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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
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210 GLPtr<GrGLGetProgramivProc> fGetProgramiv; | 210 GLPtr<GrGLGetProgramivProc> fGetProgramiv; |
211 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; | 211 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; |
212 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; | 212 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; |
213 GLPtr<GrGLGetShaderivProc> fGetShaderiv; | 213 GLPtr<GrGLGetShaderivProc> fGetShaderiv; |
214 GLPtr<GrGLGetStringProc> fGetString; | 214 GLPtr<GrGLGetStringProc> fGetString; |
215 GLPtr<GrGLGetStringiProc> fGetStringi; | 215 GLPtr<GrGLGetStringiProc> fGetStringi; |
216 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; | 216 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; |
217 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; | 217 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; |
218 GLPtr<GrGLLineWidthProc> fLineWidth; | 218 GLPtr<GrGLLineWidthProc> fLineWidth; |
219 GLPtr<GrGLLinkProgramProc> fLinkProgram; | 219 GLPtr<GrGLLinkProgramProc> fLinkProgram; |
| 220 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; |
| 221 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; |
220 GLPtr<GrGLMapBufferProc> fMapBuffer; | 222 GLPtr<GrGLMapBufferProc> fMapBuffer; |
| 223 GLPtr<GrGLMatrixModeProc> fMatrixMode; |
221 GLPtr<GrGLPixelStoreiProc> fPixelStorei; | 224 GLPtr<GrGLPixelStoreiProc> fPixelStorei; |
222 GLPtr<GrGLQueryCounterProc> fQueryCounter; | 225 GLPtr<GrGLQueryCounterProc> fQueryCounter; |
223 GLPtr<GrGLReadBufferProc> fReadBuffer; | 226 GLPtr<GrGLReadBufferProc> fReadBuffer; |
224 GLPtr<GrGLReadPixelsProc> fReadPixels; | 227 GLPtr<GrGLReadPixelsProc> fReadPixels; |
225 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; | 228 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; |
226 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; | 229 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; |
227 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu
ltisampleCoverage; | 230 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu
ltisampleCoverage; |
228 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; | 231 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; |
229 GLPtr<GrGLScissorProc> fScissor; | 232 GLPtr<GrGLScissorProc> fScissor; |
230 GLPtr<GrGLShaderSourceProc> fShaderSource; | 233 GLPtr<GrGLShaderSourceProc> fShaderSource; |
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261 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; | 264 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; |
262 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; | 265 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; |
263 GLPtr<GrGLUseProgramProc> fUseProgram; | 266 GLPtr<GrGLUseProgramProc> fUseProgram; |
264 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; | 267 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
265 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; | 268 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
266 GLPtr<GrGLViewportProc> fViewport; | 269 GLPtr<GrGLViewportProc> fViewport; |
267 | 270 |
268 // Experimental: Functions for GL_NV_path_rendering. These will be | 271 // Experimental: Functions for GL_NV_path_rendering. These will be |
269 // alphabetized with the above functions once this is fully supported | 272 // alphabetized with the above functions once this is fully supported |
270 // (and functions we are unlikely to use will possibly be omitted). | 273 // (and functions we are unlikely to use will possibly be omitted). |
271 GLPtr<GrGLMatrixModeProc> fMatrixMode; | |
272 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; | |
273 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; | |
274 GLPtr<GrGLPathCommandsProc> fPathCommands; | 274 GLPtr<GrGLPathCommandsProc> fPathCommands; |
275 GLPtr<GrGLPathCoordsProc> fPathCoords; | 275 GLPtr<GrGLPathCoordsProc> fPathCoords; |
276 GLPtr<GrGLPathSubCommandsProc> fPathSubCommands; | 276 GLPtr<GrGLPathSubCommandsProc> fPathSubCommands; |
277 GLPtr<GrGLPathSubCoordsProc> fPathSubCoords; | 277 GLPtr<GrGLPathSubCoordsProc> fPathSubCoords; |
278 GLPtr<GrGLPathStringProc> fPathString; | 278 GLPtr<GrGLPathStringProc> fPathString; |
279 GLPtr<GrGLPathGlyphsProc> fPathGlyphs; | 279 GLPtr<GrGLPathGlyphsProc> fPathGlyphs; |
280 GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange; | 280 GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange; |
281 GLPtr<GrGLWeightPathsProc> fWeightPaths; | 281 GLPtr<GrGLWeightPathsProc> fWeightPaths; |
282 GLPtr<GrGLCopyPathProc> fCopyPath; | 282 GLPtr<GrGLCopyPathProc> fCopyPath; |
283 GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths; | 283 GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths; |
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323 | 323 |
324 // Per-GL func callback | 324 // Per-GL func callback |
325 #if GR_GL_PER_GL_FUNC_CALLBACK | 325 #if GR_GL_PER_GL_FUNC_CALLBACK |
326 GrGLInterfaceCallbackProc fCallback; | 326 GrGLInterfaceCallbackProc fCallback; |
327 GrGLInterfaceCallbackData fCallbackData; | 327 GrGLInterfaceCallbackData fCallbackData; |
328 #endif | 328 #endif |
329 | 329 |
330 }; | 330 }; |
331 | 331 |
332 #endif | 332 #endif |
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