| Index: gm/megalooper.cpp
|
| ===================================================================
|
| --- gm/megalooper.cpp (revision 11108)
|
| +++ gm/megalooper.cpp (working copy)
|
| @@ -6,10 +6,11 @@
|
| */
|
|
|
| #include "gm.h"
|
| +#include "SkBlurMask.h"
|
| +#include "SkBlurMaskFilter.h"
|
| #include "SkCanvas.h"
|
| -#include "SkBlurMaskFilter.h"
|
| +#include "SkColorFilter.h"
|
| #include "SkLayerDrawLooper.h"
|
| -#include "SkColorFilter.h"
|
|
|
| // This GM tests 3 different ways of drawing four shadows around a square:
|
| // just using 4 blurred rects
|
| @@ -110,10 +111,10 @@
|
| }
|
|
|
| SkMaskFilter* createBlur() {
|
| - static const SkScalar kBlurRadius = 25.0f;
|
| + static const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(25));
|
|
|
| - return SkBlurMaskFilter::Create(kBlurRadius,
|
| - SkBlurMaskFilter::kNormal_BlurStyle,
|
| + return SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
|
| + kBlurSigma,
|
| SkBlurMaskFilter::kHighQuality_BlurFlag);
|
| }
|
|
|
|
|