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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/tiled_layer.h" | 5 #include "cc/layers/tiled_layer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/auto_reset.h" | 10 #include "base/auto_reset.h" |
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228 iter != invalid_tiles.end(); | 228 iter != invalid_tiles.end(); |
229 ++iter) | 229 ++iter) |
230 tiler_->TakeTile((*iter)->i(), (*iter)->j()); | 230 tiler_->TakeTile((*iter)->i(), (*iter)->j()); |
231 | 231 |
232 // TiledLayer must push properties every frame, since viewport state and | 232 // TiledLayer must push properties every frame, since viewport state and |
233 // occlusion from anywhere in the tree can change what the layer decides to | 233 // occlusion from anywhere in the tree can change what the layer decides to |
234 // push to the impl tree. | 234 // push to the impl tree. |
235 needs_push_properties_ = true; | 235 needs_push_properties_ = true; |
236 } | 236 } |
237 | 237 |
| 238 bool TiledLayer::BlocksPendingCommit() const { return true; } |
| 239 |
238 PrioritizedResourceManager* TiledLayer::ResourceManager() { | 240 PrioritizedResourceManager* TiledLayer::ResourceManager() { |
239 if (!layer_tree_host()) | 241 if (!layer_tree_host()) |
240 return NULL; | 242 return NULL; |
241 return layer_tree_host()->contents_texture_manager(); | 243 return layer_tree_host()->contents_texture_manager(); |
242 } | 244 } |
243 | 245 |
244 const PrioritizedResource* TiledLayer::ResourceAtForTesting(int i, | 246 const PrioritizedResource* TiledLayer::ResourceAtForTesting(int i, |
245 int j) const { | 247 int j) const { |
246 UpdatableTile* tile = TileAt(i, j); | 248 UpdatableTile* tile = TileAt(i, j); |
247 if (!tile) | 249 if (!tile) |
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722 predicted_visible_rect_.Intersect(bound); | 724 predicted_visible_rect_.Intersect(bound); |
723 } | 725 } |
724 previous_content_bounds_ = content_bounds(); | 726 previous_content_bounds_ = content_bounds(); |
725 previous_visible_rect_ = visible_content_rect(); | 727 previous_visible_rect_ = visible_content_rect(); |
726 } | 728 } |
727 | 729 |
728 bool TiledLayer::Update(ResourceUpdateQueue* queue, | 730 bool TiledLayer::Update(ResourceUpdateQueue* queue, |
729 const OcclusionTracker* occlusion) { | 731 const OcclusionTracker* occlusion) { |
730 DCHECK(!skips_draw_ && !failed_update_); // Did ResetUpdateState get skipped? | 732 DCHECK(!skips_draw_ && !failed_update_); // Did ResetUpdateState get skipped? |
731 | 733 |
732 // Tiled layer always causes commits to wait for activation, as it does | |
733 // not support pending trees. | |
734 SetNextCommitWaitsForActivation(); | |
735 | |
736 bool updated = false; | 734 bool updated = false; |
737 | 735 |
738 { | 736 { |
739 base::AutoReset<bool> ignore_set_needs_commit(&ignore_set_needs_commit_, | 737 base::AutoReset<bool> ignore_set_needs_commit(&ignore_set_needs_commit_, |
740 true); | 738 true); |
741 | 739 |
742 updated |= ContentsScalingLayer::Update(queue, occlusion); | 740 updated |= ContentsScalingLayer::Update(queue, occlusion); |
743 UpdateBounds(); | 741 UpdateBounds(); |
744 } | 742 } |
745 | 743 |
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894 gfx::Rect prepaint_rect = visible_content_rect(); | 892 gfx::Rect prepaint_rect = visible_content_rect(); |
895 prepaint_rect.Inset(-tiler_->tile_size().width() * kPrepaintColumns, | 893 prepaint_rect.Inset(-tiler_->tile_size().width() * kPrepaintColumns, |
896 -tiler_->tile_size().height() * kPrepaintRows); | 894 -tiler_->tile_size().height() * kPrepaintRows); |
897 gfx::Rect content_rect(content_bounds()); | 895 gfx::Rect content_rect(content_bounds()); |
898 prepaint_rect.Intersect(content_rect); | 896 prepaint_rect.Intersect(content_rect); |
899 | 897 |
900 return prepaint_rect; | 898 return prepaint_rect; |
901 } | 899 } |
902 | 900 |
903 } // namespace cc | 901 } // namespace cc |
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