData");
207 interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGet ProcAddress("glCheckFramebufferStatus");
208 interface->fClear = (GrGLClearProc) eglGetProcAddress("glClear");
209 interface->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColo r");
210 interface->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClear Stencil");
211 interface->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask") ;
212 interface->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCom pileShader");
213 interface->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProc Address("glCompressedTexImage2D");
214 interface->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddres s("glCopyTexSubImage2D");
215 interface->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCre ateProgram");
216 interface->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreat eShader");
217 interface->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace");
218 interface->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDel eteBuffers");
219 interface->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddr ess("glDeleteFramebuffers");
220 interface->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDel eteProgram");
221 interface->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDel eteQueries");
222 interface->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAd dress("glDeleteRenderbuffers");
223 interface->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDelet eShader");
224 interface->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glD eleteTextures");
225 interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddr ess("glDeleteVertexArrays");
226 interface->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask") ;
227 interface->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable");
228 interface->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eg lGetProcAddress("glDisableVertexAttribArray");
229 interface->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArray s");
230 interface->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffe r");
231 interface->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuf fers");
232 interface->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawE lements");
233 interface->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable");
234 interface->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglG etProcAddress("glEnableVertexAttribArray");
235 interface->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery");
236 interface->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish");
237 interface->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush");
238 interface->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglG etProcAddress("glFramebufferRenderbuffer");
239 interface->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProc Address("glFramebufferTexture2D");
240 interface->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace") ;
241 interface->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffer s");
242 interface->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("g lGenFramebuffers");
243 interface->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glG enerateMipmap");
244 interface->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQuerie s");
245 interface->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress( "glGenRenderbuffers");
246 interface->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenText ures");
247 interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("g lGenVertexArrays");
248 interface->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProc Address("glGetBufferParameteriv");
249 interface->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError");
250 interface->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachm entParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv");
251 interface->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetInte gerv");
252 interface->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddr ess("glGetQueryObjecti64v");
253 interface->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress( "glGetQueryObjectiv");
254 interface->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAd dress("glGetQueryObjectui64v");
255 interface->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddres s("glGetQueryObjectuiv");
256 interface->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryi v");
257 interface->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddres s("glGetProgramInfoLog");
258 interface->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetPr ogramiv");
259 interface->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc ) eglGetProcAddress("glGetRenderbufferParameteriv");
260 interface->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress( "glGetShaderInfoLog");
261 interface->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShad eriv");
262 interface->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString") ;
263 interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString i");
264 interface->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGet ProcAddress("glGetTexLevelParameteriv");
265 interface->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddr ess("glGetUniformLocation");
266 interface->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth") ;
267 interface->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkPro gram");
268 interface->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadI dentity");
269 interface->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMat rixf");
270 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer") ;
271 interface->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMod e");
272 interface->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelSt orei");
273 interface->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQuery Counter");
274 interface->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffe r");
275 interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixel s");
276 interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAd dress("glRenderbufferStorage");
277 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisa mpleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
278 interface->fRenderbufferStorageMultisampleCoverage = (GrGLRenderbufferStorag eMultisampleCoverageProc) eglGetProcAddress("glRenderbufferStorageMultisampleCov erage");
279 interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
280 interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShade rSource");
281 interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencil Func");
282 interface->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAd dress("glStencilFuncSeparate");
283 interface->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencil Mask");
284 interface->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAd dress("glStencilMaskSeparate");
285 interface->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp") ;
286 interface->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddres s("glStencilOpSeparate");
287 interface->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2 D");
288 interface->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTex Parameteri");
289 interface->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glT exParameteriv");
290 interface->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTex SubImage2D");
291 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexSt orage2D");
292 interface->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f") ;
293 interface->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i") ;
294 interface->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1f v");
295 interface->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1i v");
296 interface->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f") ;
297 interface->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i") ;
298 interface->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2f v");
299 interface->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2i v");
300 interface->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f") ;
301 interface->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i") ;
302 interface->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3f v");
303 interface->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3i v");
304 interface->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f") ;
305 interface->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i") ;
306 interface->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4f v");
307 interface->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4i v");
308 interface->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress( "glUniformMatrix2fv");
309 interface->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress( "glUniformMatrix3fv");
310 interface->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress( "glUniformMatrix4fv");
311 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu ffer");
312 interface->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgra m");
313 interface->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("g lVertexAttrib4fv");
314 interface->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAd dress("glVertexAttribPointer");
315 interface->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport");
316
317 if (extensions.has("GL_NV_path_rendering")) {
318 interface->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glP athCommandsNV");
319 interface->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathC oordsNV");
320 interface->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddres s("glPathSubCommandsNV");
321 interface->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("g lPathSubCoordsNV");
322 interface->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathS tringNV");
323 interface->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathG lyphsNV");
324 interface->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress( "glPathGlyphRangeNV");
325 interface->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWei ghtPathsNV");
326 interface->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathN V");
327 interface->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddr ess("glInterpolatePathsNV");
328 interface->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("g lTransformPathNV");
329 interface->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddres s("glPathParameterivNV");
330 interface->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress( "glPathParameteriNV");
331 interface->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddres s("glPathParameterfvNV");
332 interface->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress( "glPathParameterfNV");
333 interface->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("g lPathDashArrayNV");
334 interface->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsN V");
335 interface->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDel etePathsNV");
336 interface->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV");
337 interface->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddres s("glPathStencilFuncNV");
338 interface->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eg lGetProcAddress("glPathStencilDepthOffsetNV");
339 interface->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddres s("glStencilFillPathNV");
340 interface->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAd dress("glStencilStrokePathNV");
341 interface->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc ) eglGetProcAddress("glStencilFillPathInstancedNV");
342 interface->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstanced Proc) eglGetProcAddress("glStencilStrokePathInstancedNV");
343 interface->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProc Address("glPathCoverDepthFuncNV");
344 interface->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glP athColorGenNV");
345 interface->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathT exGenNV");
346 interface->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathF ogGenNV");
347 interface->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("g lCoverFillPathNV");
348 interface->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddres s("glCoverStrokePathNV");
349 interface->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eg lGetProcAddress("glCoverFillPathInstancedNV");
350 interface->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc ) eglGetProcAddress("glCoverStrokePathInstancedNV");
351 interface->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProc Address("glGetPathParameterivNV");
352 interface->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProc Address("glGetPathParameterfvNV");
353 interface->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddres s("glGetPathCommandsNV");
354 interface->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("g lGetPathCoordsNV");
355 interface->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddr ess("glGetPathDashArrayNV");
356 interface->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress( "glGetPathMetricsNV");
357 interface->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProc Address("glGetPathMetricRangeNV");
358 interface->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress( "glGetPathSpacingNV");
359 interface->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAd dress("glGetPathColorGenivNV");
360 interface->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAd dress("glGetPathColorGenfvNV");
361 interface->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddres s("glGetPathTexGenivNV");
362 interface->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddres s("glGetPathTexGenfvNV");
363 interface->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAd dress("glIsPointInFillPathNV");
364 interface->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetPr ocAddress("glIsPointInStrokePathNV");
365 interface->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("g lGetPathLengthNV");
366 interface->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress( "glPointAlongPathNV");
367 }
368
369 return interface;
370 }
371
20 const GrGLInterface* GrGLCreateNativeInterface() { 372 const GrGLInterface* GrGLCreateNativeInterface() {
21 static SkAutoTUnref<GrGLInterface> glInterface; 373
bsalomon 2013/08/30 20:55:03 We were making this a global. But when we started
22 if (!glInterface.get()) { 374 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGe tStringi");
23 GrGLExtensions extensions; 375
24 GrGLGetStringiProc getStringi; 376 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION ));
25 #if GL_ES_VERSION_3_0 377 GrGLVersion version = GrGLGetVersionFromString(verStr);
26 getStringi = glGetStringi; 378 GrGLBinding binding = GrGLGetBindingInUseFromString(verStr);
27 #else 379
28 getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); 380 GrGLExtensions extensions;
29 #endif 381 if (!extensions.init(binding, glGetString, getStringi, glGetIntegerv)) {
30 382 return NULL;
31 if (!extensions.init(kES_GrGLBinding, glGetString, getStringi, glGetInte gerv)) { 383 }
32 return NULL; 384
33 } 385 if (kES_GrGLBinding == binding) {
34 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VER SION)); 386 return create_es_interface(version, extensions);
35 GrGLVersion version = GrGLGetVersionFromString(verStr); 387 } else if (kDesktop_GrGLBinding == binding) {
36 if (version < GR_GL_VER(2,0)) { 388 return create_desktop_interface(version, extensions);
37 return NULL; 389 } else {
38 } 390 return NULL;
39 391 }
40 GrGLInterface* interface = new GrGLInterface;
41 glInterface.reset(interface);
42 interface->fBindingsExported = kES_GrGLBinding;
43 interface->fActiveTexture = glActiveTexture;
44 interface->fAttachShader = glAttachShader;
45 interface->fBindAttribLocation = glBindAttribLocation;
46 interface->fBindBuffer = glBindBuffer;
47 interface->fBindTexture = glBindTexture;
48 interface->fBindVertexArray = glBindVertexArrayOES;
49 interface->fBlendColor = glBlendColor;
50 interface->fBlendFunc = glBlendFunc;
51 interface->fBufferData = glBufferData;
52 interface->fBufferSubData = glBufferSubData;
53 interface->fClear = glClear;
54 interface->fClearColor = glClearColor;
55 interface->fClearStencil = glClearStencil;
56 interface->fColorMask = glColorMask;
57 interface->fCompileShader = glCompileShader;
58 interface->fCompressedTexImage2D = glCompressedTexImage2D;
59 interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
60 interface->fCreateProgram = glCreateProgram;
61 interface->fCreateShader = glCreateShader;
62 interface->fCullFace = glCullFace;
63 interface->fDeleteBuffers = glDeleteBuffers;
64 interface->fDeleteProgram = glDeleteProgram;
65 interface->fDeleteShader = glDeleteShader;
66 interface->fDeleteTextures = glDeleteTextures;
67 interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
68 interface->fDepthMask = glDepthMask;
69 interface->fDisable = glDisable;
70 interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
71 interface->fDrawArrays = glDrawArrays;
72 interface->fDrawElements = glDrawElements;
73 interface->fEnable = glEnable;
74 interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
75 interface->fFinish = glFinish;
76 interface->fFlush = glFlush;
77 interface->fFrontFace = glFrontFace;
78 interface->fGenBuffers = glGenBuffers;
79 interface->fGenerateMipmap = glGenerateMipmap;
80 interface->fGenTextures = glGenTextures;
81 interface->fGenVertexArrays = glGenVertexArraysOES;
82 interface->fGetBufferParameteriv = glGetBufferParameteriv;
83 interface->fGetError = glGetError;
84 interface->fGetIntegerv = glGetIntegerv;
85 interface->fGetProgramInfoLog = glGetProgramInfoLog;
86 interface->fGetProgramiv = glGetProgramiv;
87 interface->fGetShaderInfoLog = glGetShaderInfoLog;
88 interface->fGetShaderiv = glGetShaderiv;
89 interface->fGetString = glGetString;
90 interface->fGetStringi = getStringi; // located above
91 interface->fGetUniformLocation = glGetUniformLocation;
92 interface->fLineWidth = glLineWidth;
93 interface->fLinkProgram = glLinkProgram;
94 interface->fPixelStorei = glPixelStorei;
95 interface->fReadPixels = glReadPixels;
96 interface->fScissor = glScissor;
97 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
98 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
99 #else
100 interface->fShaderSource = glShaderSource;
101 #endif
102 interface->fStencilFunc = glStencilFunc;
103 interface->fStencilFuncSeparate = glStencilFuncSeparate;
104 interface->fStencilMask = glStencilMask;
105 interface->fStencilMaskSeparate = glStencilMaskSeparate;
106 interface->fStencilOp = glStencilOp;
107 interface->fStencilOpSeparate = glStencilOpSeparate;
108 interface->fTexImage2D = glTexImage2D;
109 interface->fTexParameteri = glTexParameteri;
110 interface->fTexParameteriv = glTexParameteriv;
111 interface->fTexSubImage2D = glTexSubImage2D;
112
113 if (version >= GR_GL_VER(3,0)) {
114 #if GL_ES_VERSION_3_0
115 interface->fTexStorage2D = glTexStorage2D;
116 #else
117 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress( "glTexStorage2D");
118 #endif
119 } else {
120 #if GL_EXT_texture_storage
121 interface->fTexStorage2D = glTexStorage2DEXT;
122 #else
123 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress( "glTexStorage2DEXT");
124 #endif
125 }
126
127 #if GL_EXT_discard_framebuffer
128 interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
129 #endif
130 interface->fUniform1f = glUniform1f;
131 interface->fUniform1i = glUniform1i;
132 interface->fUniform1fv = glUniform1fv;
133 interface->fUniform1iv = glUniform1iv;
134 interface->fUniform2f = glUniform2f;
135 interface->fUniform2i = glUniform2i;
136 interface->fUniform2fv = glUniform2fv;
137 interface->fUniform2iv = glUniform2iv;
138 interface->fUniform3f = glUniform3f;
139 interface->fUniform3i = glUniform3i;
140 interface->fUniform3fv = glUniform3fv;
141 interface->fUniform3iv = glUniform3iv;
142 interface->fUniform4f = glUniform4f;
143 interface->fUniform4i = glUniform4i;
144 interface->fUniform4fv = glUniform4fv;
145 interface->fUniform4iv = glUniform4iv;
146 interface->fUniformMatrix2fv = glUniformMatrix2fv;
147 interface->fUniformMatrix3fv = glUniformMatrix3fv;
148 interface->fUniformMatrix4fv = glUniformMatrix4fv;
149 interface->fUseProgram = glUseProgram;
150 interface->fVertexAttrib4fv = glVertexAttrib4fv;
151 interface->fVertexAttribPointer = glVertexAttribPointer;
152 interface->fViewport = glViewport;
153 interface->fBindFramebuffer = glBindFramebuffer;
154 interface->fBindRenderbuffer = glBindRenderbuffer;
155 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
156 interface->fDeleteFramebuffers = glDeleteFramebuffers;
157 interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
158 interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
159 interface->fFramebufferTexture2D = glFramebufferTexture2D;
160 if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
161 #if GL_EXT_multisampled_render_to_texture
162 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2D MultisampleEXT;
163 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMu ltisampleEXT;
164 #else
165 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTextur e2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
166 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorag eMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
167 #endif
168 } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
169 #if GL_IMG_multisampled_render_to_texture
170 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2D MultisampleIMG;
171 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMu ltisampleIMG;
172 #else
173 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTextur e2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
174 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorag eMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
175 #endif
176 }
177 interface->fGenFramebuffers = glGenFramebuffers;
178 interface->fGenRenderbuffers = glGenRenderbuffers;
179 interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttach mentParameteriv;
180 interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
181 interface->fRenderbufferStorage = glRenderbufferStorage;
182 #if GL_OES_mapbuffer
183 interface->fMapBuffer = glMapBufferOES;
184 interface->fUnmapBuffer = glUnmapBufferOES;
185 #else
186 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuff erOES");
187 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnm apBufferOES");
188 #endif
189 }
190 glInterface.get()->ref();
191 return glInterface.get();
192 } 392 }
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