| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Intel Inc. | 3 * Copyright 2012 Intel Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkTArray.h" | 9 #include "SkBlurDrawLooper.h" |
| 10 #include "SkRandom.h" | 10 #include "SkBlurMask.h" |
| 11 #include "SkMatrix.h" | |
| 12 #include "SkBlurMaskFilter.h" | 11 #include "SkBlurMaskFilter.h" |
| 13 #include "SkGradientShader.h" | 12 #include "SkGradientShader.h" |
| 14 #include "SkBlurDrawLooper.h" | 13 #include "SkMatrix.h" |
| 14 #include "SkRandom.h" |
| 15 #include "SkTArray.h" |
| 15 | 16 |
| 16 namespace skiagm { | 17 namespace skiagm { |
| 17 | 18 |
| 18 class CircleGM : public GM { | 19 class CircleGM : public GM { |
| 19 public: | 20 public: |
| 20 CircleGM() { | 21 CircleGM() { |
| 21 this->setBGColor(0xFF000000); | 22 this->setBGColor(0xFF000000); |
| 22 this->makePaints(); | 23 this->makePaints(); |
| 23 this->makeMatrices(); | 24 this->makeMatrices(); |
| 24 } | 25 } |
| (...skipping 18 matching lines...) Expand all Loading... |
| 43 // AA | 44 // AA |
| 44 SkPaint p; | 45 SkPaint p; |
| 45 p.setAntiAlias(true); | 46 p.setAntiAlias(true); |
| 46 fPaints.push_back(p); | 47 fPaints.push_back(p); |
| 47 } | 48 } |
| 48 | 49 |
| 49 { | 50 { |
| 50 // AA with mask filter | 51 // AA with mask filter |
| 51 SkPaint p; | 52 SkPaint p; |
| 52 p.setAntiAlias(true); | 53 p.setAntiAlias(true); |
| 53 SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(5), | 54 SkMaskFilter* mf = SkBlurMaskFilter::Create( |
| 54 SkBlurMaskFilter::kNormal_BlurStyle, | 55 SkBlurMaskFilter::kNormal_BlurStyle, |
| 56 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)
), |
| 55 SkBlurMaskFilter::kHighQuality_BlurFlag); | 57 SkBlurMaskFilter::kHighQuality_BlurFlag); |
| 56 p.setMaskFilter(mf)->unref(); | 58 p.setMaskFilter(mf)->unref(); |
| 57 fPaints.push_back(p); | 59 fPaints.push_back(p); |
| 58 } | 60 } |
| 59 | 61 |
| 60 { | 62 { |
| 61 // AA with radial shader | 63 // AA with radial shader |
| 62 SkPaint p; | 64 SkPaint p; |
| 63 p.setAntiAlias(true); | 65 p.setAntiAlias(true); |
| 64 SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40)); | 66 SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40)); |
| 65 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; | 67 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; |
| 66 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; | 68 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; |
| 67 SkShader* s = SkGradientShader::CreateRadial(center, | 69 SkShader* s = SkGradientShader::CreateRadial(center, |
| 68 SkIntToScalar(20), | 70 SkIntToScalar(20), |
| 69 colors, | 71 colors, |
| 70 pos, | 72 pos, |
| 71 SK_ARRAY_COUNT(colors), | 73 SK_ARRAY_COUNT(colors), |
| 72 SkShader::kClamp_TileMode); | 74 SkShader::kClamp_TileMode); |
| 73 p.setShader(s)->unref(); | 75 p.setShader(s)->unref(); |
| 74 fPaints.push_back(p); | 76 fPaints.push_back(p); |
| 75 } | 77 } |
| 76 | 78 |
| 77 { | 79 { |
| 78 // AA with blur | 80 // AA with blur |
| 79 SkPaint p; | 81 SkPaint p; |
| 80 p.setAntiAlias(true); | 82 p.setAntiAlias(true); |
| 81 SkBlurDrawLooper* shadowLooper = | 83 SkBlurDrawLooper* shadowLooper = |
| 82 new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5), | 84 new SkBlurDrawLooper (SK_ColorBLUE, |
| 83 SkIntToScalar(10), 0xFF0000FF, | 85 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar
(10)), |
| 86 SkIntToScalar(5), SkIntToScalar(10), |
| 84 SkBlurDrawLooper::kIgnoreTransform_BlurFlag | | 87 SkBlurDrawLooper::kIgnoreTransform_BlurFlag | |
| 85 SkBlurDrawLooper::kOverrideColor_BlurFlag | | 88 SkBlurDrawLooper::kOverrideColor_BlurFlag | |
| 86 SkBlurDrawLooper::kHighQuality_BlurFlag); | 89 SkBlurDrawLooper::kHighQuality_BlurFlag); |
| 87 SkAutoUnref aurL0(shadowLooper); | 90 SkAutoUnref aurL0(shadowLooper); |
| 88 p.setLooper(shadowLooper); | 91 p.setLooper(shadowLooper); |
| 89 fPaints.push_back(p); | 92 fPaints.push_back(p); |
| 90 } | 93 } |
| 91 | 94 |
| 92 { | 95 { |
| 93 // AA with stroke style | 96 // AA with stroke style |
| (...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 196 SkTArray<SkPaint> fPaints; | 199 SkTArray<SkPaint> fPaints; |
| 197 SkTArray<SkMatrix> fMatrices; | 200 SkTArray<SkMatrix> fMatrices; |
| 198 }; | 201 }; |
| 199 | 202 |
| 200 ////////////////////////////////////////////////////////////////////////////// | 203 ////////////////////////////////////////////////////////////////////////////// |
| 201 | 204 |
| 202 static GM* MyFactory(void*) { return new CircleGM; } | 205 static GM* MyFactory(void*) { return new CircleGM; } |
| 203 static GMRegistry reg(MyFactory); | 206 static GMRegistry reg(MyFactory); |
| 204 | 207 |
| 205 } | 208 } |
| OLD | NEW |