Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc | 1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc |
| 2 | 2 |
| 3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 4 // Use of this source code is governed by a BSD-style license that can be | 4 // Use of this source code is governed by a BSD-style license that can be |
| 5 // found in the LICENSE file. | 5 // found in the LICENSE file. |
| 6 | 6 |
| 7 #include "gl/GrGLExtensions.h" | 7 #include "gl/GrGLExtensions.h" |
| 8 #include "gl/GrGLInterface.h" | 8 #include "gl/GrGLInterface.h" |
| 9 #include "gl/GrGLUtil.h" | 9 #include "gl/GrGLUtil.h" |
| 10 | 10 |
| 11 #ifndef GL_GLEXT_PROTOTYPES | 11 #ifndef GL_GLEXT_PROTOTYPES |
| 12 #define GL_GLEXT_PROTOTYPES | 12 #define GL_GLEXT_PROTOTYPES |
| 13 #endif | 13 #endif |
| 14 | 14 |
| 15 #include <GLES2/gl2.h> | 15 #include <GLES2/gl2.h> |
| 16 #include <GLES2/gl2ext.h> | 16 #include <GLES2/gl2ext.h> |
| 17 | 17 |
| 18 #include <EGL/egl.h> | 18 #include <EGL/egl.h> |
| 19 | 19 |
| 20 static const GrGLInterface* create_es_interface(GrGLVersion version, const GrGLE xtensions& extensions) { | |
| 21 if (version < GR_GL_VER(2,0)) { | |
| 22 return NULL; | |
| 23 } | |
| 24 | |
| 25 GrGLInterface* interface = SkNEW(GrGLInterface); | |
| 26 interface->fBindingsExported = kES_GrGLBinding; | |
| 27 | |
| 28 interface->fActiveTexture = glActiveTexture; | |
|
bsalomon
2013/08/30 20:55:03
The rest of this function copy/pasted from below.
| |
| 29 interface->fAttachShader = glAttachShader; | |
| 30 interface->fBindAttribLocation = glBindAttribLocation; | |
| 31 interface->fBindBuffer = glBindBuffer; | |
| 32 interface->fBindTexture = glBindTexture; | |
| 33 interface->fBindVertexArray = glBindVertexArrayOES; | |
| 34 interface->fBlendColor = glBlendColor; | |
| 35 interface->fBlendFunc = glBlendFunc; | |
| 36 interface->fBufferData = glBufferData; | |
| 37 interface->fBufferSubData = glBufferSubData; | |
| 38 interface->fClear = glClear; | |
| 39 interface->fClearColor = glClearColor; | |
| 40 interface->fClearStencil = glClearStencil; | |
| 41 interface->fColorMask = glColorMask; | |
| 42 interface->fCompileShader = glCompileShader; | |
| 43 interface->fCompressedTexImage2D = glCompressedTexImage2D; | |
| 44 interface->fCopyTexSubImage2D = glCopyTexSubImage2D; | |
| 45 interface->fCreateProgram = glCreateProgram; | |
| 46 interface->fCreateShader = glCreateShader; | |
| 47 interface->fCullFace = glCullFace; | |
| 48 interface->fDeleteBuffers = glDeleteBuffers; | |
| 49 interface->fDeleteProgram = glDeleteProgram; | |
| 50 interface->fDeleteShader = glDeleteShader; | |
| 51 interface->fDeleteTextures = glDeleteTextures; | |
| 52 interface->fDeleteVertexArrays = glDeleteVertexArraysOES; | |
| 53 interface->fDepthMask = glDepthMask; | |
| 54 interface->fDisable = glDisable; | |
| 55 interface->fDisableVertexAttribArray = glDisableVertexAttribArray; | |
| 56 interface->fDrawArrays = glDrawArrays; | |
| 57 interface->fDrawElements = glDrawElements; | |
| 58 interface->fEnable = glEnable; | |
| 59 interface->fEnableVertexAttribArray = glEnableVertexAttribArray; | |
| 60 interface->fFinish = glFinish; | |
| 61 interface->fFlush = glFlush; | |
| 62 interface->fFrontFace = glFrontFace; | |
| 63 interface->fGenBuffers = glGenBuffers; | |
| 64 interface->fGenerateMipmap = glGenerateMipmap; | |
| 65 interface->fGenTextures = glGenTextures; | |
| 66 interface->fGenVertexArrays = glGenVertexArraysOES; | |
| 67 interface->fGetBufferParameteriv = glGetBufferParameteriv; | |
| 68 interface->fGetError = glGetError; | |
| 69 interface->fGetIntegerv = glGetIntegerv; | |
| 70 interface->fGetProgramInfoLog = glGetProgramInfoLog; | |
| 71 interface->fGetProgramiv = glGetProgramiv; | |
| 72 interface->fGetShaderInfoLog = glGetShaderInfoLog; | |
| 73 interface->fGetShaderiv = glGetShaderiv; | |
| 74 interface->fGetString = glGetString; | |
| 75 #if GL_ES_VERSION_30 | |
| 76 interface->fGetStringi = glGetStringi; | |
| 77 #else | |
| 78 interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString i"); | |
| 79 #endif | |
| 80 interface->fGetUniformLocation = glGetUniformLocation; | |
| 81 interface->fLineWidth = glLineWidth; | |
| 82 interface->fLinkProgram = glLinkProgram; | |
| 83 interface->fPixelStorei = glPixelStorei; | |
| 84 interface->fReadPixels = glReadPixels; | |
| 85 interface->fScissor = glScissor; | |
| 86 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE | |
| 87 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; | |
| 88 #else | |
| 89 interface->fShaderSource = glShaderSource; | |
| 90 #endif | |
| 91 interface->fStencilFunc = glStencilFunc; | |
| 92 interface->fStencilFuncSeparate = glStencilFuncSeparate; | |
| 93 interface->fStencilMask = glStencilMask; | |
| 94 interface->fStencilMaskSeparate = glStencilMaskSeparate; | |
| 95 interface->fStencilOp = glStencilOp; | |
| 96 interface->fStencilOpSeparate = glStencilOpSeparate; | |
| 97 interface->fTexImage2D = glTexImage2D; | |
| 98 interface->fTexParameteri = glTexParameteri; | |
| 99 interface->fTexParameteriv = glTexParameteriv; | |
| 100 interface->fTexSubImage2D = glTexSubImage2D; | |
| 101 | |
| 102 if (version >= GR_GL_VER(3,0)) { | |
| 103 #if GL_ES_VERSION_3_0 | |
| 104 interface->fTexStorage2D = glTexStorage2D; | |
| 105 #else | |
| 106 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT exStorage2D"); | |
| 107 #endif | |
| 108 } else { | |
| 109 #if GL_EXT_texture_storage | |
| 110 interface->fTexStorage2D = glTexStorage2DEXT; | |
| 111 #else | |
| 112 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT exStorage2DEXT"); | |
| 113 #endif | |
| 114 } | |
| 115 | |
| 116 #if GL_EXT_discard_framebuffer | |
| 117 interface->fDiscardFramebuffer = glDiscardFramebufferEXT; | |
| 118 #endif | |
| 119 interface->fUniform1f = glUniform1f; | |
| 120 interface->fUniform1i = glUniform1i; | |
| 121 interface->fUniform1fv = glUniform1fv; | |
| 122 interface->fUniform1iv = glUniform1iv; | |
| 123 interface->fUniform2f = glUniform2f; | |
| 124 interface->fUniform2i = glUniform2i; | |
| 125 interface->fUniform2fv = glUniform2fv; | |
| 126 interface->fUniform2iv = glUniform2iv; | |
| 127 interface->fUniform3f = glUniform3f; | |
| 128 interface->fUniform3i = glUniform3i; | |
| 129 interface->fUniform3fv = glUniform3fv; | |
| 130 interface->fUniform3iv = glUniform3iv; | |
| 131 interface->fUniform4f = glUniform4f; | |
| 132 interface->fUniform4i = glUniform4i; | |
| 133 interface->fUniform4fv = glUniform4fv; | |
| 134 interface->fUniform4iv = glUniform4iv; | |
| 135 interface->fUniformMatrix2fv = glUniformMatrix2fv; | |
| 136 interface->fUniformMatrix3fv = glUniformMatrix3fv; | |
| 137 interface->fUniformMatrix4fv = glUniformMatrix4fv; | |
| 138 interface->fUseProgram = glUseProgram; | |
| 139 interface->fVertexAttrib4fv = glVertexAttrib4fv; | |
| 140 interface->fVertexAttribPointer = glVertexAttribPointer; | |
| 141 interface->fViewport = glViewport; | |
| 142 interface->fBindFramebuffer = glBindFramebuffer; | |
| 143 interface->fBindRenderbuffer = glBindRenderbuffer; | |
| 144 interface->fCheckFramebufferStatus = glCheckFramebufferStatus; | |
| 145 interface->fDeleteFramebuffers = glDeleteFramebuffers; | |
| 146 interface->fDeleteRenderbuffers = glDeleteRenderbuffers; | |
| 147 interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; | |
| 148 interface->fFramebufferTexture2D = glFramebufferTexture2D; | |
| 149 if (extensions.has("GL_EXT_multisampled_render_to_texture")) { | |
| 150 #if GL_EXT_multisampled_render_to_texture | |
| 151 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMult isampleEXT; | |
| 152 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultis ampleEXT; | |
| 153 #else | |
| 154 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DM ultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); | |
| 155 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMul tisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); | |
| 156 #endif | |
| 157 } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { | |
| 158 #if GL_IMG_multisampled_render_to_texture | |
| 159 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMult isampleIMG; | |
| 160 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultis ampleIMG; | |
| 161 #else | |
| 162 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DM ultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); | |
| 163 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMul tisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); | |
| 164 #endif | |
| 165 } | |
| 166 interface->fGenFramebuffers = glGenFramebuffers; | |
| 167 interface->fGenRenderbuffers = glGenRenderbuffers; | |
| 168 interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachment Parameteriv; | |
| 169 interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; | |
| 170 interface->fRenderbufferStorage = glRenderbufferStorage; | |
| 171 #if GL_OES_mapbuffer | |
| 172 interface->fMapBuffer = glMapBufferOES; | |
| 173 interface->fUnmapBuffer = glUnmapBufferOES; | |
| 174 #else | |
| 175 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOE S"); | |
| 176 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu fferOES"); | |
| 177 #endif | |
| 178 | |
| 179 return interface; | |
| 180 } | |
| 181 | |
| 182 static const GrGLInterface* create_desktop_interface(GrGLVersion version, const GrGLExtensions& extensions) { | |
| 183 // Currently this assumes a 4.4 context or later. | |
| 184 if (version < GR_GL_VER(4,4)) { | |
| 185 return NULL; | |
| 186 } | |
| 187 | |
| 188 GrGLInterface* interface = SkNEW(GrGLInterface); | |
| 189 interface->fBindingsExported = kDesktop_GrGLBinding; | |
| 190 | |
| 191 interface->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glAct iveTexture"); | |
|
bsalomon
2013/08/30 20:55:03
Here to the end was generated by regular expressio
| |
| 192 interface->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttac hShader"); | |
| 193 interface->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuer y"); | |
| 194 interface->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddr ess("glBindAttribLocation"); | |
| 195 interface->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffe r"); | |
| 196 interface->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProc Address("glBindFragDataLocation"); | |
| 197 interface->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedPr oc) eglGetProcAddress("glBindFragDataLocationIndexed"); | |
| 198 interface->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("g lBindFramebuffer"); | |
| 199 interface->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress( "glBindRenderbuffer"); | |
| 200 interface->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTex ture"); | |
| 201 interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("g lBindVertexArray"); | |
| 202 interface->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColo r"); | |
| 203 interface->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc") ; | |
| 204 interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("g lBlitFramebuffer"); | |
| 205 interface->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferDat a"); | |
| 206 interface->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBuf ferSubData"); | |
| 207 interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGet ProcAddress("glCheckFramebufferStatus"); | |
| 208 interface->fClear = (GrGLClearProc) eglGetProcAddress("glClear"); | |
| 209 interface->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColo r"); | |
| 210 interface->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClear Stencil"); | |
| 211 interface->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask") ; | |
| 212 interface->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCom pileShader"); | |
| 213 interface->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProc Address("glCompressedTexImage2D"); | |
| 214 interface->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddres s("glCopyTexSubImage2D"); | |
| 215 interface->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCre ateProgram"); | |
| 216 interface->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreat eShader"); | |
| 217 interface->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace"); | |
| 218 interface->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDel eteBuffers"); | |
| 219 interface->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddr ess("glDeleteFramebuffers"); | |
| 220 interface->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDel eteProgram"); | |
| 221 interface->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDel eteQueries"); | |
| 222 interface->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAd dress("glDeleteRenderbuffers"); | |
| 223 interface->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDelet eShader"); | |
| 224 interface->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glD eleteTextures"); | |
| 225 interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddr ess("glDeleteVertexArrays"); | |
| 226 interface->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask") ; | |
| 227 interface->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable"); | |
| 228 interface->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eg lGetProcAddress("glDisableVertexAttribArray"); | |
| 229 interface->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArray s"); | |
| 230 interface->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffe r"); | |
| 231 interface->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuf fers"); | |
| 232 interface->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawE lements"); | |
| 233 interface->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable"); | |
| 234 interface->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglG etProcAddress("glEnableVertexAttribArray"); | |
| 235 interface->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery"); | |
| 236 interface->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish"); | |
| 237 interface->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush"); | |
| 238 interface->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglG etProcAddress("glFramebufferRenderbuffer"); | |
| 239 interface->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProc Address("glFramebufferTexture2D"); | |
| 240 interface->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace") ; | |
| 241 interface->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffer s"); | |
| 242 interface->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("g lGenFramebuffers"); | |
| 243 interface->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glG enerateMipmap"); | |
| 244 interface->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQuerie s"); | |
| 245 interface->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress( "glGenRenderbuffers"); | |
| 246 interface->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenText ures"); | |
| 247 interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("g lGenVertexArrays"); | |
| 248 interface->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProc Address("glGetBufferParameteriv"); | |
| 249 interface->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError"); | |
| 250 interface->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachm entParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv"); | |
| 251 interface->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetInte gerv"); | |
| 252 interface->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddr ess("glGetQueryObjecti64v"); | |
| 253 interface->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress( "glGetQueryObjectiv"); | |
| 254 interface->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAd dress("glGetQueryObjectui64v"); | |
| 255 interface->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddres s("glGetQueryObjectuiv"); | |
| 256 interface->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryi v"); | |
| 257 interface->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddres s("glGetProgramInfoLog"); | |
| 258 interface->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetPr ogramiv"); | |
| 259 interface->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc ) eglGetProcAddress("glGetRenderbufferParameteriv"); | |
| 260 interface->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress( "glGetShaderInfoLog"); | |
| 261 interface->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShad eriv"); | |
| 262 interface->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString") ; | |
| 263 interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString i"); | |
| 264 interface->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGet ProcAddress("glGetTexLevelParameteriv"); | |
| 265 interface->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddr ess("glGetUniformLocation"); | |
| 266 interface->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth") ; | |
| 267 interface->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkPro gram"); | |
| 268 interface->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadI dentity"); | |
| 269 interface->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMat rixf"); | |
| 270 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer") ; | |
| 271 interface->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMod e"); | |
| 272 interface->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelSt orei"); | |
| 273 interface->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQuery Counter"); | |
| 274 interface->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffe r"); | |
| 275 interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixel s"); | |
| 276 interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAd dress("glRenderbufferStorage"); | |
| 277 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisa mpleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); | |
| 278 interface->fRenderbufferStorageMultisampleCoverage = (GrGLRenderbufferStorag eMultisampleCoverageProc) eglGetProcAddress("glRenderbufferStorageMultisampleCov erage"); | |
| 279 interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor"); | |
| 280 interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShade rSource"); | |
| 281 interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencil Func"); | |
| 282 interface->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAd dress("glStencilFuncSeparate"); | |
| 283 interface->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencil Mask"); | |
| 284 interface->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAd dress("glStencilMaskSeparate"); | |
| 285 interface->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp") ; | |
| 286 interface->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddres s("glStencilOpSeparate"); | |
| 287 interface->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2 D"); | |
| 288 interface->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTex Parameteri"); | |
| 289 interface->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glT exParameteriv"); | |
| 290 interface->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTex SubImage2D"); | |
| 291 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexSt orage2D"); | |
| 292 interface->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f") ; | |
| 293 interface->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i") ; | |
| 294 interface->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1f v"); | |
| 295 interface->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1i v"); | |
| 296 interface->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f") ; | |
| 297 interface->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i") ; | |
| 298 interface->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2f v"); | |
| 299 interface->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2i v"); | |
| 300 interface->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f") ; | |
| 301 interface->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i") ; | |
| 302 interface->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3f v"); | |
| 303 interface->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3i v"); | |
| 304 interface->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f") ; | |
| 305 interface->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i") ; | |
| 306 interface->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4f v"); | |
| 307 interface->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4i v"); | |
| 308 interface->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress( "glUniformMatrix2fv"); | |
| 309 interface->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress( "glUniformMatrix3fv"); | |
| 310 interface->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress( "glUniformMatrix4fv"); | |
| 311 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu ffer"); | |
| 312 interface->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgra m"); | |
| 313 interface->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("g lVertexAttrib4fv"); | |
| 314 interface->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAd dress("glVertexAttribPointer"); | |
| 315 interface->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport"); | |
| 316 | |
| 317 if (extensions.has("GL_NV_path_rendering")) { | |
| 318 interface->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glP athCommandsNV"); | |
| 319 interface->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathC oordsNV"); | |
| 320 interface->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddres s("glPathSubCommandsNV"); | |
| 321 interface->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("g lPathSubCoordsNV"); | |
| 322 interface->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathS tringNV"); | |
| 323 interface->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathG lyphsNV"); | |
| 324 interface->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress( "glPathGlyphRangeNV"); | |
| 325 interface->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWei ghtPathsNV"); | |
| 326 interface->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathN V"); | |
| 327 interface->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddr ess("glInterpolatePathsNV"); | |
| 328 interface->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("g lTransformPathNV"); | |
| 329 interface->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddres s("glPathParameterivNV"); | |
| 330 interface->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress( "glPathParameteriNV"); | |
| 331 interface->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddres s("glPathParameterfvNV"); | |
| 332 interface->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress( "glPathParameterfNV"); | |
| 333 interface->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("g lPathDashArrayNV"); | |
| 334 interface->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsN V"); | |
| 335 interface->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDel etePathsNV"); | |
| 336 interface->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV"); | |
| 337 interface->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddres s("glPathStencilFuncNV"); | |
| 338 interface->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eg lGetProcAddress("glPathStencilDepthOffsetNV"); | |
| 339 interface->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddres s("glStencilFillPathNV"); | |
| 340 interface->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAd dress("glStencilStrokePathNV"); | |
| 341 interface->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc ) eglGetProcAddress("glStencilFillPathInstancedNV"); | |
| 342 interface->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstanced Proc) eglGetProcAddress("glStencilStrokePathInstancedNV"); | |
| 343 interface->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProc Address("glPathCoverDepthFuncNV"); | |
| 344 interface->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glP athColorGenNV"); | |
| 345 interface->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathT exGenNV"); | |
| 346 interface->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathF ogGenNV"); | |
| 347 interface->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("g lCoverFillPathNV"); | |
| 348 interface->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddres s("glCoverStrokePathNV"); | |
| 349 interface->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eg lGetProcAddress("glCoverFillPathInstancedNV"); | |
| 350 interface->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc ) eglGetProcAddress("glCoverStrokePathInstancedNV"); | |
| 351 interface->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProc Address("glGetPathParameterivNV"); | |
| 352 interface->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProc Address("glGetPathParameterfvNV"); | |
| 353 interface->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddres s("glGetPathCommandsNV"); | |
| 354 interface->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("g lGetPathCoordsNV"); | |
| 355 interface->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddr ess("glGetPathDashArrayNV"); | |
| 356 interface->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress( "glGetPathMetricsNV"); | |
| 357 interface->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProc Address("glGetPathMetricRangeNV"); | |
| 358 interface->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress( "glGetPathSpacingNV"); | |
| 359 interface->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAd dress("glGetPathColorGenivNV"); | |
| 360 interface->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAd dress("glGetPathColorGenfvNV"); | |
| 361 interface->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddres s("glGetPathTexGenivNV"); | |
| 362 interface->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddres s("glGetPathTexGenfvNV"); | |
| 363 interface->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAd dress("glIsPointInFillPathNV"); | |
| 364 interface->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetPr ocAddress("glIsPointInStrokePathNV"); | |
| 365 interface->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("g lGetPathLengthNV"); | |
| 366 interface->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress( "glPointAlongPathNV"); | |
| 367 } | |
| 368 | |
| 369 return interface; | |
| 370 } | |
| 371 | |
| 20 const GrGLInterface* GrGLCreateNativeInterface() { | 372 const GrGLInterface* GrGLCreateNativeInterface() { |
| 21 static SkAutoTUnref<GrGLInterface> glInterface; | 373 |
|
bsalomon
2013/08/30 20:55:03
We were making this a global. But when we started
| |
| 22 if (!glInterface.get()) { | 374 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGe tStringi"); |
| 23 GrGLExtensions extensions; | 375 |
| 24 GrGLGetStringiProc getStringi; | 376 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION )); |
| 25 #if GL_ES_VERSION_3_0 | 377 GrGLVersion version = GrGLGetVersionFromString(verStr); |
| 26 getStringi = glGetStringi; | 378 GrGLBinding binding = GrGLGetBindingInUseFromString(verStr); |
| 27 #else | 379 |
| 28 getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); | 380 GrGLExtensions extensions; |
| 29 #endif | 381 if (!extensions.init(binding, glGetString, getStringi, glGetIntegerv)) { |
| 30 | 382 return NULL; |
| 31 if (!extensions.init(kES_GrGLBinding, glGetString, getStringi, glGetInte gerv)) { | 383 } |
| 32 return NULL; | 384 |
| 33 } | 385 if (kES_GrGLBinding == binding) { |
| 34 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VER SION)); | 386 return create_es_interface(version, extensions); |
| 35 GrGLVersion version = GrGLGetVersionFromString(verStr); | 387 } else if (kDesktop_GrGLBinding == binding) { |
| 36 if (version < GR_GL_VER(2,0)) { | 388 return create_desktop_interface(version, extensions); |
| 37 return NULL; | 389 } else { |
| 38 } | 390 return NULL; |
| 39 | 391 } |
| 40 GrGLInterface* interface = new GrGLInterface; | |
| 41 glInterface.reset(interface); | |
| 42 interface->fBindingsExported = kES_GrGLBinding; | |
| 43 interface->fActiveTexture = glActiveTexture; | |
| 44 interface->fAttachShader = glAttachShader; | |
| 45 interface->fBindAttribLocation = glBindAttribLocation; | |
| 46 interface->fBindBuffer = glBindBuffer; | |
| 47 interface->fBindTexture = glBindTexture; | |
| 48 interface->fBindVertexArray = glBindVertexArrayOES; | |
| 49 interface->fBlendColor = glBlendColor; | |
| 50 interface->fBlendFunc = glBlendFunc; | |
| 51 interface->fBufferData = glBufferData; | |
| 52 interface->fBufferSubData = glBufferSubData; | |
| 53 interface->fClear = glClear; | |
| 54 interface->fClearColor = glClearColor; | |
| 55 interface->fClearStencil = glClearStencil; | |
| 56 interface->fColorMask = glColorMask; | |
| 57 interface->fCompileShader = glCompileShader; | |
| 58 interface->fCompressedTexImage2D = glCompressedTexImage2D; | |
| 59 interface->fCopyTexSubImage2D = glCopyTexSubImage2D; | |
| 60 interface->fCreateProgram = glCreateProgram; | |
| 61 interface->fCreateShader = glCreateShader; | |
| 62 interface->fCullFace = glCullFace; | |
| 63 interface->fDeleteBuffers = glDeleteBuffers; | |
| 64 interface->fDeleteProgram = glDeleteProgram; | |
| 65 interface->fDeleteShader = glDeleteShader; | |
| 66 interface->fDeleteTextures = glDeleteTextures; | |
| 67 interface->fDeleteVertexArrays = glDeleteVertexArraysOES; | |
| 68 interface->fDepthMask = glDepthMask; | |
| 69 interface->fDisable = glDisable; | |
| 70 interface->fDisableVertexAttribArray = glDisableVertexAttribArray; | |
| 71 interface->fDrawArrays = glDrawArrays; | |
| 72 interface->fDrawElements = glDrawElements; | |
| 73 interface->fEnable = glEnable; | |
| 74 interface->fEnableVertexAttribArray = glEnableVertexAttribArray; | |
| 75 interface->fFinish = glFinish; | |
| 76 interface->fFlush = glFlush; | |
| 77 interface->fFrontFace = glFrontFace; | |
| 78 interface->fGenBuffers = glGenBuffers; | |
| 79 interface->fGenerateMipmap = glGenerateMipmap; | |
| 80 interface->fGenTextures = glGenTextures; | |
| 81 interface->fGenVertexArrays = glGenVertexArraysOES; | |
| 82 interface->fGetBufferParameteriv = glGetBufferParameteriv; | |
| 83 interface->fGetError = glGetError; | |
| 84 interface->fGetIntegerv = glGetIntegerv; | |
| 85 interface->fGetProgramInfoLog = glGetProgramInfoLog; | |
| 86 interface->fGetProgramiv = glGetProgramiv; | |
| 87 interface->fGetShaderInfoLog = glGetShaderInfoLog; | |
| 88 interface->fGetShaderiv = glGetShaderiv; | |
| 89 interface->fGetString = glGetString; | |
| 90 interface->fGetStringi = getStringi; // located above | |
| 91 interface->fGetUniformLocation = glGetUniformLocation; | |
| 92 interface->fLineWidth = glLineWidth; | |
| 93 interface->fLinkProgram = glLinkProgram; | |
| 94 interface->fPixelStorei = glPixelStorei; | |
| 95 interface->fReadPixels = glReadPixels; | |
| 96 interface->fScissor = glScissor; | |
| 97 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE | |
| 98 interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; | |
| 99 #else | |
| 100 interface->fShaderSource = glShaderSource; | |
| 101 #endif | |
| 102 interface->fStencilFunc = glStencilFunc; | |
| 103 interface->fStencilFuncSeparate = glStencilFuncSeparate; | |
| 104 interface->fStencilMask = glStencilMask; | |
| 105 interface->fStencilMaskSeparate = glStencilMaskSeparate; | |
| 106 interface->fStencilOp = glStencilOp; | |
| 107 interface->fStencilOpSeparate = glStencilOpSeparate; | |
| 108 interface->fTexImage2D = glTexImage2D; | |
| 109 interface->fTexParameteri = glTexParameteri; | |
| 110 interface->fTexParameteriv = glTexParameteriv; | |
| 111 interface->fTexSubImage2D = glTexSubImage2D; | |
| 112 | |
| 113 if (version >= GR_GL_VER(3,0)) { | |
| 114 #if GL_ES_VERSION_3_0 | |
| 115 interface->fTexStorage2D = glTexStorage2D; | |
| 116 #else | |
| 117 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress( "glTexStorage2D"); | |
| 118 #endif | |
| 119 } else { | |
| 120 #if GL_EXT_texture_storage | |
| 121 interface->fTexStorage2D = glTexStorage2DEXT; | |
| 122 #else | |
| 123 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress( "glTexStorage2DEXT"); | |
| 124 #endif | |
| 125 } | |
| 126 | |
| 127 #if GL_EXT_discard_framebuffer | |
| 128 interface->fDiscardFramebuffer = glDiscardFramebufferEXT; | |
| 129 #endif | |
| 130 interface->fUniform1f = glUniform1f; | |
| 131 interface->fUniform1i = glUniform1i; | |
| 132 interface->fUniform1fv = glUniform1fv; | |
| 133 interface->fUniform1iv = glUniform1iv; | |
| 134 interface->fUniform2f = glUniform2f; | |
| 135 interface->fUniform2i = glUniform2i; | |
| 136 interface->fUniform2fv = glUniform2fv; | |
| 137 interface->fUniform2iv = glUniform2iv; | |
| 138 interface->fUniform3f = glUniform3f; | |
| 139 interface->fUniform3i = glUniform3i; | |
| 140 interface->fUniform3fv = glUniform3fv; | |
| 141 interface->fUniform3iv = glUniform3iv; | |
| 142 interface->fUniform4f = glUniform4f; | |
| 143 interface->fUniform4i = glUniform4i; | |
| 144 interface->fUniform4fv = glUniform4fv; | |
| 145 interface->fUniform4iv = glUniform4iv; | |
| 146 interface->fUniformMatrix2fv = glUniformMatrix2fv; | |
| 147 interface->fUniformMatrix3fv = glUniformMatrix3fv; | |
| 148 interface->fUniformMatrix4fv = glUniformMatrix4fv; | |
| 149 interface->fUseProgram = glUseProgram; | |
| 150 interface->fVertexAttrib4fv = glVertexAttrib4fv; | |
| 151 interface->fVertexAttribPointer = glVertexAttribPointer; | |
| 152 interface->fViewport = glViewport; | |
| 153 interface->fBindFramebuffer = glBindFramebuffer; | |
| 154 interface->fBindRenderbuffer = glBindRenderbuffer; | |
| 155 interface->fCheckFramebufferStatus = glCheckFramebufferStatus; | |
| 156 interface->fDeleteFramebuffers = glDeleteFramebuffers; | |
| 157 interface->fDeleteRenderbuffers = glDeleteRenderbuffers; | |
| 158 interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; | |
| 159 interface->fFramebufferTexture2D = glFramebufferTexture2D; | |
| 160 if (extensions.has("GL_EXT_multisampled_render_to_texture")) { | |
| 161 #if GL_EXT_multisampled_render_to_texture | |
| 162 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2D MultisampleEXT; | |
| 163 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMu ltisampleEXT; | |
| 164 #else | |
| 165 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTextur e2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); | |
| 166 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorag eMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); | |
| 167 #endif | |
| 168 } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { | |
| 169 #if GL_IMG_multisampled_render_to_texture | |
| 170 interface->fFramebufferTexture2DMultisample = glFramebufferTexture2D MultisampleIMG; | |
| 171 interface->fRenderbufferStorageMultisample = glRenderbufferStorageMu ltisampleIMG; | |
| 172 #else | |
| 173 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTextur e2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); | |
| 174 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorag eMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); | |
| 175 #endif | |
| 176 } | |
| 177 interface->fGenFramebuffers = glGenFramebuffers; | |
| 178 interface->fGenRenderbuffers = glGenRenderbuffers; | |
| 179 interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttach mentParameteriv; | |
| 180 interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; | |
| 181 interface->fRenderbufferStorage = glRenderbufferStorage; | |
| 182 #if GL_OES_mapbuffer | |
| 183 interface->fMapBuffer = glMapBufferOES; | |
| 184 interface->fUnmapBuffer = glUnmapBufferOES; | |
| 185 #else | |
| 186 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuff erOES"); | |
| 187 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnm apBufferOES"); | |
| 188 #endif | |
| 189 } | |
| 190 glInterface.get()->ref(); | |
| 191 return glInterface.get(); | |
| 192 } | 392 } |
| OLD | NEW |