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Side by Side Diff: gm/bitmapmatrix.cpp

Issue 23701006: Push sigma-based blur interface into our GMs/benches/tests/samplecode (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: cleaned up Created 7 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h" 11 #include "SkBlurMaskFilter.h"
11 #include "SkCanvas.h" 12 #include "SkCanvas.h"
12 #include "SkColor.h" 13 #include "SkColor.h"
13 #include "SkMatrix.h" 14 #include "SkMatrix.h"
14 #include "SkPath.h" 15 #include "SkPath.h"
15 #include "SkRect.h" 16 #include "SkRect.h"
16 #include "SkSize.h" 17 #include "SkSize.h"
17 #include "SkString.h" 18 #include "SkString.h"
18 19
19 namespace skiagm { 20 namespace skiagm {
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76 canvas->drawBitmapMatrix(bm, matrix, &paint); 77 canvas->drawBitmapMatrix(bm, matrix, &paint);
77 78
78 { 79 {
79 // test the following code path: 80 // test the following code path:
80 // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter() 81 // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter()
81 SkPaint paint; 82 SkPaint paint;
82 83
83 paint.setFilterBitmap(true); 84 paint.setFilterBitmap(true);
84 85
85 SkMaskFilter* mf = SkBlurMaskFilter::Create( 86 SkMaskFilter* mf = SkBlurMaskFilter::Create(
86 5,
87 SkBlurMaskFilter::kNormal_BlurStyle, 87 SkBlurMaskFilter::kNormal_BlurStyle,
88 SkBlurMask::ConvertRadiusToSigma(5),
88 SkBlurMaskFilter::kHighQuality_BlurFlag | 89 SkBlurMaskFilter::kHighQuality_BlurFlag |
89 SkBlurMaskFilter::kIgnoreTransform_BlurFlag); 90 SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
90 paint.setMaskFilter(mf)->unref(); 91 paint.setMaskFilter(mf)->unref();
91 92
92 canvas->translate(SkIntToScalar(bm.width()*2 + 20), 0); 93 canvas->translate(SkIntToScalar(bm.width()*2 + 20), 0);
93 94
94 matrix.reset(); 95 matrix.reset();
95 matrix.setRotate(SkIntToScalar(45), SkIntToScalar(bm.width() / 2), 96 matrix.setRotate(SkIntToScalar(45), SkIntToScalar(bm.width() / 2),
96 SkIntToScalar(bm.height() / 2)); 97 SkIntToScalar(bm.height() / 2));
97 98
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122 canvas.drawPath(path, paint); 123 canvas.drawPath(path, paint);
123 } 124 }
124 }; 125 };
125 126
126 //////////////////////////////////////////////////////////////////////////////// 127 ////////////////////////////////////////////////////////////////////////////////
127 128
128 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; } 129 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; }
129 static GMRegistry reg(MyFactory); 130 static GMRegistry reg(MyFactory);
130 131
131 } 132 }
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