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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
| (...skipping 199 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 210 GLPtr<GrGLGetProgramivProc> fGetProgramiv; | 210 GLPtr<GrGLGetProgramivProc> fGetProgramiv; |
| 211 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; | 211 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; |
| 212 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; | 212 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; |
| 213 GLPtr<GrGLGetShaderivProc> fGetShaderiv; | 213 GLPtr<GrGLGetShaderivProc> fGetShaderiv; |
| 214 GLPtr<GrGLGetStringProc> fGetString; | 214 GLPtr<GrGLGetStringProc> fGetString; |
| 215 GLPtr<GrGLGetStringiProc> fGetStringi; | 215 GLPtr<GrGLGetStringiProc> fGetStringi; |
| 216 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; | 216 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; |
| 217 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; | 217 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; |
| 218 GLPtr<GrGLLineWidthProc> fLineWidth; | 218 GLPtr<GrGLLineWidthProc> fLineWidth; |
| 219 GLPtr<GrGLLinkProgramProc> fLinkProgram; | 219 GLPtr<GrGLLinkProgramProc> fLinkProgram; |
| 220 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; |
| 221 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; |
| 220 GLPtr<GrGLMapBufferProc> fMapBuffer; | 222 GLPtr<GrGLMapBufferProc> fMapBuffer; |
| 223 GLPtr<GrGLMatrixModeProc> fMatrixMode; |
| 221 GLPtr<GrGLPixelStoreiProc> fPixelStorei; | 224 GLPtr<GrGLPixelStoreiProc> fPixelStorei; |
| 222 GLPtr<GrGLQueryCounterProc> fQueryCounter; | 225 GLPtr<GrGLQueryCounterProc> fQueryCounter; |
| 223 GLPtr<GrGLReadBufferProc> fReadBuffer; | 226 GLPtr<GrGLReadBufferProc> fReadBuffer; |
| 224 GLPtr<GrGLReadPixelsProc> fReadPixels; | 227 GLPtr<GrGLReadPixelsProc> fReadPixels; |
| 225 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; | 228 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; |
| 226 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; | 229 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; |
| 227 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu
ltisampleCoverage; | 230 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu
ltisampleCoverage; |
| 228 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; | 231 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; |
| 229 GLPtr<GrGLScissorProc> fScissor; | 232 GLPtr<GrGLScissorProc> fScissor; |
| 230 GLPtr<GrGLShaderSourceProc> fShaderSource; | 233 GLPtr<GrGLShaderSourceProc> fShaderSource; |
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| 261 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; | 264 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; |
| 262 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; | 265 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; |
| 263 GLPtr<GrGLUseProgramProc> fUseProgram; | 266 GLPtr<GrGLUseProgramProc> fUseProgram; |
| 264 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; | 267 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
| 265 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; | 268 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
| 266 GLPtr<GrGLViewportProc> fViewport; | 269 GLPtr<GrGLViewportProc> fViewport; |
| 267 | 270 |
| 268 // Experimental: Functions for GL_NV_path_rendering. These will be | 271 // Experimental: Functions for GL_NV_path_rendering. These will be |
| 269 // alphabetized with the above functions once this is fully supported | 272 // alphabetized with the above functions once this is fully supported |
| 270 // (and functions we are unlikely to use will possibly be omitted). | 273 // (and functions we are unlikely to use will possibly be omitted). |
| 271 GLPtr<GrGLMatrixModeProc> fMatrixMode; | |
| 272 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; | |
| 273 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; | |
| 274 GLPtr<GrGLPathCommandsProc> fPathCommands; | 274 GLPtr<GrGLPathCommandsProc> fPathCommands; |
| 275 GLPtr<GrGLPathCoordsProc> fPathCoords; | 275 GLPtr<GrGLPathCoordsProc> fPathCoords; |
| 276 GLPtr<GrGLPathSubCommandsProc> fPathSubCommands; | 276 GLPtr<GrGLPathSubCommandsProc> fPathSubCommands; |
| 277 GLPtr<GrGLPathSubCoordsProc> fPathSubCoords; | 277 GLPtr<GrGLPathSubCoordsProc> fPathSubCoords; |
| 278 GLPtr<GrGLPathStringProc> fPathString; | 278 GLPtr<GrGLPathStringProc> fPathString; |
| 279 GLPtr<GrGLPathGlyphsProc> fPathGlyphs; | 279 GLPtr<GrGLPathGlyphsProc> fPathGlyphs; |
| 280 GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange; | 280 GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange; |
| 281 GLPtr<GrGLWeightPathsProc> fWeightPaths; | 281 GLPtr<GrGLWeightPathsProc> fWeightPaths; |
| 282 GLPtr<GrGLCopyPathProc> fCopyPath; | 282 GLPtr<GrGLCopyPathProc> fCopyPath; |
| 283 GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths; | 283 GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths; |
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| 323 | 323 |
| 324 // Per-GL func callback | 324 // Per-GL func callback |
| 325 #if GR_GL_PER_GL_FUNC_CALLBACK | 325 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 326 GrGLInterfaceCallbackProc fCallback; | 326 GrGLInterfaceCallbackProc fCallback; |
| 327 GrGLInterfaceCallbackData fCallbackData; | 327 GrGLInterfaceCallbackData fCallbackData; |
| 328 #endif | 328 #endif |
| 329 | 329 |
| 330 }; | 330 }; |
| 331 | 331 |
| 332 #endif | 332 #endif |
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